Player Matchup

Bacchus
Bacchus
DCV03
Bacchus
Level 28
God Stats
18W - 12L
1,462 SR
Queue Stats
96W - 72L
1,494 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
UNFUSSYGNU 935
Morgan Le Fay
Level 82
God Stats
21W - 29L
1,388 SR
Queue Stats
163W - 184L
1,412 Elo+
Party 1
Danzaburou
Danzaburou
WAZZAP IRIA13
Danzaburou
Level 50
God Stats
5W - 2L
1,571 SR
Queue Stats
78W - 86L
1,419 Elo+
Party 1
Team Averages
Level 53
1,474 SR
1,442 Elo+

VS

Team Averages
Level 57
1,523 SR
1,452 Elo+
Sylvanus
Sylvanus
Frolaetou
Sylvanus
Level 63
God Stats
4W - 3L
1,541 SR
Queue Stats
12W - 14L
1,497 Elo+
Party 2
Aphrodite
Aphrodite
Kronoshi657
Aphrodite
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,285 Elo+
Party 2
Chaac
Chaac
cards2534
Chaac
Level 86
God Stats
3W - 3L
1,529 SR
Queue Stats
10W - 7L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DCV03
Bacchus
15
5 / 5 / 12
11,504
719
15,880
13,051
6,719
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Morgan Le Fay
UNFUSSYGNU 935
Morgan Le Fay
16
4 / 1 / 15
11,409
713
22,871
8,651
3,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
WAZZAP IRIA13
Danzaburou
17
11 / 1 / 7
12,623
789
12,723
11,208
4,460
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Frolaetou
Sylvanus
14
3 / 5 / 4
10,269
642
8,047
22,391
25,639
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Aphrodite
Kronoshi657
Aphrodite
10
1 / 7 / 1
9,020
564
3,756
10,455
7,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
cards2534
Chaac
15
3 / 8 / 4
10,418
651
10,249
24,778
27,808
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
20
Kills
7
7
Deaths
20
34
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DCV03
Bacchus
5
5
12
2.2
L
Sylvanus
Frolaetou
Sylvanus
3
5
4
1
L
Aphrodite
Kronoshi657
Aphrodite
1
7
1
0.21
W
Morgan Le Fay
UNFUSSYGNU 935
Morgan Le Fay
4
1
15
11.5
W
Danzaburou
WAZZAP IRIA13
Danzaburou
11
1
7
14.5
L
Chaac
cards2534
Chaac
3
8
4
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,474
Damage
22,052
32,910
Taken
57,624
14,737
Mitigated
61,135
10,967
Healing
16,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DCV03
Bacchus
15,880
1,562
306
1,660
13,051
6,719
452
4,725
8,326
42,501
0
L
Sylvanus
Frolaetou
Sylvanus
8,047
1,284
3,800
4,807
22,391
25,639
54
14,094
7,657
18,496
0
L
Aphrodite
Kronoshi657
Aphrodite
3,756
752
893
2,193
10,455
7,688
0
7,334
2,957
9,822
0
W
Morgan Le Fay
UNFUSSYGNU 935
Morgan Le Fay
22,871
1,625
0
2,830
8,651
3,558
731
2,908
5,743
52,449
0
W
Danzaburou
WAZZAP IRIA13
Danzaburou
12,723
5,826
319
5,852
11,208
4,460
1,266
4,170
7,038
0
46,460
L
Chaac
cards2534
Chaac
10,249
1,064
0
5,092
24,778
27,808
0
15,998
8,259
0
45,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,536
Gold Earned
29,707
197
Minions Killed
105
0
Camps Cleared
0
854,699
Distance Traveled
667,463
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,504
719
52
3
0
282,801
1
L
Sylvanus
10,269
642
19
1
0
239,354
2
L
Aphrodite
9,020
564
14
1
0
171,039
0
W
Morgan Le Fay
11,409
713
66
4
0
299,743
2
W
Danzaburou
12,623
789
79
5
0
272,155
3
L
Chaac
10,418
651
72
5
0
257,070
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role