Player Matchup

Medusa
Medusa
Masters
ADCz
Medusa
Masters
Level 58
God Stats
4W - 0L
1,723 SR
Queue Stats
37W - 20L
2,420 MMR
Party 2
Sylvanus
Sylvanus
Platinum III
Savvy Dehvil
Sylvanus
Platinum III
Level 87
God Stats
1W - 0L
1,487 SR
Queue Stats
88W - 97L
2,112 MMR
Solo
Tiamat
Tiamat
Masters
sammie money145
Tiamat
Masters
Level 160
God Stats
15W - 5L
1,882 SR
Queue Stats
199W - 66L
2,684 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 102
1,697 SR
2,406 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 138
1,669 SR
2,019 MMR
Danzaburou
Danzaburou
Diamond V
DabbinDino
Danzaburou
Diamond V
Level 149
God Stats
21W - 17L
1,685 SR
Queue Stats
234W - 199L
2,054 MMR
Party 1
Sol
Sol
Diamond V
LiIOdin
Sol
Diamond V
Level 121
God Stats
6W - 3L
1,697 SR
Queue Stats
94W - 70L
2,096 MMR
Party 1
Khepri
Khepri
Platinum II
TranquililtyMD
Khepri
Platinum II
Level 144
God Stats
6W - 6L
1,625 SR
Queue Stats
86W - 66L
1,906 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ADCz
Medusa
12
5 / 0 / 7
8,217
822
11,230
6,579
3,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
Savvy Dehvil
Sylvanus
11
2 / 0 / 10
7,609
761
2,726
7,868
8,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

12
5 / 1 / 7
8,093
809
6,530
7,235
5,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
AthenaHeraGilgameshAphroditeHou Yi

VS

Bans
Morgan Le FaySobekCabrakanGuan YuYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DabbinDino
Danzaburou
9
0 / 2 / 0
6,076
608
3,919
6,010
2,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
10
1 / 4 / 0
6,287
629
5,323
6,591
2,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 6 / 1
6,460
646
2,744
10,811
9,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
12
Kills
1
1
Deaths
12
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
ADCz
Medusa
5
0
7
8.5
L
Danzaburou
DabbinDino
Danzaburou
0
2
0
0
L
Sol
1
4
0
0.25
W
Sylvanus
Savvy Dehvil
Sylvanus
2
0
10
7
L
0
6
1
0.08
W
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,486
Damage
11,986
21,682
Taken
23,412
17,258
Mitigated
14,284
10,659
Healing
2,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
ADCz
Medusa
11,230
5,717
0
1,685
6,579
3,143
1,876
2,816
3,763
0
38,044
L
Danzaburou
DabbinDino
Danzaburou
3,919
1,450
0
539
6,010
2,383
0
2,631
3,379
0
21,495
L
Sol
5,323
1,856
0
1,414
6,591
2,640
0
1,611
4,980
21,191
3,091
W
Sylvanus
Savvy Dehvil
Sylvanus
2,726
771
3,280
3,388
7,868
8,252
422
2,328
5,540
11,447
2,540
L
2,744
458
0
991
10,811
9,261
0
4,705
6,106
8,430
0
W
6,530
600
0
2,306
7,235
5,863
693
2,422
4,813
26,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,919
Gold Earned
18,823
123
Minions Killed
106
0
Camps Cleared
0
567,194
Distance Traveled
514,097
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,217
822
45
5
0
200,392
2
L
Danzaburou
6,076
608
50
5
0
176,342
2
L
Sol
6,287
629
41
4
0
168,572
1
W
Sylvanus
7,609
761
36
4
0
177,135
4
L
Khepri
6,460
646
15
2
0
169,183
1
W
Tiamat
8,093
809
42
4
0
189,667
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role