Player Matchup

Amaterasu
Amaterasu
Black_RoseReaper
Amaterasu
Level 47
God Stats
16W - 22L
1,398 SR
Queue Stats
345W - 361L
1,393 Elo+
Party 1
Hera
Hera
Garen247Senpai
Hera
Level 86
God Stats
3W - 6L
1,465 SR
Queue Stats
246W - 350L
1,324 Elo+
Party 1
Kuzenbo
Kuzenbo
MockCrescent064
Kuzenbo
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
227W - 202L
1,443 Elo+
Solo
Neith
Neith
ZombittenKitten
Neith
Level 69
God Stats
38W - 68L
1,397 SR
Queue Stats
166W - 260L
1,316 Elo+
Party 1
Erlang Shen
Erlang Shen
hellkiller1213
Erlang Shen
Level 119
God Stats
1W - 0L
1,195 SR
Queue Stats
47W - 48L
1,466 Elo+
Party 1
Team Averages
Level 74
1,391 SR
1,389 Elo+

VS

Team Averages
Level 65
1,423 SR
1,517 Elo+
Cthulhu
Cthulhu
Eeekajj
Cthulhu
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,745 Elo+
Party 3
Sol
Sol
Gui0202659
Sol
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,622 Elo+
Party 2
Danzaburou
Danzaburou
OldManSully
Danzaburou
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Fenrir
Fenrir
destruidor14
Fenrir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,353 Elo+
Party 2
Thanatos
Thanatos
wishanigawoods
Thanatos
Level 118
God Stats
1W - 4L
1,114 SR
Queue Stats
72W - 79L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
17
5 / 4 / 4
11,093
616
9,193
15,453
20,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
9 / 0 / 5
12,580
699
12,831
7,261
2,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 4 / 2
8,402
467
6,932
15,914
17,950
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 3 / 3
8,451
470
4,396
7,242
1,736
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Erlang Shen
hellkiller1213
Erlang Shen
18
6 / 0 / 3
11,096
616
7,398
11,393
6,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Eeekajj
Cthulhu
11
1 / 4 / 2
7,781
432
5,893
12,424
9,206
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
3 / 5 / 2
8,405
467
3,316
9,423
3,203
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
OldManSully
Danzaburou
14
0 / 4 / 5
8,713
484
6,855
11,698
4,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
13
3 / 5 / 1
8,027
446
4,990
12,312
3,286
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thanatos
14
4 / 5 / 2
8,556
475
7,809
12,496
4,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
23
Kills
11
11
Deaths
23
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
5
4
4
1.75
L
Cthulhu
Eeekajj
Cthulhu
1
4
2
0.5
W
9
0
5
11.5
L
3
5
2
0.8
W
2
4
2
0.75
L
Danzaburou
OldManSully
Danzaburou
0
4
5
0.63
W
1
3
3
0.83
L
Fenrir
3
5
1
0.7
W
Erlang Shen
hellkiller1213
Erlang Shen
6
0
3
7.5
L
Thanatos
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,750
Damage
28,863
57,263
Taken
58,353
50,272
Mitigated
24,422
15,184
Healing
20,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
9,193
4,202
167
3,344
15,453
20,884
725
1,641
13,812
0
47,082
L
Cthulhu
Eeekajj
Cthulhu
5,893
796
0
1,190
12,424
9,206
0
5,857
6,511
17,771
0
W
12,831
4,311
21
2,217
7,261
2,816
3,945
844
6,417
92,144
0
L
3,316
955
26
3,262
9,423
3,203
2,083
4,074
5,219
40,216
3,771
W
6,932
1,364
0
3,039
15,914
17,950
672
4,381
11,533
28,513
0
L
Danzaburou
OldManSully
Danzaburou
6,855
2,908
0
3,093
11,698
4,001
608
3,201
8,497
0
51,647
W
4,396
495
0
1,242
7,242
1,736
2,428
820
6,422
0
41,293
L
Fenrir
4,990
2,127
0
3,089
12,312
3,286
182
2,196
9,259
0
20,113
W
Erlang Shen
hellkiller1213
Erlang Shen
7,398
4,615
0
5,154
11,393
6,886
846
1,697
9,696
0
92,944
L
Thanatos
7,809
2,541
0
9,493
12,496
4,726
0
4,435
7,966
0
52,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,622
Gold Earned
41,482
512
Minions Killed
346
0
Camps Cleared
0
1,741,623
Distance Traveled
1,564,151
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,093
616
90
5
0
311,509
2
L
Cthulhu
7,781
432
9
1
0
300,502
5
W
Hera
12,580
699
184
10
0
359,582
1
L
Sol
8,405
467
96
5
0
321,745
2
W
Kuzenbo
8,402
467
33
2
0
311,000
1
L
Danzaburou
8,713
484
107
6
0
295,731
0
W
Neith
8,451
470
70
4
0
317,596
0
L
Fenrir
8,027
446
42
2
0
326,529
0
W
Erlang Shen
11,096
616
135
8
0
441,936
5
L
Thanatos
8,556
475
92
5
0
319,644
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role