Player Matchup

Mercury
Mercury
JoeDartOTFB
Mercury
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 28L
1,646 Elo+
Solo
Danzaburou
Danzaburou
ModCheck
Danzaburou
Level 27
God Stats
8W - 3L
1,889 SR
Queue Stats
86W - 61L
1,615 Elo+
Solo
Ra
Ra
Nolanryan2
Ra
Level 15
God Stats
5W - 6L
1,664 SR
Queue Stats
150W - 130L
1,791 Elo+
Solo
Ymir
Ymir
Pieman817
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,689 Elo+
Solo
Tyr
Tyr
fatmonkey911
Tyr
Level 20
God Stats
21W - 15L
1,673 SR
Queue Stats
392W - 356L
1,716 Elo+
Solo
Team Averages
Level 18
1,645 SR
1,692 Elo+

VS

Team Averages
Level 17
1,567 SR
1,644 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
DonkeyMan4565
Serqet
Level 29
God Stats
2W - 0L
1,790 SR
Queue Stats
140W - 114L
1,660 Elo+
Solo
Sylvanus
Sylvanus
KOTKOP1071
Sylvanus
Level 11
God Stats
1W - 1L
1,344 SR
Queue Stats
46W - 27L
1,713 Elo+
Party 1
Rama
Rama
MarkLeonPhillips
Rama
Level 13
God Stats
13W - 15L
1,522 SR
Queue Stats
68W - 52L
1,730 Elo+
Party 1
Izanami
Izanami
chicue00
Izanami
Level 27
God Stats
94W - 63L
1,680 SR
Queue Stats
142W - 128L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
JoeDartOTFB
Mercury
9
2 / 1 / 0
5,207
579
2,161
5,086
1,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
ModCheck
Danzaburou
9
0 / 0 / 2
4,748
528
2,694
3,252
792
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 3 / 1
4,402
489
1,238
4,123
961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ymir
4
0 / 2 / 0
3,878
431
383
3,061
969
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 1 / 0
5,083
565
2,038
5,797
2,042

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
11
2 / 0 / 0
6,298
700
3,973
5,998
4,744
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

8
0 / 1 / 1
5,284
587
156
3,454
1,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
KOTKOP1071
Sylvanus
8
0 / 1 / 3
5,109
568
3,521
4,424
2,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

9
2 / 0 / 0
5,599
622
982
2,914
770
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Izanami
chicue00
Izanami
12
3 / 0 / 1
6,832
759
3,719
3,654
1,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
2
Kills
7
7
Deaths
2
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
2
0
0
2
W
0
1
1
0.5
L
Mercury
JoeDartOTFB
Mercury
2
1
0
2
W
Sylvanus
KOTKOP1071
Sylvanus
0
1
3
1.5
W
2
0
0
2
L
Danzaburou
ModCheck
Danzaburou
0
0
2
1
L
0
3
1
0.17
L
Ymir
0
2
0
0
W
Izanami
chicue00
Izanami
3
0
1
3.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,514
Damage
12,351
21,319
Taken
20,444
6,223
Mitigated
10,369
5,190
Healing
8,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
3,973
787
50
2,918
5,998
4,744
8
0
5,998
0
37,017
W
156
0
0
1,069
3,454
1,283
0
0
3,454
0
25,078
L
Mercury
JoeDartOTFB
Mercury
2,161
965
0
722
5,086
1,459
0
647
4,439
0
28,125
W
Sylvanus
KOTKOP1071
Sylvanus
3,521
593
560
2,132
4,424
2,107
407
710
3,692
13,663
4,075
W
982
761
0
966
2,914
770
1,383
106
2,808
0
33,407
L
Danzaburou
ModCheck
Danzaburou
2,694
1,327
0
1,261
3,252
792
0
991
2,105
0
25,623
L
1,238
144
50
835
4,123
961
0
287
3,836
23,134
0
L
Ymir
383
110
0
200
3,061
969
0
1,065
1,996
2,531
0
W
Izanami
chicue00
Izanami
3,719
2,265
0
1,192
3,654
1,465
0
733
2,871
0
49,512
L
2,038
447
0
2,122
5,797
2,042
0
300
5,497
0
28,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,318
Gold Earned
29,122
249
Minions Killed
351
0
Camps Cleared
0
796,842
Distance Traveled
885,333
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,298
700
93
10
0
200,852
2
W
Serqet
5,284
587
62
7
0
203,205
0
L
Mercury
5,207
579
61
7
0
202,062
2
W
Sylvanus
5,109
568
27
3
0
154,387
3
W
Rama
5,599
622
68
8
0
154,299
3
L
Danzaburou
4,748
528
50
6
0
164,721
2
L
Ra
4,402
489
64
7
0
161,242
2
L
Ymir
3,878
431
4
0
0
89,817
1
W
Izanami
6,832
759
101
11
0
172,590
4
L
Tyr
5,083
565
70
8
0
179,000
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role