Player Matchup

Thor
Thor
AesonFord
Thor
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,664 Elo+
Party 1
Neith
Neith
D00kiegame
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,574 Elo+
Party 1
Chaac
Chaac
GooseHonkers
Chaac
Level 6
God Stats
2W - 1L
1,298 SR
Queue Stats
8W - 4L
1,551 Elo+
Party 1
Freya
Freya
LotusFlowerHM
Freya
Level 14
God Stats
18W - 12L
1,552 SR
Queue Stats
371W - 384L
1,524 Elo+
Solo
Yemoja
Yemoja
RedRanger3
Yemoja
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,551 Elo+
Party 1
Team Averages
Level 8
1,470 SR
1,573 Elo+

VS

Team Averages
Level 19
1,625 SR
1,580 Elo+
Izanami
Izanami
FaTaLLegend
Izanami
Level 30
God Stats
0W - 2L
1,687 SR
Queue Stats
119W - 134L
1,535 Elo+
Party 2
Horus
Horus
FatalNova
Horus
Level 24
God Stats
0W - 4L
1,600 SR
Queue Stats
135W - 134L
1,534 Elo+
Party 2
Merlin
Merlin
NotNicknamee
Merlin
Level 29
God Stats
19W - 12L
1,635 SR
Queue Stats
119W - 124L
1,604 Elo+
Solo
Gilgamesh
Gilgamesh
ZynxTheGreat
Gilgamesh
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,615 Elo+
Solo
Fenrir
Fenrir
theprodexwer
Fenrir
Level 9
God Stats
4W - 1L
1,702 SR
Queue Stats
8W - 11L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
10
1 / 0 / 3
5,557
617
1,601
5,450
1,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
9
4 / 2 / 0
5,261
585
4,450
5,529
1,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

8
4 / 2 / 1
5,178
575
2,310
4,821
3,453
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
4 / 0 / 0
6,522
725
1,517
5,314
1,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Yemoja
RedRanger3
Yemoja
8
1 / 1 / 1
4,626
514
2,396
3,903
1,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FaTaLLegend
Izanami
8
1 / 1 / 2
4,786
532
2,563
3,904
775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
FatalNova
Horus
6
1 / 1 / 1
4,706
523
2,123
6,240
2,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
9
2 / 2 / 0
5,164
574
2,492
2,882
796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
ZynxTheGreat
Gilgamesh
4
1 / 5 / 0
3,973
441
1,479
3,897
1,324
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
5
0 / 5 / 1
3,935
437
881
4,437
1,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
14
Kills
5
5
Deaths
14
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thor
1
0
3
2.5
W
Neith
4
2
0
2
L
Izanami
FaTaLLegend
Izanami
1
1
2
2
L
Horus
FatalNova
Horus
1
1
1
1.5
W
4
2
1
2.25
W
4
0
0
4
L
Merlin
2
2
0
1
W
Yemoja
RedRanger3
Yemoja
1
1
1
1.5
L
Gilgamesh
ZynxTheGreat
Gilgamesh
1
5
0
0.2
L
Fenrir
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,274
Damage
9,538
25,017
Taken
21,360
9,155
Mitigated
6,379
9,926
Healing
5,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
1,601
186
0
2,997
5,450
1,575
0
202
5,248
0
36,182
W
Neith
4,450
2,677
0
1,504
5,529
1,255
0
1,214
4,315
0
27,636
L
Izanami
FaTaLLegend
Izanami
2,563
2,034
0
1,145
3,904
775
190
592
3,232
0
20,227
L
Horus
FatalNova
Horus
2,123
1,228
889
2,813
6,240
2,298
48
828
5,220
0
11,979
W
2,310
1,176
0
679
4,821
3,453
719
409
4,412
0
13,740
W
1,517
880
0
3,923
5,314
1,671
1,155
812
4,502
32,474
0
L
Merlin
2,492
199
0
270
2,882
796
0
718
2,164
21,569
0
W
Yemoja
RedRanger3
Yemoja
2,396
869
390
433
3,903
1,201
0
145
3,758
15,256
0
L
Gilgamesh
ZynxTheGreat
Gilgamesh
1,479
741
0
19
3,897
1,324
72
0
3,897
0
5,439
L
Fenrir
881
282
0
368
4,437
1,186
0
1,558
2,847
0
7,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,144
Gold Earned
22,564
253
Minions Killed
138
0
Camps Cleared
0
753,365
Distance Traveled
760,298
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,557
617
68
8
0
171,717
0
W
Neith
5,261
585
51
6
0
140,078
0
L
Izanami
4,786
532
48
5
0
150,414
2
L
Horus
4,706
523
18
2
0
168,249
2
W
Chaac
5,178
575
26
3
0
154,771
0
W
Freya
6,522
725
78
9
0
148,687
0
L
Merlin
5,164
574
42
5
0
165,160
1
W
Yemoja
4,626
514
30
3
0
138,112
3
L
Gilgamesh
3,973
441
11
1
0
116,485
0
L
Fenrir
3,935
437
19
2
0
159,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role