Player Matchup

Nemesis
Nemesis
A Spruce Moose
Nemesis
Level 18
God Stats
16W - 20L
1,437 SR
Queue Stats
66W - 94L
1,232 Elo+
Party 1
Terra
Terra
HerbbMan
Terra
Level 16
God Stats
14W - 6L
1,699 SR
Queue Stats
96W - 137L
1,272 Elo+
Party 1
Artemis
Artemis
LewieSnow
Artemis
Level 15
God Stats
11W - 5L
1,729 SR
Queue Stats
14W - 18L
1,290 Elo+
Party 1
Olorun
Olorun
Stoz
Olorun
Level 18
God Stats
5W - 10L
1,143 SR
Queue Stats
70W - 92L
1,251 Elo+
Party 1
Bellona
Bellona
statick matt
Bellona
Level 8
God Stats
13W - 12L
1,189 SR
Queue Stats
14W - 23L
966 Elo+
Party 1
Team Averages
Level 15
1,439 SR
1,202 Elo+

VS

Team Averages
Level 21
1,337 SR
1,391 Elo+
Bellona
Bellona
CoolingMold72
Bellona
Level 26
God Stats
0W - 6L
1,500 SR
Queue Stats
19W - 21L
1,500 Elo+
Party 2
Arachne
Arachne
Rell_Potato
Arachne
Level 26
God Stats
5W - 4L
1,194 SR
Queue Stats
126W - 162L
1,257 Elo+
Solo
Izanami
Izanami
SpecialTag31058
Izanami
Level 25
God Stats
0W - 4L
1,210 SR
Queue Stats
17W - 16L
1,500 Elo+
Party 2
Hachiman
Hachiman
halo elliot
Hachiman
Level 22
God Stats
6W - 6L
1,282 SR
Queue Stats
15W - 15L
1,500 Elo+
Party 2
Scylla
Scylla
pretooriginal
Scylla
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 1 / 5
6,210
621
2,856
5,759
1,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Terra
HerbbMan
Terra
8
0 / 1 / 2
4,745
475
629
5,272
1,729
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Artemis
LewieSnow
Artemis
9
1 / 1 / 0
5,343
534
3,053
5,856
1,551
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Olorun
Stoz
Olorun
11
8 / 0 / 1
7,014
701
6,885
7,794
2,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
statick matt
Bellona
11
3 / 2 / 1
6,378
638
4,595
8,014
5,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
7
2 / 3 / 1
4,754
475
5,812
7,182
5,466
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
Rell_Potato
Arachne
7
0 / 3 / 1
4,854
485
1,108
5,296
1,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

6
0 / 3 / 1
4,354
435
2,693
5,858
1,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
halo elliot
Hachiman
9
2 / 2 / 0
5,048
505
4,559
5,039
1,462
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

6
0 / 5 / 0
4,213
421
710
4,725
1,441
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
15
Kills
4
5
Deaths
16
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
L
Bellona
2
3
1
0.83
W
Terra
HerbbMan
Terra
0
1
2
1
W
Artemis
LewieSnow
Artemis
1
1
0
1
L
Arachne
Rell_Potato
Arachne
0
3
1
0.17
L
0
3
1
0.17
W
Olorun
Stoz
Olorun
8
0
1
8.5
L
Hachiman
halo elliot
Hachiman
2
2
0
1
L
0
5
0
0
W
Bellona
statick matt
Bellona
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,018
Damage
14,882
32,695
Taken
28,100
13,551
Mitigated
11,812
13,551
Healing
4,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,856
1,382
0
195
5,759
1,852
191
144
5,615
0
29,859
L
Bellona
5,812
2,425
0
252
7,182
5,466
0
192
6,990
0
13,761
W
Terra
HerbbMan
Terra
629
251
694
3,037
5,272
1,729
175
0
5,272
8,086
0
W
Artemis
LewieSnow
Artemis
3,053
1,157
0
1,565
5,856
1,551
477
0
5,856
0
24,967
L
Arachne
Rell_Potato
Arachne
1,108
638
0
1,433
5,296
1,923
0
1,117
4,179
0
19,131
L
2,693
2,339
0
1,359
5,858
1,520
265
1,937
3,921
0
17,399
W
Olorun
Stoz
Olorun
6,885
4,663
0
5,066
7,794
2,576
285
566
7,228
37,202
0
L
Hachiman
halo elliot
Hachiman
4,559
2,330
0
770
5,039
1,462
48
1,065
3,974
0
21,107
L
710
104
0
380
4,725
1,441
108
3,203
1,522
6,946
0
W
Bellona
statick matt
Bellona
4,595
1,564
0
2,994
8,014
5,843
632
0
8,014
0
34,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,690
Gold Earned
23,223
272
Minions Killed
127
0
Camps Cleared
0
917,443
Distance Traveled
862,325
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,210
621
61
6
0
202,045
0
L
Bellona
4,754
475
16
2
0
188,607
0
W
Terra
4,745
475
22
2
0
192,686
5
W
Artemis
5,343
534
48
5
0
151,168
3
L
Arachne
4,854
485
44
4
0
210,331
0
L
Izanami
4,354
435
26
3
0
166,140
0
W
Olorun
7,014
701
67
7
0
177,034
0
L
Hachiman
5,048
505
34
3
0
166,923
0
L
Scylla
4,213
421
7
1
0
130,324
1
W
Bellona
6,378
638
74
7
0
194,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role