Player Matchup

Horus
Horus
 
Horus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Eluzah
Sol
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,545 Elo+
Party 1
Cernunnos
Cernunnos
Xenlup
Cernunnos
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 24L
1,489 Elo+
Party 1
Fafnir
Fafnir
Zoldeo
Fafnir
Level 124
God Stats
4W - 3L
1,848 SR
Queue Stats
266W - 273L
1,580 Elo+
Solo
He Bo
He Bo
leandrocpa3
He Bo
Level 160
God Stats
4W - 2L
1,919 SR
Queue Stats
287W - 242L
1,585 Elo+
Solo
Team Averages
Level 126
1,653 SR
1,540 Elo+

VS

Team Averages
Level 135
1,471 SR
1,542 Elo+
Apollo
Apollo
 
Apollo
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
 
Hercules
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BrBilada
Baron Samedi
Level 146
God Stats
2W - 0L
1,599 SR
Queue Stats
149W - 156L
1,532 Elo+
Solo
Arachne
Arachne
Ekasoly
Arachne
Level 155
God Stats
1W - 0L
1,257 SR
Queue Stats
62W - 45L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
0 / 6 / 17
8,845
632
9,706
22,310
27,751
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sol
Eluzah
Sol
15
3 / 9 / 10
9,962
712
16,557
16,922
5,904
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
Xenlup
Cernunnos
18
6 / 6 / 10
10,539
753
26,112
19,179
7,944
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fafnir
Zoldeo
Fafnir
17
6 / 5 / 8
9,965
712
16,032
23,438
36,350
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

16
4 / 8 / 8
9,678
691
19,112
15,029
5,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
19
10 / 5 / 17
11,939
853
19,504
16,316
7,905
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cerberus
 
Cerberus
17
3 / 5 / 19
10,607
758
16,535
28,421
37,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
 
Hercules
17
1 / 3 / 19
10,064
719
10,655
28,304
25,586
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
BrBilada
Baron Samedi
20
7 / 1 / 21
11,939
853
23,202
15,126
7,527
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
Ekasoly
Arachne
18
13 / 5 / 12
11,950
854
18,891
23,004
9,762
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
122
19
Kills
34
34
Deaths
19
53
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
6
17
1.42
W
Apollo
 
Apollo
10
5
17
3.7
W
Cerberus
 
Cerberus
3
5
19
2.5
W
Hercules
 
Hercules
1
3
19
3.5
W
Baron Samedi
BrBilada
Baron Samedi
7
1
21
17.5
W
Arachne
Ekasoly
Arachne
13
5
12
3.8
L
Sol
Eluzah
Sol
3
9
10
0.89
L
Cernunnos
Xenlup
Cernunnos
6
6
10
1.83
L
Fafnir
Zoldeo
Fafnir
6
5
8
2
L
4
8
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,519
Damage
88,787
96,878
Taken
111,171
83,883
Mitigated
88,143
34,997
Healing
63,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
9,706
2,977
7,071
6,675
22,310
27,751
0
8,432
13,878
0
11,890
W
Apollo
 
Apollo
19,504
12,624
2,237
4,482
16,316
7,905
4,163
9,671
6,645
0
41,712
W
Cerberus
 
Cerberus
16,535
857
1,232
8,491
28,421
37,363
0
13,525
14,896
28,752
0
W
Hercules
 
Hercules
10,655
3,062
1,988
12,958
28,304
25,586
193
12,589
15,715
0
20,420
W
Baron Samedi
BrBilada
Baron Samedi
23,202
2,156
10,956
8,670
15,126
7,527
515
6,483
8,643
40,081
0
W
Arachne
Ekasoly
Arachne
18,891
11,587
1,321
10,974
23,004
9,762
684
9,433
13,571
0
28,361
L
Sol
Eluzah
Sol
16,557
6,806
97
3,514
16,922
5,904
0
7,821
9,101
33,647
0
L
Cernunnos
Xenlup
Cernunnos
26,112
13,316
1,515
5,146
19,179
7,944
0
9,295
9,884
0
45,761
L
Fafnir
Zoldeo
Fafnir
16,032
4,656
1,640
4,848
23,438
36,350
0
6,790
16,648
25,838
0
L
19,112
1,079
2,275
2,216
15,029
5,934
0
7,399
7,630
30,293
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,989
Gold Earned
56,499
151
Minions Killed
152
0
Camps Cleared
0
1,220,395
Distance Traveled
1,313,132
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,845
632
6
0
0
280,590
0
W
Apollo
11,939
853
43
3
0
243,538
2
W
Cerberus
10,607
758
38
3
0
244,486
1
W
Hercules
10,064
719
19
1
0
292,180
0
W
Baron Samedi
11,939
853
29
2
0
267,779
3
W
Arachne
11,950
854
23
2
0
265,149
4
L
Sol
9,962
712
30
2
0
233,002
1
L
Cernunnos
10,539
753
59
4
0
221,391
1
L
Fafnir
9,965
712
30
2
0
254,412
1
L
He Bo
9,678
691
26
2
0
231,000
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role