Player Matchup

Nemesis
Nemesis
DawnIsSam
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Olorun
Olorun
SkittyKat23
Olorun
Level 11
God Stats
1W - 3L
1,704 SR
Queue Stats
104W - 130L
1,477 Elo+
Solo
Ra
Ra
TimTad
Ra
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bellona
Bellona
TrashJabroni
Bellona
Level 8
God Stats
1W - 1L
1,724 SR
Queue Stats
8W - 11L
1,475 Elo+
Solo
Chiron
Chiron
brandonn12345
Chiron
Level 18
God Stats
17W - 13L
1,487 SR
Queue Stats
86W - 87L
1,419 Elo+
Solo
Team Averages
Level 13
1,583 SR
1,474 Elo+

VS

Team Averages
Level 20
1,576 SR
1,471 Elo+
Apollo
Apollo
BozzHogg24
Apollo
Level 13
God Stats
2W - 2L
1,761 SR
Queue Stats
12W - 8L
1,485 Elo+
Solo
Cu Chulainn
Cu Chulainn
Cakepants
Cu Chulainn
Level 17
God Stats
4W - 4L
1,266 SR
Queue Stats
23W - 21L
1,473 Elo+
Party 1
Anubis
Anubis
EnkiduSimp420
Anubis
Level 20
God Stats
8W - 4L
1,698 SR
Queue Stats
41W - 40L
1,487 Elo+
Party 1
Cabrakan
Cabrakan
MonkeyMorgan02
Cabrakan
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 35L
1,484 Elo+
Party 1
Loki
Loki
Necrosisent
Loki
Level 26
God Stats
10W - 4L
1,652 SR
Queue Stats
62W - 56L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DawnIsSam
Nemesis
2
0 / 2 / 0
2,775
463
323
1,491
333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
2
0 / 3 / 0
2,841
474
714
1,897
360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ra
2
0 / 4 / 0
2,785
464
825
2,065
361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
TrashJabroni
Bellona
6
2 / 2 / 0
3,990
665
1,741
3,330
2,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
1 / 1 / 0
4,044
674
1,910
3,073
598
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
BozzHogg24
Apollo
6
3 / 1 / 1
4,201
700
1,534
3,043
669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Cakepants
Cu Chulainn
6
1 / 2 / 0
3,810
635
1,743
4,621
1,600
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
4 / 1 / 0
4,243
707
2,055
2,239
1,041
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
6
3 / 0 / 3
4,167
695
1,287
2,650
1,543
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

6
1 / 0 / 3
4,051
675
870
2,479
742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
3
Kills
12
12
Deaths
4
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Apollo
BozzHogg24
Apollo
3
1
1
3.5
W
Cu Chulainn
Cakepants
Cu Chulainn
1
2
0
0.5
L
Nemesis
DawnIsSam
Nemesis
0
2
0
0
W
4
1
0
4
W
Cabrakan
3
0
3
4.5
W
1
0
3
2.5
L
Olorun
0
3
0
0
L
Ra
0
4
0
0
L
Bellona
TrashJabroni
Bellona
2
2
0
1
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,513
Damage
7,489
11,856
Taken
15,032
3,779
Mitigated
5,595
2,474
Healing
4,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
BozzHogg24
Apollo
1,534
928
0
728
3,043
669
0
152
2,891
0
12,838
W
Cu Chulainn
Cakepants
Cu Chulainn
1,743
752
0
1,806
4,621
1,600
597
0
4,621
0
10,452
L
Nemesis
DawnIsSam
Nemesis
323
258
0
0
1,491
333
82
458
1,033
0
807
W
2,055
324
0
1,130
2,239
1,041
434
219
2,020
14,158
0
W
Cabrakan
1,287
236
0
0
2,650
1,543
0
942
1,708
4,811
0
W
870
294
0
1,227
2,479
742
317
107
2,372
0
15,486
L
Olorun
714
470
0
90
1,897
360
0
1,759
138
3,783
395
L
Ra
825
457
0
59
2,065
361
0
1,003
1,062
3,571
0
L
Bellona
TrashJabroni
Bellona
1,741
1,029
0
746
3,330
2,127
0
0
3,330
0
13,748
L
1,910
723
0
1,579
3,073
598
0
122
2,951
0
15,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,435
Gold Earned
20,472
78
Minions Killed
124
0
Camps Cleared
0
407,229
Distance Traveled
542,948
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
4,201
700
26
4
0
103,837
1
W
Cu Chulainn
3,810
635
29
5
0
129,371
0
L
Nemesis
2,775
463
1
0
0
74,947
0
W
Anubis
4,243
707
27
5
0
97,447
0
W
Cabrakan
4,167
695
11
2
0
95,849
1
W
Loki
4,051
675
31
5
0
116,444
1
L
Olorun
2,841
474
9
2
0
47,396
1
L
Ra
2,785
464
4
1
0
72,245
0
L
Bellona
3,990
665
34
6
0
120,231
2
L
Chiron
4,044
674
30
5
0
92,410
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role