Player Matchup

Scylla
Scylla
Grosminetmonki
Scylla
Level 26
God Stats
3W - 6L
1,263 SR
Queue Stats
74W - 84L
1,367 Elo+
Solo
Loki
Loki
Messiah_Yaweh712
Loki
Level 22
God Stats
7W - 5L
1,402 SR
Queue Stats
40W - 42L
1,264 Elo+
Party 3
Guan Yu
Guan Yu
Satirn
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,028 Elo+
Party 2
Cerberus
Cerberus
THUNDERTHIGHSs
Cerberus
Level 4
God Stats
1W - 3L
1,078 SR
Queue Stats
1W - 3L
1,028 Elo+
Party 2
Izanami
Izanami
burgerb0b
Izanami
Level 16
God Stats
4W - 3L
1,728 SR
Queue Stats
131W - 125L
1,442 Elo+
Party 3
Team Averages
Level 14
1,394 SR
1,226 Elo+

VS

Team Averages
Level 6
1,321 SR
1,233 Elo+
Ymir
Ymir
Albeerto10
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,166 Elo+
Party 1
Ares
Ares
Fricck
Ares
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Loki
Loki
Kridgepz
Loki
Level 4
God Stats
1W - 2L
1,235 SR
Queue Stats
1W - 3L
1,166 Elo+
Party 1
Hel
Hel
Leyahki
Hel
Level 4
God Stats
0W - 2L
1,081 SR
Queue Stats
0W - 2L
1,166 Elo+
Party 1
Hun Batz
Hun Batz
skolegear
Hun Batz
Level 4
God Stats
0W - 2L
1,290 SR
Queue Stats
0W - 2L
1,166 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 0
7,299
608
6,735
6,011
2,425
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 2 / 2
6,159
513
1,407
6,680
1,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Guan Yu
Satirn
Guan Yu
11
6 / 4 / 0
7,173
598
3,971
5,645
4,200
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
9
2 / 5 / 4
6,532
544
4,306
8,302
5,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
burgerb0b
Izanami
15
9 / 3 / 0
8,759
730
8,686
6,670
2,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 2
6,543
545
2,538
9,654
6,600
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ares
Fricck
Ares
10
4 / 5 / 1
5,752
479
3,291
9,497
3,209
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Loki
11
7 / 5 / 1
7,217
601
6,527
6,809
1,771
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
9
2 / 5 / 0
5,570
464
2,300
7,255
1,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hun Batz
skolegear
Hun Batz
8
1 / 3 / 1
5,354
446
1,611
6,069
1,427
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
20
Kills
14
14
Deaths
20
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
Ares
Fricck
Ares
4
5
1
0.9
W
2
0
0
2
L
Loki
7
5
1
1.5
L
Hel
2
5
0
0.4
W
1
2
2
1
W
Guan Yu
Satirn
Guan Yu
6
4
0
1.5
W
Cerberus
2
5
4
0.8
W
Izanami
burgerb0b
Izanami
9
3
0
3
L
Hun Batz
skolegear
Hun Batz
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,105
Damage
16,267
33,308
Taken
39,284
16,471
Mitigated
14,245
7,077
Healing
7,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,538
461
0
1,804
9,654
6,600
0
6,396
3,258
21,514
0
L
Ares
Fricck
Ares
3,291
1,026
0
1,486
9,497
3,209
0
3,501
5,996
11,893
0
W
6,735
1,062
0
1,216
6,011
2,425
596
2,433
3,578
44,133
0
L
Loki
6,527
2,294
0
1,484
6,809
1,771
156
734
6,075
0
27,828
L
Hel
2,300
648
387
1,579
7,255
1,238
190
0
7,255
17,803
0
W
1,407
474
0
2,444
6,680
1,735
239
68
6,612
0
25,455
W
Guan Yu
Satirn
Guan Yu
3,971
2,829
480
833
5,645
4,200
214
1,424
4,221
0
21,045
W
Cerberus
4,306
1,022
0
1,006
8,302
5,442
31
1,904
6,398
17,225
0
W
Izanami
burgerb0b
Izanami
8,686
5,666
0
1,098
6,670
2,669
754
2,300
4,370
0
57,996
L
Hun Batz
skolegear
Hun Batz
1,611
575
0
280
6,069
1,427
204
410
5,659
0
21,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,922
Gold Earned
30,436
337
Minions Killed
173
0
Camps Cleared
0
1,044,983
Distance Traveled
1,066,841
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,543
545
44
4
0
223,173
0
L
Ares
5,752
479
17
1
0
193,277
0
W
Scylla
7,299
608
86
7
0
224,910
1
L
Loki
7,217
601
46
4
0
223,237
0
L
Hel
5,570
464
30
3
0
186,780
0
W
Loki
6,159
513
56
5
0
235,314
0
W
Guan Yu
7,173
598
37
3
0
204,176
0
W
Cerberus
6,532
544
45
4
0
189,114
0
W
Izanami
8,759
730
113
9
0
191,469
3
L
Hun Batz
5,354
446
36
3
0
240,374
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role