Player Matchup

Tyr
Tyr
Julaisback
Tyr
Level 24
God Stats
6W - 2L
1,612 SR
Queue Stats
99W - 100L
1,419 Elo+
Party 1
Chiron
Chiron
Matii27
Chiron
Level 29
God Stats
7W - 15L
1,450 SR
Queue Stats
100W - 154L
1,376 Elo+
Party 4
Serqet
Serqet
Polakoviako2
Serqet
Level 79
God Stats
10W - 3L
1,694 SR
Queue Stats
181W - 222L
1,441 Elo+
Party 1
Sobek
Sobek
XxEvil-T-xX
Sobek
Level 53
God Stats
5W - 7L
1,827 SR
Queue Stats
121W - 179L
1,407 Elo+
Party 4
Thor
Thor
vladiicueto
Thor
Level 43
God Stats
2W - 5L
1,234 SR
Queue Stats
14W - 32L
1,282 Elo+
Solo
Team Averages
Level 46
1,563 SR
1,385 Elo+

VS

Team Averages
Level 38
1,416 SR
1,356 Elo+
Zhong Kui
Zhong Kui
CF_OBini
Zhong Kui
Level 40
God Stats
2W - 9L
1,500 SR
Queue Stats
117W - 207L
1,260 Elo+
Party 3
Susano
Susano
Kick_Bufode
Susano
Level 38
God Stats
51W - 60L
1,457 SR
Queue Stats
105W - 178L
1,269 Elo+
Party 3
Jormungandr
Jormungandr
Ulick_Patinhas
Jormungandr
Level 37
God Stats
70W - 113L
1,313 SR
Queue Stats
157W - 269L
1,323 Elo+
Party 3
Scylla
Scylla
aanafn
Scylla
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
198W - 213L
1,468 Elo+
Party 2
Izanami
Izanami
santibarni
Izanami
Level 29
God Stats
2W - 5L
1,309 SR
Queue Stats
61W - 74L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 1 / 3
10,943
608
10,110
14,819
12,256
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chiron
Matii27
Chiron
16
3 / 1 / 1
9,444
525
8,181
10,763
3,454
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serqet
14
3 / 4 / 6
8,959
498
6,459
16,117
5,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 4 / 3
9,028
502
5,329
21,551
15,913
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
3 / 2 / 2
8,302
461
7,293
13,230
7,005
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
CF_OBini
Zhong Kui
13
0 / 7 / 3
8,703
484
5,789
11,243
5,833
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Susano
12
1 / 5 / 3
7,996
444
6,080
10,868
3,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jormungandr
Ulick_Patinhas
Jormungandr
13
3 / 1 / 4
9,009
501
8,350
11,029
8,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
aanafn
Scylla
15
3 / 4 / 1
9,361
520
14,824
13,204
4,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
santibarni
Izanami
18
5 / 2 / 1
10,773
599
9,774
8,149
2,648
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
24
19
Kills
12
12
Deaths
19
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
CF_OBini
Zhong Kui
0
7
3
0.21
W
8
1
3
9.5
L
Susano
1
5
3
0.5
W
Chiron
Matii27
Chiron
3
1
1
3.5
W
Serqet
3
4
6
1.5
L
Jormungandr
Ulick_Patinhas
Jormungandr
3
1
4
5
W
2
4
3
0.88
L
Scylla
aanafn
Scylla
3
4
1
0.88
L
Izanami
santibarni
Izanami
5
2
1
2.75
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,372
Damage
44,817
76,480
Taken
54,493
44,242
Mitigated
25,188
25,432
Healing
11,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
CF_OBini
Zhong Kui
5,789
958
0
502
11,243
5,833
0
232
10,627
34,172
0
W
10,110
1,054
0
7,431
14,819
12,256
1,435
5,538
9,237
0
63,857
L
Susano
6,080
828
0
2,530
10,868
3,732
126
1,246
9,596
0
39,413
W
Chiron
Matii27
Chiron
8,181
3,815
649
4,219
10,763
3,454
98
2,829
7,893
0
76,804
W
Serqet
6,459
1,503
0
6,737
16,117
5,614
597
4,651
11,248
0
46,797
L
Jormungandr
Ulick_Patinhas
Jormungandr
8,350
2,484
0
2,882
11,029
8,440
0
1,483
9,155
32,314
0
W
5,329
205
0
5,896
21,551
15,913
102
8,566
12,815
23,439
0
L
Scylla
aanafn
Scylla
14,824
1,780
0
3,050
13,204
4,535
453
1,873
10,506
58,749
0
L
Izanami
santibarni
Izanami
9,774
7,222
0
2,934
8,149
2,648
3,263
495
7,318
0
88,744
W
7,293
2,016
0
500
13,230
7,005
0
6,971
5,925
0
41,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,676
Gold Earned
45,842
457
Minions Killed
445
0
Camps Cleared
0
1,825,035
Distance Traveled
1,687,776
22
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,703
484
62
3
0
289,459
0
W
Tyr
10,943
608
125
7
0
400,322
8
L
Susano
7,996
444
71
4
0
376,307
3
W
Chiron
9,444
525
132
7
0
332,601
5
W
Serqet
8,959
498
96
5
0
389,940
3
L
Jormungandr
9,009
501
38
2
0
345,513
0
W
Sobek
9,028
502
41
2
0
359,243
6
L
Scylla
9,361
520
115
6
0
342,803
4
L
Izanami
10,773
599
159
9
0
333,694
0
W
Thor
8,302
461
63
4
0
342,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role