Player Matchup

Cthulhu
Cthulhu
AlphaChad4590
Cthulhu
Level 9
God Stats
5W - 9L
1,512 SR
Queue Stats
53W - 75L
1,366 Elo+
Party 2
Anhur
Anhur
COMBAT CLOWN1
Anhur
Level 69
God Stats
2W - 3L
1,382 SR
Queue Stats
314W - 376L
1,402 Elo+
Party 2
Loki
Loki
WaInutman
Loki
Level 77
God Stats
9W - 12L
1,584 SR
Queue Stats
186W - 216L
1,407 Elo+
Party 2
Discordia
Discordia
asami salami
Discordia
Level 84
God Stats
3W - 4L
1,691 SR
Queue Stats
102W - 123L
1,411 Elo+
Party 2
Artio
Artio
linkrocks86
Artio
Level 69
God Stats
28W - 34L
1,407 SR
Queue Stats
167W - 212L
1,367 Elo+
Party 2
Team Averages
Level 62
1,515 SR
1,390 Elo+

VS

Team Averages
Level 71
1,500 SR
1,469 Elo+
Aphrodite
Aphrodite
AureumGladio
Aphrodite
Level 28
God Stats
37W - 29L
1,509 SR
Queue Stats
65W - 59L
1,453 Elo+
Party 3
King Arthur
King Arthur
Calamitxy
King Arthur
Level 46
God Stats
13W - 10L
1,453 SR
Queue Stats
305W - 259L
1,491 Elo+
Party 3
Mercury
Mercury
Jonny Japa
Mercury
Level 125
God Stats
3W - 1L
1,407 SR
Queue Stats
74W - 73L
1,442 Elo+
Party 1
Cupid
Cupid
RogerBoladao
Cupid
Level 28
God Stats
22W - 13L
1,582 SR
Queue Stats
34W - 28L
1,484 Elo+
Party 1
Hel
Hel
Yago HLM
Hel
Level 129
God Stats
2W - 2L
1,550 SR
Queue Stats
482W - 492L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
1 / 4 / 4
10,122
389
11,747
17,817
20,902
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
4 / 10 / 3
10,563
406
11,010
20,217
7,475
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Loki
18
3 / 3 / 1
11,361
437
6,157
10,929
4,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
asami salami
Discordia
17
4 / 5 / 5
11,847
456
26,512
13,636
5,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

19
1 / 3 / 4
11,981
461
21,215
28,633
39,056
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AureumGladio
Aphrodite
18
2 / 4 / 11
12,598
485
11,611
24,994
23,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Calamitxy
King Arthur
20
5 / 1 / 8
13,425
516
23,154
28,579
31,216
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mercury
Jonny Japa
Mercury
19
8 / 4 / 4
13,253
510
6,752
23,219
9,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

18
5 / 3 / 12
12,254
471
14,734
17,410
5,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
5 / 1 / 7
11,844
456
15,193
20,571
8,245
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
67
13
Kills
25
25
Deaths
13
17
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
4
4
0.75
W
Aphrodite
AureumGladio
Aphrodite
2
4
11
1.88
L
4
10
3
0.55
W
King Arthur
Calamitxy
King Arthur
5
1
8
9
W
Mercury
Jonny Japa
Mercury
8
4
4
2.5
W
5
3
12
3.67
L
Loki
3
3
1
1.17
W
5
1
7
8.5
L
Discordia
asami salami
Discordia
4
5
5
1.3
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,641
Damage
71,444
91,232
Taken
114,773
77,572
Mitigated
78,556
25,128
Healing
67,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
11,747
121
192
2,009
17,817
20,902
0
5,634
12,183
40,636
0
W
Aphrodite
AureumGladio
Aphrodite
11,611
1,979
6,098
11,385
24,994
23,949
3,459
17,796
6,431
68,917
0
L
11,010
2,779
588
1,059
20,217
7,475
0
6,343
13,874
0
53,193
W
King Arthur
Calamitxy
King Arthur
23,154
3,278
0
8,201
28,579
31,216
686
15,997
12,389
102
93,777
W
Mercury
Jonny Japa
Mercury
6,752
4,098
0
6,821
23,219
9,218
6,571
7,105
15,820
0
63,617
W
14,734
10,480
1,225
6,430
17,410
5,928
3,576
7,750
9,514
0
66,289
L
Loki
6,157
1,371
0
5,332
10,929
4,640
0
734
10,195
0
71,628
W
15,193
274
14,990
11,857
20,571
8,245
2,663
9,350
11,145
62,045
0
L
Discordia
asami salami
Discordia
26,512
1,727
0
1,501
13,636
5,499
508
4,364
9,272
76,607
0
L
21,215
1,369
1,999
12,448
28,633
39,056
462
9,779
18,854
98,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,874
Gold Earned
63,374
515
Minions Killed
598
0
Camps Cleared
0
2,113,417
Distance Traveled
2,460,934
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,122
389
60
2
0
478,469
0
W
Aphrodite
12,598
485
112
4
0
428,437
9
L
Anhur
10,563
406
73
3
0
410,889
1
W
King Arthur
13,425
516
148
6
0
504,977
2
W
Mercury
13,253
510
124
5
0
528,860
0
W
Cupid
12,254
471
103
4
0
464,051
0
L
Loki
11,361
437
90
3
0
261,426
1
W
Hel
11,844
456
111
4
0
534,609
1
L
Discordia
11,847
456
120
5
0
478,104
2
L
Artio
11,981
461
172
7
0
484,529
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role