Player Matchup

Ullr
Ullr
Atlas4484
Ullr
Level 27
God Stats
4W - 2L
1,716 SR
Queue Stats
355W - 357L
1,392 Elo+
Solo
Ra
Ra
PromptSugar6216
Ra
Level 8
God Stats
2W - 6L
1,198 SR
Queue Stats
2W - 13L
1,076 Elo+
Solo
Anhur
Anhur
ReckleSs 2R
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 47L
1,207 Elo+
Solo
Raijin
Raijin
Shaunieg
Raijin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 122L
1,268 Elo+
Solo
Fenrir
Fenrir
xsavage_Da_Goon
Fenrir
Level 7
God Stats
2W - 8L
1,226 SR
Queue Stats
4W - 19L
1,129 Elo+
Solo
Team Averages
Level 14
1,428 SR
1,214 Elo+

VS

Team Averages
Level 11
1,494 SR
1,277 Elo+
Sol
Sol
Alon Wbiarko
Sol
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 42L
1,262 Elo+
Solo
Olorun
Olorun
DamageCriitical
Olorun
Level 11
God Stats
13W - 9L
1,532 SR
Queue Stats
28W - 20L
1,406 Elo+
Solo
Zeus
Zeus
DetectiveDookie
Zeus
Level 17
God Stats
13W - 11L
1,413 SR
Queue Stats
21W - 22L
1,333 Elo+
Solo
Thor
Thor
Scdxr
Thor
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
976 Elo+
Solo
Chang'e
Chang'e
ryans724
Chang'e
Level 6
God Stats
5W - 4L
1,523 SR
Queue Stats
6W - 5L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
19
5 / 2 / 12
12,916
1,076
16,303
14,116
4,979
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
5 / 13 / 7
13,171
1,098
9,350
21,350
8,035
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
2 / 10 / 9
11,363
947
8,167
18,542
10,734
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Raijin
Shaunieg
Raijin
19
4 / 9 / 10
13,119
1,093
12,392
20,877
7,065
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
9 / 13 / 10
13,747
1,146
24,396
27,460
15,570
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

116

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 8
9,806
817
831
3,075
762
20
15 / 7 / 22
16,277
1,356
30,110
23,475
9,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
20 / 4 / 18
17,018
1,418
38,619
20,172
6,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
Scdxr
Thor
20
2 / 4 / 32
13,564
1,130
9,169
13,270
9,999
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Chang'e
ryans724
Chang'e
20
10 / 7 / 19
14,198
1,183
13,136
17,544
5,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
146
25
Kills
47
47
Deaths
25
48
Assists
99
Player
Kills
Deaths
Assists
KDA
W
0
3
8
1.33
L
Ullr
5
2
12
5.5
W
15
7
22
3.71
W
20
4
18
7.25
L
5
13
7
0.65
L
2
10
9
0.65
W
Thor
Scdxr
Thor
2
4
32
4.5
L
Raijin
Shaunieg
Raijin
4
9
10
1
W
Chang'e
ryans724
Chang'e
10
7
19
2.79
L
9
13
10
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,608
Damage
91,865
102,345
Taken
77,536
46,383
Mitigated
32,435
5,732
Healing
24,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
831
225
0
235
3,075
762
0
698
2,377
2,455
0
L
Ullr
16,303
10,371
0
1,471
14,116
4,979
0
11,001
2,915
0
25,623
W
30,110
22,387
1,103
9,927
23,475
9,283
0
5,716
17,759
56,083
0
W
38,619
6,097
75
6,238
20,172
6,512
0
5,656
14,516
73,444
0
L
9,350
791
262
1,186
21,350
8,035
0
16,931
4,045
52,812
0
L
8,167
5,034
0
938
18,542
10,734
0
14,727
3,505
0
19,451
W
Thor
Scdxr
Thor
9,169
60
0
0
13,270
9,999
0
5,135
8,135
0
16,196
L
Raijin
Shaunieg
Raijin
12,392
640
582
1,293
20,877
7,065
0
16,211
4,354
26,646
0
W
Chang'e
ryans724
Chang'e
13,136
1,773
3,132
3,790
17,544
5,879
0
4,537
13,007
28,212
0
L
24,396
6,943
0
0
27,460
15,570
0
22,373
4,830
0
36,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,316
Gold Earned
70,863
186
Minions Killed
191
6
Camps Cleared
2
1,039,114
Distance Traveled
826,044
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,806
817
5
0
0
75,469
0
L
Ullr
12,916
1,076
23
2
0
197,747
0
W
Olorun
16,277
1,356
46
4
2
176,082
0
W
Zeus
17,018
1,418
90
8
0
188,186
0
L
Ra
13,171
1,098
106
9
2
213,686
0
L
Anhur
11,363
947
29
2
0
189,073
0
W
Thor
13,564
1,130
11
1
0
196,322
0
L
Raijin
13,119
1,093
18
2
4
195,213
0
W
Chang'e
14,198
1,183
39
3
0
189,985
0
L
Fenrir
13,747
1,146
10
1
0
243,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role