Player Matchup

Guan Yu
Guan Yu
CloRoFilaPotenTe
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
1,631 Elo+
Solo
Tiamat
Tiamat
Guhhbz
Tiamat
Level 18
God Stats
3W - 6L
1,367 SR
Queue Stats
21W - 10L
1,405 Elo+
Party 2
Hel
Hel
calilo0x
Hel
Level 23
God Stats
2W - 4L
1,758 SR
Queue Stats
22W - 10L
1,618 Elo+
Party 2
Zeus
Zeus
iTz-_Dadinz7_zZ
Zeus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,472 Elo+
Party 4
Fenrir
Fenrir
rato-Cainbrado
Fenrir
Level 8
God Stats
1W - 1L
1,611 SR
Queue Stats
10W - 10L
1,510 Elo+
Party 4
Team Averages
Level 13
1,547 SR
1,527 Elo+

VS

Team Averages
Level 24
1,631 SR
1,550 Elo+
Skadi
Skadi
GGBOY_Luisinho
Skadi
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 162L
1,430 Elo+
Party 1
Athena
Athena
Itz_GabrielMeyer
Athena
Level 17
God Stats
3W - 1L
1,873 SR
Queue Stats
18W - 16L
1,429 Elo+
Party 1
Nemesis
Nemesis
LaCalesitajunior
Nemesis
Level 21
God Stats
8W - 7L
1,509 SR
Queue Stats
103W - 76L
1,578 Elo+
Solo
Hera
Hera
PanthomPluto220
Hera
Level 28
God Stats
3W - 2L
1,774 SR
Queue Stats
73W - 60L
1,640 Elo+
Party 3
Horus
Horus
WithCam
Horus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 29L
1,672 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,126
511
6,117
9,769
7,034
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
Guhhbz
Tiamat
10
3 / 3 / 5
6,078
507
8,459
7,322
3,258
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
6 / 2 / 3
6,782
565
7,389
6,945
3,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

9
0 / 5 / 0
5,429
452
2,116
6,558
1,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
1 / 5 / 0
5,418
452
2,097
9,052
2,731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
5,210
434
4,288
7,594
2,512
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
3 / 4 / 1
6,298
525
3,819
10,747
5,551
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
6 / 0 / 6
7,252
604
7,214
7,390
2,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
7 / 0 / 4
8,043
670
9,529
5,533
1,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
WithCam
Horus
12
1 / 0 / 3
6,050
504
4,067
6,932
4,374
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
32
10
Kills
17
17
Deaths
10
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
0
6
1
0.08
L
Tiamat
Guhhbz
Tiamat
3
3
5
1.83
W
3
4
1
0.88
W
6
0
6
9
W
7
0
4
9
W
Horus
WithCam
Horus
1
0
3
2.5
L
6
2
3
3.75
L
0
5
0
0
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,178
Damage
28,917
39,646
Taken
38,196
17,864
Mitigated
16,180
13,513
Healing
6,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,117
627
89
3,819
9,769
7,034
0
1,525
8,194
4,574
30,426
W
4,288
1,394
0
0
7,594
2,512
0
5,734
1,860
0
25,125
L
Tiamat
Guhhbz
Tiamat
8,459
913
0
1,334
7,322
3,258
126
1,857
5,465
27,712
0
W
3,819
817
0
1,320
10,747
5,551
0
8,500
2,247
13,737
0
W
7,214
4,838
0
958
7,390
2,232
0
2,364
4,889
0
35,851
W
9,529
1,912
0
2,152
5,533
1,511
670
1,504
3,725
43,417
0
W
Horus
WithCam
Horus
4,067
1,986
142
1,838
6,932
4,374
204
1,047
5,371
0
27,962
L
7,389
1,085
1,963
4,037
6,945
3,167
160
2,090
4,845
23,100
0
L
2,116
152
0
705
6,558
1,674
0
4,241
2,013
22,391
0
L
2,097
479
0
1,566
9,052
2,731
0
3,073
5,781
0
26,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,833
Gold Earned
32,853
254
Minions Killed
275
0
Camps Cleared
0
1,052,706
Distance Traveled
1,146,051
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,126
511
77
6
0
217,686
2
W
Skadi
5,210
434
41
3
0
195,286
0
L
Tiamat
6,078
507
58
5
0
203,167
2
W
Athena
6,298
525
17
1
0
215,597
4
W
Nemesis
7,252
604
65
5
0
273,867
1
W
Hera
8,043
670
101
8
0
236,909
4
W
Horus
6,050
504
51
4
0
224,392
4
L
Hel
6,782
565
29
2
0
230,626
4
L
Zeus
5,429
452
41
3
0
177,899
0
L
Fenrir
5,418
452
49
4
0
223,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role