Player Matchup

Bellona
Bellona
 
Bellona
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
BanzaiBacon
Athena
Level 4
God Stats
2W - 3L
1,440 SR
Queue Stats
5W - 4L
1,374 Elo+
Party 4
Danzaburou
Danzaburou
ChormaLicious
Danzaburou
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 14L
1,694 Elo+
Party 4
Raijin
Raijin
DobDobbie
Raijin
Level 8
God Stats
0W - 1L
1,320 SR
Queue Stats
8W - 11L
1,458 Elo+
Party 1
Ao Kuang
Ao Kuang
HonDunno
Ao Kuang
Level 16
God Stats
0W - 2L
1,283 SR
Queue Stats
38W - 39L
1,445 Elo+
Solo
Team Averages
Level 23
1,409 SR
1,494 Elo+

VS

Team Averages
Level 20
1,512 SR
1,480 Elo+
Tyr
Tyr
Gar0sh88
Tyr
Level 18
God Stats
31W - 31L
1,500 SR
Queue Stats
240W - 258L
1,537 Elo+
Party 3
Hun Batz
Hun Batz
KingTub
Hun Batz
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,488 Elo+
Party 2
Sol
Sol
PoetenEmil
Sol
Level 17
God Stats
5W - 3L
1,500 SR
Queue Stats
24W - 17L
1,512 Elo+
Party 2
Cthulhu
Cthulhu
RHess
Cthulhu
Level 24
God Stats
5W - 6L
1,474 SR
Queue Stats
5W - 7L
1,437 Elo+
Party 3
Danzaburou
Danzaburou
nebksnonbjsjne
Danzaburou
Level 29
God Stats
56W - 50L
1,585 SR
Queue Stats
207W - 253L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
6
0 / 3 / 1
4,443
444
2,107
4,904
1,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
7
0 / 0 / 3
5,003
500
1,269
5,656
1,808
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
ChormaLicious
Danzaburou
8
4 / 2 / 3
5,535
554
5,750
6,251
2,009
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
DobDobbie
Raijin
8
1 / 6 / 0
5,012
501
1,188
5,866
1,703
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
HonDunno
Ao Kuang
9
9 / 2 / 1
6,711
671
10,996
7,124
2,911
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 2
6,360
636
6,735
7,331
3,302
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hun Batz
KingTub
Hun Batz
8
3 / 2 / 1
5,459
546
2,601
5,370
1,325
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
4 / 2 / 0
5,524
552
2,839
5,872
1,516
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
RHess
Cthulhu
9
1 / 1 / 0
5,334
533
2,854
6,079
2,772
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
nebksnonbjsjne
Danzaburou
7
0 / 8 / 3
4,849
485
3,369
7,777
2,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
14
Kills
12
13
Deaths
14
8
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
3
1
0.17
L
Athena
0
0
3
1.5
L
Danzaburou
ChormaLicious
Danzaburou
4
2
3
2.75
L
Raijin
DobDobbie
Raijin
1
6
0
0.17
W
4
1
2
5
L
Ao Kuang
HonDunno
Ao Kuang
9
2
1
4.75
W
Hun Batz
KingTub
Hun Batz
3
2
1
1.75
W
4
2
0
2
W
Cthulhu
RHess
Cthulhu
1
1
0
1
W
Danzaburou
nebksnonbjsjne
Danzaburou
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,310
Damage
18,398
29,801
Taken
32,429
10,328
Mitigated
11,119
8,077
Healing
7,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
2,107
423
0
1,587
4,904
1,897
0
61
4,843
0
12,172
L
Athena
1,269
284
0
853
5,656
1,808
80
1,232
4,424
8,352
0
L
Danzaburou
ChormaLicious
Danzaburou
5,750
3,293
0
1,769
6,251
2,009
845
1,310
4,941
0
27,607
L
Raijin
DobDobbie
Raijin
1,188
568
0
1,030
5,866
1,703
272
2,275
3,591
18,899
0
W
6,735
1,129
0
1,841
7,331
3,302
396
3,048
4,283
0
32,843
L
Ao Kuang
HonDunno
Ao Kuang
10,996
4,108
0
2,838
7,124
2,911
93
815
6,309
21,896
0
W
Hun Batz
KingTub
Hun Batz
2,601
1,079
0
1,485
5,370
1,325
0
1,472
3,841
0
16,732
W
2,839
921
82
1,679
5,872
1,516
996
3,028
2,844
18,420
0
W
Cthulhu
RHess
Cthulhu
2,854
268
0
1,490
6,079
2,772
0
1,723
3,992
14,309
0
W
Danzaburou
nebksnonbjsjne
Danzaburou
3,369
1,508
0
495
7,777
2,204
0
3,761
4,016
0
14,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,704
Gold Earned
27,526
149
Minions Killed
189
0
Camps Cleared
0
874,861
Distance Traveled
962,514
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,443
444
19
2
0
164,281
0
L
Athena
5,003
500
19
2
0
201,267
2
L
Danzaburou
5,535
554
53
5
0
184,263
0
L
Raijin
5,012
501
36
4
0
152,387
0
W
Tyr
6,360
636
68
7
0
218,899
5
L
Ao Kuang
6,711
671
22
2
0
172,663
3
W
Hun Batz
5,459
546
40
4
0
207,593
3
W
Sol
5,524
552
39
4
0
168,231
0
W
Cthulhu
5,334
533
24
2
0
194,631
1
W
Danzaburou
4,849
485
18
2
0
173,160
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role