Player Matchup

Athena
Athena
BAAUUEER
Athena
Level 138
God Stats
1W - 1L
1,755 SR
Queue Stats
59W - 53L
1,512 Elo+
Party 2
Chronos
Chronos
BigMapalaka
Chronos
Level 145
God Stats
0W - 1L
1,864 SR
Queue Stats
22W - 13L
1,681 Elo+
Party 2
Hera
Hera
PrincessTalim
Hera
Level 115
God Stats
4W - 3L
1,678 SR
Queue Stats
61W - 54L
1,508 Elo+
Party 2
Artemis
Artemis
Tim1024
Artemis
Level 19
God Stats
2W - 6L
1,439 SR
Queue Stats
5W - 8L
1,422 Elo+
Party 2
Bakasura
Bakasura
valle235
Bakasura
Level 108
God Stats
2W - 3L
1,622 SR
Queue Stats
32W - 26L
1,529 Elo+
Party 2
Team Averages
Level 105
1,672 SR
1,530 Elo+

VS

Team Averages
Level 79
1,592 SR
1,423 Elo+
Ah Puch
Ah Puch
DunkeDyretHugo
Ah Puch
Level 105
God Stats
4W - 4L
1,552 SR
Queue Stats
25W - 27L
1,623 Elo+
Party 1
King Arthur
King Arthur
Khris
King Arthur
Level 108
God Stats
3W - 1L
1,616 SR
Queue Stats
43W - 26L
1,560 Elo+
Party 1
Cthulhu
Cthulhu
MrFrrum
Cthulhu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 12L
1,215 Elo+
Party 1
Discordia
Discordia
Rammeren
Discordia
Level 86
God Stats
1W - 2L
1,560 SR
Queue Stats
36W - 28L
1,215 Elo+
Party 1
Camazotz
Camazotz
TToad
Camazotz
Level 67
God Stats
1W - 0L
1,733 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
BAAUUEER
Athena
14
2 / 8 / 2
9,013
693
4,444
15,109
15,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos
BigMapalaka
Chronos
16
2 / 1 / 5
9,225
710
15,961
13,364
4,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 6 / 3
8,323
640
9,926
9,673
3,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Tim1024
Artemis
15
1 / 5 / 0
8,170
628
4,443
8,529
3,037
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bakasura
valle235
Bakasura
13
1 / 6 / 1
7,416
570
4,988
11,882
4,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 15
10,100
777
14,825
7,910
3,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
Khris
King Arthur
17
6 / 1 / 16
11,014
847
8,355
18,997
13,645
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
MrFrrum
Cthulhu
15
5 / 3 / 11
9,852
758
8,896
12,515
12,372
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
Rammeren
Discordia
16
6 / 1 / 13
10,177
783
16,062
7,822
3,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Camazotz
TToad
Camazotz
17
5 / 0 / 8
10,101
777
5,124
7,333
3,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
89
7
Kills
26
26
Deaths
7
11
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Athena
BAAUUEER
Athena
2
8
2
0.38
L
Chronos
BigMapalaka
Chronos
2
1
5
4.5
W
4
2
15
5.75
W
King Arthur
Khris
King Arthur
6
1
16
14
W
Cthulhu
MrFrrum
Cthulhu
5
3
11
3.5
L
1
6
3
0.42
W
Discordia
Rammeren
Discordia
6
1
13
12.5
W
Camazotz
TToad
Camazotz
5
0
8
9
L
Artemis
Tim1024
Artemis
1
5
0
0.2
L
Bakasura
valle235
Bakasura
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,762
Damage
53,262
58,557
Taken
54,577
31,069
Mitigated
35,968
5,123
Healing
16,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
BAAUUEER
Athena
4,444
1,085
0
1,026
15,109
15,542
81
8,011
6,329
15,846
0
L
Chronos
BigMapalaka
Chronos
15,961
3,513
0
1,981
13,364
4,808
140
8,909
3,651
43,273
0
W
14,825
495
0
2,607
7,910
3,027
1,204
4,257
3,075
39,834
0
W
King Arthur
Khris
King Arthur
8,355
1,192
0
5,821
18,997
13,645
464
9,823
8,603
0
32,712
W
Cthulhu
MrFrrum
Cthulhu
8,896
257
703
1,296
12,515
12,372
90
7,856
4,325
24,587
0
L
9,926
2,307
0
468
9,673
3,211
1
7,305
1,898
31,561
0
W
Discordia
Rammeren
Discordia
16,062
239
0
564
7,822
3,041
735
4,000
3,428
35,551
0
W
Camazotz
TToad
Camazotz
5,124
563
0
5,595
7,333
3,883
1,393
4,087
3,089
0
26,844
L
Artemis
Tim1024
Artemis
4,443
1,680
0
740
8,529
3,037
0
5,041
3,161
0
23,774
L
Bakasura
valle235
Bakasura
4,988
2,619
0
908
11,882
4,471
0
8,404
3,057
0
9,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,147
Gold Earned
51,244
260
Minions Killed
278
6
Camps Cleared
7
1,126,191
Distance Traveled
1,255,956
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,013
693
17
1
0
225,829
0
L
Chronos
9,225
710
90
7
2
263,078
6
W
Ah Puch
10,100
777
67
5
4
243,602
2
W
King Arthur
11,014
847
47
4
2
257,189
0
W
Cthulhu
9,852
758
51
4
0
221,339
0
L
Hera
8,323
640
74
6
0
221,732
6
W
Discordia
10,177
783
55
4
0
261,619
3
W
Camazotz
10,101
777
58
4
1
272,207
0
L
Artemis
8,170
628
53
4
0
180,497
0
L
Bakasura
7,416
570
26
2
4
235,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role