Player Matchup

Cthulhu
Cthulhu
ANDRES_BC97
Cthulhu
Level 146
God Stats
14W - 12L
1,303 SR
Queue Stats
111W - 137L
1,427 Elo+
Party 1
Medusa
Medusa
ComradeSavage
Medusa
Level 86
God Stats
6W - 6L
1,426 SR
Queue Stats
129W - 120L
1,442 Elo+
Solo
Amaterasu
Amaterasu
Hoagies
Amaterasu
Level 142
God Stats
6W - 4L
1,453 SR
Queue Stats
164W - 162L
1,498 Elo+
Solo
Janus
Janus
sebaslost
Janus
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 33L
1,292 Elo+
Party 1
Fenrir
Fenrir
weldbell
Fenrir
Level 101
God Stats
32W - 34L
1,355 SR
Queue Stats
967W - 982L
1,482 Elo+
Solo
Team Averages
Level 117
1,408 SR
1,428 Elo+

VS

Team Averages
Level 102
1,435 SR
1,458 Elo+
Morgan Le Fay
Morgan Le Fay
Eightbitgus11
Morgan Le Fay
Level 89
God Stats
17W - 26L
1,513 SR
Queue Stats
510W - 564L
1,428 Elo+
Solo
Ymir
Ymir
IIDarduinII
Ymir
Level 107
God Stats
6W - 9L
1,489 SR
Queue Stats
402W - 419L
1,446 Elo+
Solo
Cernunnos
Cernunnos
WengleyPuff
Cernunnos
Level 76
God Stats
2W - 3L
1,391 SR
Queue Stats
78W - 79L
1,454 Elo+
Party 2
Horus
Horus
re666bornCFH
Horus
Level 111
God Stats
0W - 3L
1,234 SR
Queue Stats
172W - 175L
1,475 Elo+
Party 2
Mercury
Mercury
welpdarn
Mercury
Level 128
God Stats
12W - 10L
1,548 SR
Queue Stats
199W - 199L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ANDRES_BC97
Cthulhu
10
1 / 1 / 4
6,676
556
5,545
6,301
2,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
3 / 1 / 2
6,746
562
5,769
5,278
1,465
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Amaterasu
Hoagies
Amaterasu
14
4 / 1 / 0
7,995
666
7,293
8,729
6,440
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Janus
sebaslost
Janus
11
1 / 0 / 0
6,282
524
3,436
3,889
1,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
weldbell
Fenrir
12
1 / 0 / 0
6,544
545
2,233
8,040
3,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Eightbitgus11
Morgan Le Fay
11
0 / 1 / 0
6,489
541
3,784
5,337
1,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 3 / 0
5,869
489
2,463
10,410
4,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cernunnos
WengleyPuff
Cernunnos
11
0 / 2 / 1
6,241
520
2,363
5,408
2,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 3 / 1
6,555
546
2,486
9,214
4,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mercury
welpdarn
Mercury
10
3 / 1 / 0
6,481
540
4,429
9,060
2,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
10
Kills
3
3
Deaths
10
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ANDRES_BC97
Cthulhu
1
1
4
3
W
3
1
2
4
L
Morgan Le Fay
Eightbitgus11
Morgan Le Fay
0
1
0
0
W
Amaterasu
Hoagies
Amaterasu
4
1
0
4
L
0
3
0
0
L
Cernunnos
WengleyPuff
Cernunnos
0
2
1
0.25
L
0
3
1
0.17
W
Janus
sebaslost
Janus
1
0
0
1
W
Fenrir
weldbell
Fenrir
1
0
0
1
L
Mercury
welpdarn
Mercury
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,276
Damage
15,525
32,237
Taken
39,429
15,497
Mitigated
15,630
12,997
Healing
11,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ANDRES_BC97
Cthulhu
5,545
779
465
2,710
6,301
2,752
0
1,211
5,090
21,630
0
W
5,769
3,053
0
1,583
5,278
1,465
0
1,147
4,131
0
37,249
L
Morgan Le Fay
Eightbitgus11
Morgan Le Fay
3,784
189
0
2,162
5,337
1,765
0
2,998
2,339
46,901
0
W
Amaterasu
Hoagies
Amaterasu
7,293
2,828
0
2,899
8,729
6,440
301
0
8,729
0
49,106
L
2,463
616
0
2,025
10,410
4,882
0
3,955
6,455
15,830
0
L
Cernunnos
WengleyPuff
Cernunnos
2,363
1,223
0
1,385
5,408
2,193
0
1,148
4,260
0
37,210
L
2,486
1,349
107
2,943
9,214
4,065
0
0
9,214
0
24,365
W
Janus
sebaslost
Janus
3,436
146
67
1,759
3,889
1,206
0
3,048
841
36,962
0
W
Fenrir
weldbell
Fenrir
2,233
300
0
3,514
8,040
3,634
0
999
7,041
0
44,043
L
Mercury
welpdarn
Mercury
4,429
3,130
0
2,868
9,060
2,725
0
880
8,180
0
36,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,243
Gold Earned
31,635
358
Minions Killed
320
0
Camps Cleared
0
1,180,328
Distance Traveled
1,166,546
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,676
556
33
3
0
229,924
2
W
Medusa
6,746
562
74
6
0
238,040
3
L
Morgan Le Fay
6,489
541
102
9
0
241,810
5
W
Amaterasu
7,995
666
98
8
0
214,110
5
L
Ymir
5,869
489
22
2
0
246,534
2
L
Cernunnos
6,241
520
83
7
0
191,379
0
L
Horus
6,555
546
46
4
0
195,204
1
W
Janus
6,282
524
77
6
0
224,136
0
W
Fenrir
6,544
545
76
6
0
274,118
1
L
Mercury
6,481
540
67
6
0
291,619
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role