Player Matchup

Izanami
Izanami
KingSharkOG1
Izanami
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
153W - 122L
1,587 Elo+
Party 3
Arachne
Arachne
LoneW4lker
Arachne
Level 131
God Stats
7W - 3L
1,724 SR
Queue Stats
187W - 148L
1,582 Elo+
Party 3
Cerberus
Cerberus
PUGBONGO
Cerberus
Level 111
God Stats
3W - 3L
1,372 SR
Queue Stats
193W - 143L
1,635 Elo+
Party 3
Hades
Hades
SpabloEsteban
Hades
Level 55
God Stats
23W - 9L
1,794 SR
Queue Stats
195W - 147L
1,634 Elo+
Party 3
Athena
Athena
gardianofdoom
Athena
Level 9
God Stats
3W - 1L
1,887 SR
Queue Stats
18W - 13L
1,749 Elo+
Party 3
Team Averages
Level 75
1,655 SR
1,637 Elo+

VS

Team Averages
Level 51
1,461 SR
1,368 Elo+
Ymir
Ymir
 
Ymir
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
Doom_Nacken
Bakasura
Level 61
God Stats
4W - 12L
1,303 SR
Queue Stats
54W - 78L
1,321 Elo+
Party 1
Neith
Neith
ReneDonnerlunte
Neith
Level 103
God Stats
6W - 4L
1,531 SR
Queue Stats
19W - 28L
1,339 Elo+
Party 1
Scylla
Scylla
TonysGaming420
Scylla
Level 29
God Stats
2W - 3L
1,518 SR
Queue Stats
247W - 287L
1,284 Elo+
Party 2
Jormungandr
Jormungandr
positiv447
Jormungandr
Level 24
God Stats
23W - 29L
1,453 SR
Queue Stats
35W - 41L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KingSharkOG1
Izanami
11
2 / 1 / 6
6,990
499
5,243
6,034
1,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
LoneW4lker
Arachne
15
10 / 0 / 2
9,060
647
10,225
9,248
4,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cerberus
PUGBONGO
Cerberus
10
1 / 1 / 6
6,525
466
4,790
10,989
7,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
7 / 2 / 0
8,145
582
6,262
8,405
3,995
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 3 / 4
6,629
474
3,294
6,348
3,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
2 / 5 / 2
6,568
469
3,579
11,057
10,579
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
Doom_Nacken
Bakasura
13
4 / 2 / 0
7,916
565
5,667
8,628
3,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 4 / 2
5,903
422
4,488
6,732
1,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 7 / 0
5,771
412
2,748
7,367
2,286
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jormungandr
positiv447
Jormungandr
9
0 / 3 / 0
5,812
415
1,857
9,171
3,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
21
Kills
6
7
Deaths
21
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
5
2
0.6
L
Bakasura
Doom_Nacken
Bakasura
4
2
0
2
W
Izanami
KingSharkOG1
Izanami
2
1
6
5
W
Arachne
LoneW4lker
Arachne
10
0
2
11
W
Cerberus
PUGBONGO
Cerberus
1
1
6
4
L
0
4
2
0.25
W
7
2
0
3.5
L
0
7
0
0
W
1
3
4
1
L
Jormungandr
positiv447
Jormungandr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,814
Damage
18,339
41,024
Taken
42,955
21,294
Mitigated
22,443
17,121
Healing
9,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,579
807
0
1,799
11,057
10,579
365
3,999
6,611
26,090
0
L
Bakasura
Doom_Nacken
Bakasura
5,667
3,911
0
3,671
8,628
3,896
0
1,445
7,183
0
40,307
W
Izanami
KingSharkOG1
Izanami
5,243
4,273
0
2,736
6,034
1,645
936
569
5,465
0
47,800
W
Arachne
LoneW4lker
Arachne
10,225
6,516
0
6,974
9,248
4,276
597
1,590
7,658
0
63,801
W
Cerberus
PUGBONGO
Cerberus
4,790
20
0
2,436
10,989
7,665
41
1,903
8,817
19,067
0
L
4,488
1,527
0
1,791
6,732
1,695
0
2,499
4,233
0
30,050
W
6,262
1,075
70
4,461
8,405
3,995
924
2,858
5,165
40,837
0
L
2,748
370
0
0
7,367
2,286
706
2,692
4,633
23,559
0
W
3,294
800
0
444
6,348
3,713
464
1,488
4,573
23,094
0
L
Jormungandr
positiv447
Jormungandr
1,857
695
130
2,220
9,171
3,987
0
3,180
5,949
18,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,349
Gold Earned
31,970
346
Minions Killed
281
0
Camps Cleared
0
1,276,054
Distance Traveled
1,227,794
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,568
469
57
4
0
217,105
0
L
Bakasura
7,916
565
97
7
0
321,074
1
W
Izanami
6,990
499
89
6
0
249,919
3
W
Arachne
9,060
647
98
7
0
323,532
0
W
Cerberus
6,525
466
30
2
0
264,007
4
L
Neith
5,903
422
55
4
0
235,643
4
W
Hades
8,145
582
84
6
0
198,294
0
L
Scylla
5,771
412
41
3
0
210,247
0
W
Athena
6,629
474
45
3
0
240,302
1
L
Jormungandr
5,812
415
31
2
0
243,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role