Player Matchup

Sylvanus
Sylvanus
DoomBringer1201
Sylvanus
Level 154
God Stats
92W - 92L
1,520 SR
Queue Stats
426W - 440L
1,468 Elo+
Solo
Loki
Loki
Hozesk
Loki
Level 60
God Stats
3W - 5L
1,457 SR
Queue Stats
168W - 156L
1,495 Elo+
Solo
Ah Puch
Ah Puch
IGotTheMoney501
Ah Puch
Level 76
God Stats
19W - 2L
1,961 SR
Queue Stats
64W - 52L
1,545 Elo+
Solo
Chiron
Chiron
daddyXterminator
Chiron
Level 128
God Stats
33W - 23L
1,583 SR
Queue Stats
450W - 428L
1,477 Elo+
Solo
Yemoja
Yemoja
k3v1nox1ft
Yemoja
Level 115
God Stats
4W - 3L
1,417 SR
Queue Stats
302W - 283L
1,481 Elo+
Solo
Team Averages
Level 107
1,588 SR
1,493 Elo+

VS

Team Averages
Level 99
1,541 SR
1,380 Elo+
Ymir
Ymir
Gxrrms
Ymir
Level 109
God Stats
6W - 6L
1,447 SR
Queue Stats
133W - 113L
1,504 Elo+
Solo
Merlin
Merlin
Juanjo935
Merlin
Level 121
God Stats
6W - 11L
1,637 SR
Queue Stats
489W - 461L
1,455 Elo+
Solo
Ao Kuang
Ao Kuang
Spearmint_Ninja
Ao Kuang
Level 97
God Stats
0W - 1L
1,534 SR
Queue Stats
2W - 7L
1,356 Elo+
Party 1
Skadi
Skadi
Thathath
Skadi
Level 68
God Stats
0W - 5L
1,525 SR
Queue Stats
0W - 6L
1,110 Elo+
Party 1
Danzaburou
Danzaburou
javierelias2004
Danzaburou
Level 102
God Stats
168W - 134L
1,564 SR
Queue Stats
550W - 589L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
3 / 1 / 0
6,313
631
6,212
6,856
3,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Loki
Hozesk
Loki
9
2 / 0 / 2
5,692
569
2,476
6,050
1,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
4 / 0 / 1
6,735
674
3,993
3,655
1,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
1 / 0 / 0
5,012
501
3,891
6,666
1,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
k3v1nox1ft
Yemoja
9
0 / 0 / 1
5,265
527
4,387
3,174
2,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Gxrrms
Ymir
7
0 / 1 / 0
4,632
463
1,318
7,146
3,372
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
Juanjo935
Merlin
9
0 / 4 / 0
5,047
505
1,598
5,057
1,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
7
1 / 2 / 0
4,701
470
3,349
7,318
1,928
Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Skadi
Thathath
Skadi
8
0 / 0 / 0
4,449
445
3,069
4,059
1,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
javierelias2004
Danzaburou
9
0 / 3 / 1
5,302
530
4,080
7,457
3,056
Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
2
10
Kills
1
1
Deaths
10
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
3
1
0
3
L
Ymir
Gxrrms
Ymir
0
1
0
0
W
Loki
Hozesk
Loki
2
0
2
3
W
4
0
1
4.5
L
Merlin
Juanjo935
Merlin
0
4
0
0
L
Ao Kuang
1
2
0
0.5
L
Skadi
Thathath
Skadi
0
0
0
0
W
1
0
0
1
L
Danzaburou
javierelias2004
Danzaburou
0
3
1
0.17
W
Yemoja
k3v1nox1ft
Yemoja
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,959
Damage
13,414
26,401
Taken
31,037
10,306
Mitigated
10,883
13,199
Healing
9,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
6,212
1,775
0
2,951
6,856
3,544
0
1,004
5,852
30,345
7,366
L
Ymir
Gxrrms
Ymir
1,318
136
0
1,114
7,146
3,372
0
2,230
4,916
10,168
0
W
Loki
Hozesk
Loki
2,476
764
0
2,839
6,050
1,590
0
1,169
4,881
0
28,588
W
3,993
276
0
1,065
3,655
1,126
424
1,546
2,109
34,205
0
L
Merlin
Juanjo935
Merlin
1,598
82
0
310
5,057
1,441
0
3,232
1,539
29,839
0
L
Ao Kuang
3,349
1,320
0
2,841
7,318
1,928
0
1,719
5,599
22,024
0
L
Skadi
Thathath
Skadi
3,069
524
0
2,357
4,059
1,086
0
1,892
2,167
0
24,658
W
3,891
1,620
145
3,298
6,666
1,845
193
1,943
4,723
0
26,448
L
Danzaburou
javierelias2004
Danzaburou
4,080
2,063
289
2,758
7,457
3,056
1,010
4,399
3,016
0
30,629
W
Yemoja
k3v1nox1ft
Yemoja
4,387
782
1,111
1,790
3,174
2,201
0
603
2,571
19,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,017
Gold Earned
24,131
308
Minions Killed
240
0
Camps Cleared
0
847,298
Distance Traveled
855,462
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,313
631
85
9
0
150,808
2
L
Ymir
4,632
463
19
2
0
166,021
0
W
Loki
5,692
569
60
6
0
205,266
3
W
Ah Puch
6,735
674
83
8
0
177,555
2
L
Merlin
5,047
505
58
6
0
173,178
4
L
Ao Kuang
4,701
470
42
4
0
180,365
3
L
Skadi
4,449
445
54
5
0
174,880
1
W
Chiron
5,012
501
48
5
0
158,070
0
L
Danzaburou
5,302
530
67
7
0
161,018
4
W
Yemoja
5,265
527
32
3
0
155,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role