Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
JuaNNDDaCCuDDa
Zhong Kui
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 5L
1,766 Elo+
Party 1
Artemis
Artemis
MONFONGOAGRIO
Artemis
Level 13
God Stats
2W - 0L
1,913 SR
Queue Stats
13W - 3L
1,874 Elo+
Party 1
Athena
Athena
jerovaldes1
Athena
Level 138
God Stats
6W - 10L
1,685 SR
Queue Stats
68W - 76L
1,571 Elo+
Party 1
Tiamat
Tiamat
melapelapls
Tiamat
Level 109
God Stats
4W - 3L
1,784 SR
Queue Stats
46W - 62L
1,527 Elo+
Party 1
Team Averages
Level 57
1,676 SR
1,648 Elo+

VS

Team Averages
Level 12
1,588 SR
1,731 Elo+
Mercury
Mercury
Archaiak
Mercury
Level 27
God Stats
0W - 1L
1,652 SR
Queue Stats
31W - 38L
1,613 Elo+
Solo
Rama
Rama
BENofEARTH
Rama
Level 6
God Stats
2W - 3L
1,544 SR
Queue Stats
59W - 42L
1,614 Elo+
Solo
Guan Yu
Guan Yu
Belphegour
Guan Yu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,840 Elo+
Solo
Ra
Ra
ReneMdz
Ra
Level 5
God Stats
1W - 2L
1,742 SR
Queue Stats
89W - 83L
1,869 Elo+
Solo
Athena
Athena
Squee018
Athena
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 37L
1,720 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
6 / 2 / 4
9,408
672
6,786
10,105
3,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zhong Kui
JuaNNDDaCCuDDa
Zhong Kui
14
3 / 0 / 3
8,813
630
5,082
5,922
4,143
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Artemis
14
3 / 2 / 2
8,666
619
7,730
7,365
2,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
11
0 / 1 / 5
7,423
530
2,938
8,671
5,112
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tiamat
14
5 / 1 / 4
8,916
637
10,080
6,870
4,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Archaiak
Mercury
11
3 / 6 / 1
7,014
501
5,255
10,294
3,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 2 / 1
7,415
530
4,362
7,630
2,299
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
Belphegour
Guan Yu
10
0 / 2 / 0
6,057
433
3,181
7,668
5,462
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
0 / 4 / 3
6,951
497
4,192
8,659
3,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Squee018
Athena
9
1 / 3 / 2
6,792
485
3,200
10,765
4,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
17
Kills
6
6
Deaths
17
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
6
2
4
4
L
Mercury
Archaiak
Mercury
3
6
1
0.58
L
2
2
1
1.25
L
Guan Yu
Belphegour
Guan Yu
0
2
0
0
W
Zhong Kui
JuaNNDDaCCuDDa
Zhong Kui
3
0
3
4.5
W
Artemis
3
2
2
2
L
0
4
3
0.38
L
Athena
Squee018
Athena
1
3
2
0.67
W
Athena
0
1
5
2.5
W
Tiamat
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,616
Damage
20,190
38,933
Taken
45,016
19,858
Mitigated
19,119
11,388
Healing
7,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
6,786
3,529
0
1,536
10,105
3,899
0
1,095
8,946
0
67,611
L
Mercury
Archaiak
Mercury
5,255
2,411
0
306
10,294
3,625
0
4,021
6,233
0
38,743
L
4,362
3,278
0
2,234
7,630
2,299
0
317
7,313
0
50,928
L
Guan Yu
Belphegour
Guan Yu
3,181
981
244
1,324
7,668
5,462
0
2,917
4,751
0
26,689
W
Zhong Kui
JuaNNDDaCCuDDa
Zhong Kui
5,082
808
0
4,222
5,922
4,143
0
719
5,169
53,864
0
W
Artemis
7,730
3,515
0
3,084
7,365
2,409
228
565
6,761
0
67,810
L
4,192
411
463
2,375
8,659
3,050
0
5,819
2,794
46,521
0
L
Athena
Squee018
Athena
3,200
974
0
660
10,765
4,683
0
4,696
5,825
16,322
0
W
Athena
2,938
534
0
249
8,671
5,112
104
1,874
6,626
18,585
0
W
Tiamat
10,080
630
168
2,129
6,870
4,295
88
2,619
3,975
59,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,226
Gold Earned
34,229
484
Minions Killed
384
0
Camps Cleared
0
1,465,173
Distance Traveled
1,355,570
29
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,408
672
109
8
0
317,718
6
L
Mercury
7,014
501
77
6
0
289,879
5
L
Rama
7,415
530
100
7
0
244,698
3
L
Guan Yu
6,057
433
65
5
0
257,112
4
W
Zhong Kui
8,813
630
112
8
0
277,543
8
W
Artemis
8,666
619
124
9
0
254,014
5
L
Ra
6,951
497
106
8
0
269,726
3
L
Athena
6,792
485
36
3
0
294,155
4
W
Athena
7,423
530
23
2
0
309,649
2
W
Tiamat
8,916
637
116
8
0
306,249
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role