Player Matchup

Yemoja
Yemoja
Gold III
I Bench 10lbs
Yemoja
Gold III
Level 137
God Stats
0W - 1L
1,526 SR
Queue Stats
54W - 60L
1,584 MMR
Party 1
Baron Samedi
Baron Samedi
Gold I
TheEffinBear
Baron Samedi
Gold I
Level 109
God Stats
8W - 11L
1,596 SR
Queue Stats
46W - 49L
1,573 MMR
Party 1
Heimdallr
Heimdallr
Silver I
thatdudedneek
Heimdallr
Silver I
Level 147
God Stats
0W - 4L
1,636 SR
Queue Stats
77W - 79L
1,616 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,586 SR
1,591 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 123
1,560 SR
1,633 MMR
Chiron
Chiron
Gold V
ESK HULK
Chiron
Gold V
Level 160
God Stats
2W - 1L
1,629 SR
Queue Stats
41W - 35L
1,557 MMR
Solo
Nox
Nox
Gold III
SpenceThePimp10
Nox
Gold III
Level 63
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 34L
1,773 MMR
Party 2
Horus
Horus
Gold I
xXUnderDog82Xx
Horus
Gold I
Level 145
God Stats
8W - 5L
1,552 SR
Queue Stats
213W - 177L
1,570 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 2
9,361
624
3,051
12,683
13,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
TheEffinBear
Baron Samedi
13
1 / 6 / 2
9,194
613
10,284
11,605
9,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
thatdudedneek
Heimdallr
12
2 / 7 / 1
8,907
594
6,664
14,774
6,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SolHeraGilgameshScyllaBacchus

VS

Bans
AthenaMedusaAphroditeDanzaburouChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
ESK HULK
Chiron
16
7 / 1 / 7
11,107
740
16,250
14,001
5,778
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
7 / 0 / 6
10,702
713
9,788
4,664
2,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 2 / 13
10,733
716
7,564
12,787
13,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
3
Kills
15
15
Deaths
3
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Chiron
ESK HULK
Chiron
7
1
7
10.5
L
0
2
2
0.5
W
7
0
6
10
L
Baron Samedi
TheEffinBear
Baron Samedi
1
6
2
0.33
L
Heimdallr
thatdudedneek
Heimdallr
2
7
1
0.36
W
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,999
Damage
33,602
39,062
Taken
31,452
28,322
Mitigated
21,123
15,841
Healing
14,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
ESK HULK
Chiron
16,250
7,238
739
7,196
14,001
5,778
1,800
7,112
6,889
0
71,238
L
3,051
977
4,796
4,597
12,683
13,011
0
3,168
9,515
15,649
0
W
9,788
258
0
1,032
4,664
2,121
980
1,141
3,523
36,515
0
L
Baron Samedi
TheEffinBear
Baron Samedi
10,284
435
1,980
2,664
11,605
9,270
0
2,915
8,690
34,844
0
L
Heimdallr
thatdudedneek
Heimdallr
6,664
2,212
0
1,804
14,774
6,041
255
3,705
11,069
0
33,908
W
7,564
3,150
1,147
4,722
12,787
13,224
337
5,082
7,705
0
19,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,462
Gold Earned
32,542
135
Minions Killed
175
0
Camps Cleared
0
679,057
Distance Traveled
838,339
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,107
740
94
6
0
270,553
5
L
Yemoja
9,361
624
18
1
0
230,607
3
W
Nox
10,702
713
60
4
0
264,054
0
L
Baron Samedi
9,194
613
54
4
0
243,248
2
L
Heimdallr
8,907
594
63
4
0
205,202
3
W
Horus
10,733
716
21
1
0
303,732
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role