Player Matchup

Hun Batz
Hun Batz
GoldieRocks
Hun Batz
Level 128
God Stats
5W - 3L
1,601 SR
Queue Stats
85W - 72L
1,607 Elo+
Party 1
Hercules
Hercules
GuardianWolfSoul
Hercules
Level 122
God Stats
11W - 15L
1,576 SR
Queue Stats
527W - 522L
1,600 Elo+
Party 1
Izanami
Izanami
HeimdalMain
Izanami
Level 83
God Stats
18W - 12L
1,738 SR
Queue Stats
131W - 126L
1,656 Elo+
Party 1
Sylvanus
Sylvanus
TheUndefined0
Sylvanus
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 47L
1,673 Elo+
Party 1
Vulcan
Vulcan
XVIKingx
Vulcan
Level 46
God Stats
0W - 2L
1,234 SR
Queue Stats
224W - 187L
1,618 Elo+
Solo
Team Averages
Level 85
1,530 SR
1,631 Elo+

VS

Team Averages
Level 65
1,587 SR
1,677 Elo+
Ne Zha
Ne Zha
LJayTheGoat
Ne Zha
Level 42
God Stats
1W - 1L
1,293 SR
Queue Stats
125W - 75L
1,665 Elo+
Party 2
Kukulkan
Kukulkan
Sluump
Kukulkan
Level 42
God Stats
2W - 1L
1,608 SR
Queue Stats
163W - 92L
1,708 Elo+
Party 2
Sol
Sol
SolidWand
Sol
Level 81
God Stats
3W - 2L
1,613 SR
Queue Stats
245W - 141L
1,763 Elo+
Party 2
Baron Samedi
Baron Samedi
Superminimin
Baron Samedi
Level 94
God Stats
18W - 11L
1,584 SR
Queue Stats
495W - 470L
1,525 Elo+
Solo
Geb
Geb
fIax
Geb
Level 65
God Stats
3W - 0L
1,840 SR
Queue Stats
289W - 174L
1,722 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
GoldieRocks
Hun Batz
16
1 / 3 / 8
10,221
465
10,081
14,485
5,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 2 / 5
10,582
481
5,554
20,903
16,114
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
HeimdalMain
Izanami
20
4 / 2 / 1
12,521
569
12,472
15,666
5,550
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sylvanus
TheUndefined0
Sylvanus
15
1 / 8 / 6
10,358
471
9,070
27,614
22,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vulcan
XVIKingx
Vulcan
17
5 / 2 / 2
11,088
504
18,030
8,255
3,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
17
3 / 5 / 5
11,340
515
4,161
21,393
7,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Sluump
Kukulkan
17
3 / 3 / 5
11,457
521
8,961
11,747
4,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
3 / 1 / 2
13,419
610
17,674
15,234
7,642
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
Superminimin
Baron Samedi
20
8 / 3 / 6
13,066
594
22,982
20,087
9,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Geb
fIax
Geb
15
0 / 1 / 9
11,277
513
7,516
20,377
23,476
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
44
13
Kills
17
17
Deaths
13
22
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
GoldieRocks
Hun Batz
1
3
8
1.67
L
2
2
5
2.25
L
Izanami
HeimdalMain
Izanami
4
2
1
2.25
W
Ne Zha
3
5
5
1.1
W
Kukulkan
Sluump
Kukulkan
3
3
5
1.83
W
3
1
2
4
W
Baron Samedi
Superminimin
Baron Samedi
8
3
6
3.67
L
Sylvanus
TheUndefined0
Sylvanus
1
8
6
0.5
L
Vulcan
XVIKingx
Vulcan
5
2
2
3
W
Geb
fIax
Geb
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,207
Damage
61,294
86,923
Taken
88,838
53,028
Mitigated
52,877
20,799
Healing
39,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
GoldieRocks
Hun Batz
10,081
2,066
0
1,106
14,485
5,648
0
8,511
5,676
0
76,630
L
5,554
710
0
3,803
20,903
16,114
0
13,364
7,018
388
27,777
L
Izanami
HeimdalMain
Izanami
12,472
8,947
0
3,526
15,666
5,550
830
9,465
6,006
0
126,741
W
Ne Zha
4,161
1,747
0
9,508
21,393
7,915
1,480
4,825
16,223
0
52,992
W
Kukulkan
Sluump
Kukulkan
8,961
1,459
0
2,575
11,747
4,686
1,442
6,387
4,976
75,504
0
W
17,674
4,876
0
11,619
15,234
7,642
7,602
2,608
12,528
138,264
0
W
Baron Samedi
Superminimin
Baron Samedi
22,982
1,861
2,032
10,025
20,087
9,158
1,765
10,652
8,915
86,406
0
L
Sylvanus
TheUndefined0
Sylvanus
9,070
1,387
2,102
8,625
27,614
22,655
464
19,234
7,565
46,160
15,216
L
Vulcan
XVIKingx
Vulcan
18,030
2,887
0
1,637
8,255
3,061
0
4,679
3,456
72,835
0
W
Geb
fIax
Geb
7,516
634
0
3,406
20,377
23,476
271
4,580
15,291
31,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,770
Gold Earned
60,559
618
Minions Killed
654
0
Camps Cleared
0
1,998,477
Distance Traveled
2,045,666
28
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,221
465
111
5
0
443,307
4
L
Hercules
10,582
481
32
1
0
394,741
7
L
Izanami
12,521
569
210
10
0
418,103
5
W
Ne Zha
11,340
515
82
4
0
398,263
4
W
Kukulkan
11,457
521
157
7
0
410,139
2
W
Sol
13,419
610
226
10
0
396,022
5
W
Baron Samedi
13,066
594
163
7
0
384,452
8
L
Sylvanus
10,358
471
119
5
0
323,498
5
L
Vulcan
11,088
504
146
7
0
418,828
7
W
Geb
11,277
513
26
1
0
456,790
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role