Player Matchup

Sol
Sol
 
Sol
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
AfundeiOTime
Ah Muzen Cab
Level 62
God Stats
1W - 2L
1,750 SR
Queue Stats
80W - 57L
1,494 Elo+
Party 1
Gilgamesh
Gilgamesh
Gumunista
Gilgamesh
Level 109
God Stats
10W - 6L
1,684 SR
Queue Stats
163W - 123L
1,501 Elo+
Party 1
Discordia
Discordia
Kełłz
Discordia
Level 129
God Stats
17W - 13L
1,477 SR
Queue Stats
165W - 135L
1,443 Elo+
Party 1
Artio
Artio
Kroesk
Artio
Level 105
God Stats
1W - 4L
1,305 SR
Queue Stats
244W - 173L
1,527 Elo+
Party 1
Team Averages
Level 105
1,543 SR
1,493 Elo+

VS

Team Averages
Level 115
1,587 SR
1,482 Elo+
Terra
Terra
Heart_Breaker_FG
Terra
Level 107
God Stats
6W - 2L
1,685 SR
Queue Stats
10W - 9L
1,444 Elo+
Solo
Sol
Sol
IceSevem
Sol
Level 99
God Stats
37W - 19L
1,733 SR
Queue Stats
884W - 817L
1,539 Elo+
Party 2
Ullr
Ullr
JackieLink
Ullr
Level 158
God Stats
16W - 14L
1,490 SR
Queue Stats
223W - 193L
1,436 Elo+
Party 2
Arachne
Arachne
Lord3Salém
Arachne
Level 145
God Stats
8W - 3L
1,720 SR
Queue Stats
281W - 300L
1,544 Elo+
Solo
Zhong Kui
Zhong Kui
MICHELnakmuay
Zhong Kui
Level 65
God Stats
3W - 7L
1,305 SR
Queue Stats
425W - 448L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
4 / 5 / 1
11,584
504
17,700
19,209
8,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
AfundeiOTime
Ah Muzen Cab
18
3 / 6 / 0
11,418
496
8,002
15,521
5,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
Gumunista
Gilgamesh
16
2 / 3 / 7
10,384
451
12,146
19,947
12,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
Kełłz
Discordia
17
3 / 4 / 1
11,088
482
10,400
11,221
5,460
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
Kroesk
Artio
14
1 / 5 / 9
10,634
462
8,444
20,754
20,149
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 10
12,104
526
4,606
13,118
12,363
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
1 / 2 / 8
13,629
593
17,054
23,616
10,688
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
7 / 1 / 7
15,112
657
12,589
17,051
6,907
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
Lord3Salém
Arachne
20
10 / 3 / 2
14,661
637
13,791
20,236
8,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
MICHELnakmuay
Zhong Kui
20
4 / 4 / 7
13,662
594
16,710
17,973
13,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
57
13
Kills
23
23
Deaths
13
18
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
5
1
0.9
L
Ah Muzen Cab
AfundeiOTime
Ah Muzen Cab
3
6
0
0.5
L
Gilgamesh
Gumunista
Gilgamesh
2
3
7
1.83
W
1
3
10
2
W
1
2
8
2.5
W
7
1
7
10.5
L
Discordia
Kełłz
Discordia
3
4
1
0.88
L
Artio
Kroesk
Artio
1
5
9
1.1
W
Arachne
Lord3Salém
Arachne
10
3
2
3.67
W
Zhong Kui
MICHELnakmuay
Zhong Kui
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,692
Damage
64,750
86,652
Taken
91,994
51,658
Mitigated
51,411
24,932
Healing
50,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
17,700
4,256
0
9,519
19,209
8,329
1,241
11,385
7,748
91,759
7,442
L
Ah Muzen Cab
AfundeiOTime
Ah Muzen Cab
8,002
2,275
0
3,885
15,521
5,435
682
4,666
10,761
0
84,274
L
Gilgamesh
Gumunista
Gilgamesh
12,146
2,829
0
2,983
19,947
12,285
0
8,897
10,908
0
75,812
W
4,606
566
3,032
2,911
13,118
12,363
144
5,425
7,693
18,296
0
W
17,054
6,060
0
16,746
23,616
10,688
4,646
12,110
11,506
107,380
0
W
12,589
6,352
0
9,515
17,051
6,907
5,120
4,463
12,588
0
136,791
L
Discordia
Kełłz
Discordia
10,400
499
0
1,814
11,221
5,460
0
3,433
7,590
78,646
0
L
Artio
Kroesk
Artio
8,444
898
1,389
5,342
20,754
20,149
0
9,381
11,103
27,750
0
W
Arachne
Lord3Salém
Arachne
13,791
8,680
0
10,911
20,236
8,394
0
6,954
13,282
0
125,076
W
Zhong Kui
MICHELnakmuay
Zhong Kui
16,710
1,514
243
7,123
17,973
13,059
1,022
7,267
10,706
85,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,108
Gold Earned
69,168
630
Minions Killed
796
0
Camps Cleared
0
2,130,372
Distance Traveled
2,205,783
31
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,584
504
171
7
0
369,918
3
L
Ah Muzen Cab
11,418
496
153
7
0
406,129
12
L
Gilgamesh
10,384
451
108
5
0
490,149
1
W
Terra
12,104
526
29
1
0
389,301
7
W
Sol
13,629
593
187
8
0
403,522
2
W
Ullr
15,112
657
241
10
0
469,289
2
L
Discordia
11,088
482
158
7
0
398,960
10
L
Artio
10,634
462
40
2
0
465,216
5
W
Arachne
14,661
637
169
7
0
481,401
2
W
Zhong Kui
13,662
594
170
7
0
462,270
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role