Player Matchup

Ymir
Ymir
ComicDiagram438
Ymir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 31L
1,511 Elo+
Solo
Arachne
Arachne
ItzFumbles
Arachne
Level 26
God Stats
7W - 4L
1,861 SR
Queue Stats
92W - 70L
1,651 Elo+
Solo
Artemis
Artemis
PepeTheLog
Artemis
Level 11
God Stats
1W - 2L
1,198 SR
Queue Stats
15W - 9L
1,635 Elo+
Solo
Sol
Sol
StridentSum5396
Sol
Level 18
God Stats
1W - 1L
1,337 SR
Queue Stats
36W - 26L
1,653 Elo+
Solo
Guan Yu
Guan Yu
VoidSoulStar
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,845 Elo+
Solo
Team Averages
Level 14
1,479 SR
1,659 Elo+

VS

Team Averages
Level 41
1,399 SR
1,598 Elo+
Athena
Athena
JusToReal9368
Athena
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
95W - 92L
1,583 Elo+
Party 1
Nu Wa
Nu Wa
Loc LongStroke
Nu Wa
Level 139
God Stats
0W - 2L
1,279 SR
Queue Stats
113W - 73L
1,664 Elo+
Party 1
Artemis
Artemis
RASM19
Artemis
Level 29
God Stats
1W - 1L
1,551 SR
Queue Stats
134W - 128L
1,584 Elo+
Solo
Tiamat
Tiamat
Skadi2Hottii
Tiamat
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 14L
1,652 Elo+
Solo
Pele
Pele
Yezekiel
Pele
Level 22
God Stats
1W - 6L
1,164 SR
Queue Stats
87W - 87L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
8,410
421
1,163
7,755
4,615
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
ItzFumbles
Arachne
18
5 / 1 / 4
12,085
604
5,533
14,525
6,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artemis
PepeTheLog
Artemis
15
4 / 2 / 2
10,555
528
13,811
11,680
3,881
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

20
8 / 2 / 8
13,389
669
33,089
22,115
8,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
VoidSoulStar
Guan Yu
16
2 / 0 / 6
10,182
509
7,191
19,909
20,098
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 4
9,225
461
6,163
23,975
23,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

6
0 / 4 / 1
6,199
310
1,039
5,019
1,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
RASM19
Artemis
14
5 / 3 / 1
9,316
466
13,882
16,977
5,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
14
0 / 3 / 1
8,403
420
8,996
14,130
12,433
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Pele
13
1 / 5 / 1
8,137
407
4,606
13,166
3,848
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
19
Kills
8
8
Deaths
19
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
3
1
0.17
W
Arachne
ItzFumbles
Arachne
5
1
4
7
L
2
4
4
1
L
0
4
1
0.13
W
Artemis
PepeTheLog
Artemis
4
2
2
2.5
L
Artemis
RASM19
Artemis
5
3
1
1.83
L
Tiamat
0
3
1
0.17
W
8
2
8
6
W
Guan Yu
VoidSoulStar
Guan Yu
2
0
6
5
L
Pele
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,787
Damage
34,686
75,984
Taken
73,267
44,074
Mitigated
46,807
36,805
Healing
13,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,163
135
0
989
7,755
4,615
397
1,289
6,448
18,572
0
W
Arachne
ItzFumbles
Arachne
5,533
3,438
0
5,991
14,525
6,736
0
1,798
12,185
0
89,915
L
6,163
1,981
0
1,921
23,975
23,728
0
11,123
12,618
20,963
0
L
1,039
241
0
0
5,019
1,239
0
3,120
1,745
11,011
0
W
Artemis
PepeTheLog
Artemis
13,811
5,207
0
4,972
11,680
3,881
2,042
2,316
9,346
0
69,998
L
Artemis
RASM19
Artemis
13,882
5,591
0
5,576
16,977
5,559
125
6,208
10,599
0
63,140
L
Tiamat
8,996
691
0
4,676
14,130
12,433
0
6,517
7,469
54,471
0
W
33,089
14,997
0
13,756
22,115
8,744
6,316
6,404
15,603
127,928
0
W
Guan Yu
VoidSoulStar
Guan Yu
7,191
538
710
10,387
19,909
20,098
350
4,383
15,508
0
55,121
L
Pele
4,606
1,026
0
1,389
13,166
3,848
0
6,500
6,584
0
39,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,621
Gold Earned
41,280
544
Minions Killed
347
0
Camps Cleared
0
1,908,609
Distance Traveled
1,425,918
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,410
421
34
2
0
300,297
2
W
Arachne
12,085
604
134
7
0
478,189
4
L
Athena
9,225
461
34
2
0
352,153
2
L
Nu Wa
6,199
310
18
1
0
96,290
0
W
Artemis
10,555
528
99
5
0
348,956
3
L
Artemis
9,316
466
108
5
0
333,866
13
L
Tiamat
8,403
420
105
5
0
253,883
4
W
Sol
13,389
669
187
9
0
352,515
1
W
Guan Yu
10,182
509
90
5
0
428,652
1
L
Pele
8,137
407
82
4
0
389,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role