Player Matchup

Danzaburou
Danzaburou
Im_ChaddyDaddy
Danzaburou
Level 39
God Stats
10W - 1L
1,665 SR
Queue Stats
49W - 55L
1,354 Elo+
Party 1
Merlin
Merlin
StepBroSxbas
Merlin
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
TheMainLaw345
Yemoja
Level 17
God Stats
10W - 5L
1,580 SR
Queue Stats
75W - 81L
1,344 Elo+
Party 1
Medusa
Medusa
chicacsablasms
Medusa
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 18L
1,290 Elo+
Solo
Cthulhu
Cthulhu
iTsMr LEAD
Cthulhu
Level 15
God Stats
16W - 7L
1,727 SR
Queue Stats
31W - 40L
1,158 Elo+
Solo
Team Averages
Level 18
1,594 SR
1,329 Elo+

VS

Team Averages
Level 15
1,336 SR
1,345 Elo+
Thor
Thor
O-man-slams
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Omnipotent-Rock7
Sun Wukong
Level 16
God Stats
0W - 5L
1,034 SR
Queue Stats
8W - 15L
1,124 Elo+
Solo
Skadi
Skadi
OwnedByA7YrOLD
Skadi
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thoth
Thoth
ReverseCreed
Thoth
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 77L
1,308 Elo+
Party 2
Zeus
Zeus
braxtonbighead
Zeus
Level 24
God Stats
0W - 4L
1,149 SR
Queue Stats
71W - 81L
1,294 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Im_ChaddyDaddy
Danzaburou
14
11 / 0 / 8
10,472
551
8,206
12,007
4,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
15
19 / 6 / 8
11,298
595
18,227
9,460
3,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 3 / 14
9,611
506
2,424
10,254
10,593
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
4 / 8 / 5
9,177
483
6,135
11,068
3,787
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
iTsMr LEAD
Cthulhu
14
7 / 1 / 6
9,579
504
7,756
13,052
9,301
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 7 / 1
6,325
333
1,596
8,298
2,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sun Wukong
Omnipotent-Rock7
Sun Wukong
12
6 / 16 / 5
8,790
463
11,240
22,836
18,847
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

2
0 / 3 / 1
5,308
279
292
2,540
412
Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 9 / 4
8,550
450
8,027
12,170
3,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
5 / 11 / 4
9,178
483
12,464
12,911
3,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
30
42
Kills
15
18
Deaths
46
41
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Im_ChaddyDaddy
Danzaburou
11
0
8
15
L
1
7
1
0.21
L
Sun Wukong
Omnipotent-Rock7
Sun Wukong
6
16
5
0.53
L
0
3
1
0.17
L
3
9
4
0.56
W
Merlin
19
6
8
3.83
W
1
3
14
2.67
L
5
11
4
0.64
W
4
8
5
0.81
W
Cthulhu
iTsMr LEAD
Cthulhu
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,748
Damage
33,619
55,841
Taken
58,755
31,218
Mitigated
28,609
10,931
Healing
1,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Im_ChaddyDaddy
Danzaburou
8,206
4,115
0
4,749
12,007
4,340
3,927
3,351
8,408
0
57,941
L
1,596
855
0
176
8,298
2,440
0
3,428
4,870
0
10,634
L
Sun Wukong
Omnipotent-Rock7
Sun Wukong
11,240
2,635
0
150
22,836
18,847
77
9,916
12,920
0
35,333
L
292
158
0
334
2,540
412
12
303
2,237
0
2,214
L
8,027
407
0
166
12,170
3,507
88
6,101
6,069
31,055
0
W
Merlin
18,227
1,106
0
954
9,460
3,197
711
3,578
5,650
48,622
0
W
2,424
1,042
1,557
1,060
10,254
10,593
1,657
2,233
7,897
19,995
0
L
12,464
835
0
595
12,911
3,403
336
8,659
4,252
30,301
0
W
6,135
2,678
0
398
11,068
3,787
2,929
5,498
5,368
0
36,193
W
Cthulhu
iTsMr LEAD
Cthulhu
7,756
1,192
496
1,717
13,052
9,301
1,241
5,002
7,851
34,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,137
Gold Earned
38,151
270
Minions Killed
132
0
Camps Cleared
0
1,672,066
Distance Traveled
1,221,338
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,472
551
76
4
0
361,534
4
L
Thor
6,325
333
13
1
0
255,913
0
L
Sun Wukong
8,790
463
34
2
0
289,240
0
L
Skadi
5,308
279
2
0
0
85,446
0
L
Thoth
8,550
450
45
2
0
287,679
0
W
Merlin
11,298
595
45
2
0
342,349
1
W
Yemoja
9,611
506
32
2
0
337,758
0
L
Zeus
9,178
483
38
2
0
303,060
0
W
Medusa
9,177
483
67
4
0
259,078
1
W
Cthulhu
9,579
504
50
3
0
371,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role