Player Matchup

Arachne
Arachne
 
Arachne
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
MillionSquid
Chiron
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 54L
1,494 Elo+
Solo
Ymir
Ymir
Traky78
Ymir
Level 125
God Stats
10W - 7L
1,617 SR
Queue Stats
121W - 120L
1,517 Elo+
Party 1
Chang'e
Chang'e
tozy_jimenez
Chang'e
Level 148
God Stats
8W - 2L
1,730 SR
Queue Stats
136W - 140L
1,490 Elo+
Solo
Team Averages
Level 120
1,569 SR
1,500 Elo+

VS

Team Averages
Level 81
1,551 SR
1,458 Elo+
Hachiman
Hachiman
AragonesLoco
Hachiman
Level 28
God Stats
1W - 3L
1,548 SR
Queue Stats
106W - 135L
1,344 Elo+
Party 2
Bellona
Bellona
ChrisYaYeet
Bellona
Level 158
God Stats
11W - 11L
1,546 SR
Queue Stats
653W - 532L
1,642 Elo+
Party 3
Bakasura
Bakasura
Daibrui26
Bakasura
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 80L
1,364 Elo+
Party 2
Cthulhu
Cthulhu
Gino2017
Cthulhu
Level 43
God Stats
3W - 4L
1,410 SR
Queue Stats
23W - 28L
1,388 Elo+
Party 2
Persephone
Persephone
Minamlx
Persephone
Level 151
God Stats
34W - 19L
1,752 SR
Queue Stats
800W - 708L
1,551 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
19
14 / 3 / 8
12,691
635
14,770
20,018
9,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
 
Sol
17
4 / 1 / 10
11,191
560
15,584
14,223
6,156
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chiron
19
4 / 1 / 0
11,872
594
9,980
7,761
3,305
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ymir
Traky78
Ymir
16
2 / 0 / 15
11,130
557
5,236
19,058
23,714
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
tozy_jimenez
Chang'e
18
7 / 2 / 10
11,968
598
15,544
14,362
13,600
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AragonesLoco
Hachiman
14
0 / 2 / 0
7,985
399
1,310
9,118
2,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
ChrisYaYeet
Bellona
15
3 / 6 / 2
10,240
512
11,993
19,680
16,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
Daibrui26
Bakasura
12
1 / 13 / 2
8,684
434
3,807
18,533
7,449
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Gino2017
Cthulhu
13
1 / 6 / 2
8,629
431
8,269
18,020
18,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Persephone
Minamlx
Persephone
17
2 / 4 / 2
12,012
601
18,151
14,761
5,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
15
31
Kills
7
7
Deaths
31
43
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
14
3
8
6
W
Sol
 
Sol
4
1
10
9
L
Hachiman
AragonesLoco
Hachiman
0
2
0
0
L
Bellona
ChrisYaYeet
Bellona
3
6
2
0.67
L
Bakasura
Daibrui26
Bakasura
1
13
2
0.15
L
Cthulhu
Gino2017
Cthulhu
1
6
2
0.33
W
Chiron
4
1
0
4
L
Persephone
Minamlx
Persephone
2
4
2
0.75
W
Ymir
Traky78
Ymir
2
0
15
9.5
W
Chang'e
tozy_jimenez
Chang'e
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,114
Damage
43,530
75,422
Taken
80,112
56,713
Mitigated
50,566
31,387
Healing
15,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
14,770
10,186
0
5,197
20,018
9,938
2,540
8,211
11,657
0
93,076
W
Sol
 
Sol
15,584
6,065
0
8,020
14,223
6,156
5,549
8,630
5,593
88,555
0
L
Hachiman
AragonesLoco
Hachiman
1,310
1,174
0
1,203
9,118
2,201
1,114
1,455
7,663
0
39,947
L
Bellona
ChrisYaYeet
Bellona
11,993
1,956
0
3,266
19,680
16,533
0
10,591
9,089
15,920
46,405
L
Bakasura
Daibrui26
Bakasura
3,807
2,455
0
1,342
18,533
7,449
0
9,742
8,791
0
33,744
L
Cthulhu
Gino2017
Cthulhu
8,269
277
504
3,411
18,020
18,449
0
7,678
10,342
29,895
0
W
Chiron
9,980
3,683
1,001
2,372
7,761
3,305
917
1,662
6,092
0
93,605
L
Persephone
Minamlx
Persephone
18,151
1,235
51
5,955
14,761
5,934
0
8,012
6,745
94,141
0
W
Ymir
Traky78
Ymir
5,236
499
0
3,150
19,058
23,714
264
6,339
12,660
28,837
0
W
Chang'e
tozy_jimenez
Chang'e
15,544
1,158
4,128
7,519
14,362
13,600
1,346
5,711
8,651
86,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,852
Gold Earned
47,550
630
Minions Killed
450
0
Camps Cleared
0
1,923,103
Distance Traveled
1,710,969
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,691
635
126
6
0
440,714
3
W
Sol
11,191
560
142
7
0
361,377
3
L
Hachiman
7,985
399
85
4
0
295,624
6
L
Bellona
10,240
512
103
5
0
388,082
0
L
Bakasura
8,684
434
72
4
0
345,985
1
L
Cthulhu
8,629
431
21
1
0
343,075
1
W
Chiron
11,872
594
180
9
0
372,314
1
L
Persephone
12,012
601
169
8
0
338,203
9
W
Ymir
11,130
557
32
2
0
397,573
6
W
Chang'e
11,968
598
150
8
0
351,125
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role