Player Matchup

Sol
Sol
 
Sol
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
BakedSpudTTV
Rama
Level 123
God Stats
2W - 5L
1,394 SR
Queue Stats
120W - 132L
1,569 Elo+
Solo
Fafnir
Fafnir
Himify
Fafnir
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,477 Elo+
Solo
Team Averages
Level 121
1,465 SR
1,515 Elo+

VS

Team Averages
Level 120
1,710 SR
1,563 Elo+
Sol
Sol
BACONBALZS
Sol
Level 141
God Stats
7W - 14L
1,658 SR
Queue Stats
513W - 413L
1,660 Elo+
Party 1
Hercules
Hercules
BranchyImp47718
Hercules
Level 124
God Stats
8W - 10L
1,804 SR
Queue Stats
334W - 342L
1,542 Elo+
Party 1
Cthulhu
Cthulhu
Vini_Lokao93
Cthulhu
Level 94
God Stats
1W - 1L
1,668 SR
Queue Stats
74W - 96L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 3 / 1
7,474
679
8,209
10,255
3,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
2 / 3 / 2
7,129
648
10,571
8,990
3,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Fafnir
Himify
Fafnir
9
0 / 1 / 3
6,893
627
3,598
11,307
10,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 4
8,043
731
12,259
8,131
3,102
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
10
3 / 4 / 4
7,790
708
7,651
11,745
7,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cthulhu
Vini_Lokao93
Cthulhu
10
1 / 1 / 5
7,740
704
6,296
12,324
6,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
20
5
Kills
7
7
Deaths
5
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
3
1
1.17
W
3
0
4
5
L
2
3
2
1
W
Hercules
3
4
4
1.25
L
Fafnir
Himify
Fafnir
0
1
3
1.5
W
Cthulhu
Vini_Lokao93
Cthulhu
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,378
Damage
26,206
30,552
Taken
32,200
17,490
Mitigated
17,462
8,379
Healing
15,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,209
3,153
0
2,977
10,255
3,507
0
4,769
5,486
33,252
3,036
W
12,259
4,607
0
6,001
8,131
3,102
1,467
3,653
4,478
38,892
0
L
10,571
7,706
0
1,168
8,990
3,007
0
6,237
2,753
0
23,225
W
Hercules
7,651
2,974
0
2,529
11,745
7,647
160
4,346
7,399
0
18,512
L
Fafnir
Himify
Fafnir
3,598
1,643
255
3,979
11,307
10,976
0
7,549
3,758
11,183
0
W
Cthulhu
Vini_Lokao93
Cthulhu
6,296
429
1,000
5,562
12,324
6,713
256
3,252
9,072
18,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,496
Gold Earned
23,573
100
Minions Killed
117
0
Camps Cleared
0
586,290
Distance Traveled
602,798
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,474
679
55
5
0
199,608
2
W
Sol
8,043
731
69
6
0
209,955
3
L
Rama
7,129
648
38
3
0
192,775
4
W
Hercules
7,790
708
23
2
0
202,734
0
L
Fafnir
6,893
627
7
1
0
193,907
0
W
Cthulhu
7,740
704
25
2
0
190,109
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role