Player Matchup

Thanatos
Thanatos
DeathstrokeCK87
Thanatos
Level 53
God Stats
0W - 3L
1,239 SR
Queue Stats
376W - 351L
1,501 Elo+
Party 1
Tiamat
Tiamat
DevilMayCry5348
Tiamat
Level 151
God Stats
20W - 13L
1,621 SR
Queue Stats
385W - 263L
1,589 Elo+
Party 1
Amaterasu
Amaterasu
HekiSentinel
Amaterasu
Level 102
God Stats
13W - 5L
1,787 SR
Queue Stats
294W - 245L
1,561 Elo+
Party 1
Team Averages
Level 102
1,549 SR
1,550 Elo+

VS

Team Averages
Level 110
1,774 SR
1,819 Elo+
Susano
Susano
Bukkakesaurus
Susano
Level 13
God Stats
1W - 0L
1,591 SR
Queue Stats
14W - 2L
1,812 Elo+
Party 2
Chaac
Chaac
ShaneZell
Chaac
Level 158
God Stats
11W - 2L
1,954 SR
Queue Stats
189W - 54L
1,871 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TrainerCharlie
Morgan Le Fay
Level 160
God Stats
28W - 13L
1,777 SR
Queue Stats
229W - 125L
1,774 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
1 / 3 / 3
7,797
600
6,026
13,110
4,901
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 7 / 3
8,994
692
10,371
13,843
11,529
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
HekiSentinel
Amaterasu
10
2 / 10 / 1
7,809
601
5,543
17,934
13,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 4 / 9
10,559
812
11,757
12,325
4,120
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
ShaneZell
Chaac
15
7 / 0 / 10
10,188
784
13,357
18,127
15,365
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
TrainerCharlie
Morgan Le Fay
14
4 / 1 / 13
9,796
754
12,786
8,587
3,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
52
5
Kills
20
20
Deaths
5
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
9
4
9
3.38
L
Thanatos
1
3
3
0.83
L
2
7
3
0.5
L
Amaterasu
HekiSentinel
Amaterasu
2
10
1
0.25
W
Chaac
ShaneZell
Chaac
7
0
10
12
W
Morgan Le Fay
TrainerCharlie
Morgan Le Fay
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,940
Damage
37,900
44,887
Taken
39,039
29,995
Mitigated
22,654
11,598
Healing
15,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,757
3,727
0
0
12,325
4,120
1,025
2,248
10,077
0
37,489
L
Thanatos
6,026
357
0
7,066
13,110
4,901
0
2,841
10,269
0
15,958
L
10,371
517
0
3,642
13,843
11,529
0
4,397
9,446
32,707
0
L
Amaterasu
HekiSentinel
Amaterasu
5,543
2,204
0
890
17,934
13,565
0
5,548
12,386
0
18,765
W
Chaac
ShaneZell
Chaac
13,357
2,523
924
11,411
18,127
15,365
724
5,705
12,422
0
44,061
W
Morgan Le Fay
TrainerCharlie
Morgan Le Fay
12,786
1,063
0
3,327
8,587
3,169
833
2,418
6,169
42,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,600
Gold Earned
30,543
83
Minions Killed
149
0
Camps Cleared
0
679,857
Distance Traveled
774,652
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
10,559
812
34
3
0
252,671
3
L
Thanatos
7,797
600
15
1
0
262,788
1
L
Tiamat
8,994
692
45
3
0
190,092
1
L
Amaterasu
7,809
601
23
2
0
226,977
1
W
Chaac
10,188
784
60
5
0
273,091
5
W
Morgan Le Fay
9,796
754
55
4
0
248,890
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role