Player Matchup

Sol
Sol
Grandmaster
 
Sol
Grandmaster
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Osiris
Osiris
Grandmaster
DeciNerd
Osiris
Grandmaster
Level 157
God Stats
25W - 9L
1,882 SR
Queue Stats
138W - 73L
3,257 MMR
Party 1
Merlin
Merlin
Diamond II
JeerryAB
Merlin
Diamond II
Level 159
God Stats
6W - 4L
1,843 SR
Queue Stats
206W - 176L
2,338 MMR
Solo
Guan Yu
Guan Yu
Diamond III
RobocopV90
Guan Yu
Diamond III
Level 145
God Stats
6W - 2L
1,597 SR
Queue Stats
163W - 136L
2,268 MMR
Solo
Horus
Horus
Masters
Wayne Aten
Horus
Masters
Level 160
God Stats
8W - 7L
1,733 SR
Queue Stats
392W - 347L
2,269 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 149
1,711 SR
2,326 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 154
1,682 SR
2,309 MMR
Ymir
Ymir
Masters
 
Ymir
Masters
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Masters
 
Athena
Masters
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Diamond III
Ananimity_
Loki
Diamond III
Level 143
God Stats
80W - 52L
1,646 SR
Queue Stats
510W - 503L
2,262 MMR
Solo
Hel
Hel
Grandmaster
Rhatiso
Hel
Grandmaster
Level 160
God Stats
43W - 22L
1,948 SR
Queue Stats
255W - 148L
3,240 MMR
Party 2
Rama
Rama
Grandmaster
Rhatιfy
Rama
Grandmaster
Level 160
God Stats
1W - 1L
1,818 SR
Queue Stats
192W - 96L
3,046 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
5 / 2 / 7
8,763
626
10,853
9,462
3,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
DeciNerd
Osiris
14
11 / 0 / 4
8,916
637
13,285
9,440
6,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
JeerryAB
Merlin
13
3 / 0 / 6
8,020
573
9,378
4,844
1,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
RobocopV90
Guan Yu
12
1 / 4 / 1
6,775
484
3,970
9,846
6,707
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

Horus
11
0 / 1 / 10
7,493
535
4,087
8,932
5,057
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
KaliGilgameshOdinMorgan Le FayChang'e

VS

Bans
TiamatCerberusAnhurCabrakanArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
2 / 1 / 1
7,892
564
6,435
7,768
5,753
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Athena
 
Athena
10
0 / 6 / 2
6,562
469
4,180
14,865
7,456
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
1 / 5 / 0
7,049
504
2,078
9,787
2,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
12
1 / 4 / 1
6,875
491
6,023
10,968
4,744
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
12
3 / 4 / 1
7,325
523
7,802
10,077
2,891
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
20
Kills
7
7
Deaths
20
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
2
7
4.25
L
Ymir
 
Ymir
2
1
1
2.5
L
Athena
 
Athena
0
6
2
0.17
L
1
5
0
0.2
W
Osiris
DeciNerd
Osiris
11
0
4
13
W
Merlin
JeerryAB
Merlin
3
0
6
6
L
Hel
1
4
1
0.38
L
Rama
3
4
1
0.88
W
Guan Yu
RobocopV90
Guan Yu
1
4
1
0.38
W
Horus
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,573
Damage
26,518
42,524
Taken
53,465
22,632
Mitigated
23,433
16,105
Healing
14,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,853
5,452
0
5,210
9,462
3,143
1,008
965
8,497
58,211
8,530
L
Ymir
 
Ymir
6,435
1,393
0
1,938
7,768
5,753
0
1,965
5,474
48,774
0
L
Athena
 
Athena
4,180
1,027
0
720
14,865
7,456
0
5,418
9,447
16,143
0
L
2,078
533
0
2,970
9,787
2,589
0
1,765
7,988
0
41,612
W
Osiris
DeciNerd
Osiris
13,285
6,548
0
2,490
9,440
6,107
0
3,297
6,065
0
63,122
W
Merlin
JeerryAB
Merlin
9,378
754
0
824
4,844
1,618
0
3,148
1,696
58,568
0
L
Hel
6,023
48
1,639
4,004
10,968
4,744
380
4,428
6,495
47,043
0
L
Rama
7,802
5,940
0
2,846
10,077
2,891
0
5,224
4,853
0
51,436
W
Guan Yu
RobocopV90
Guan Yu
3,970
943
382
4,067
9,846
6,707
0
4,828
5,018
0
30,078
W
Horus
4,087
1,637
601
2,531
8,932
5,057
0
4,239
4,610
0
9,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,967
Gold Earned
35,703
387
Minions Killed
405
0
Camps Cleared
0
1,456,090
Distance Traveled
1,333,526
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,763
626
110
8
0
279,539
1
L
Ymir
7,892
564
104
7
0
263,769
3
L
Athena
6,562
469
17
1
0
284,919
8
L
Loki
7,049
504
82
6
0
259,349
3
W
Osiris
8,916
637
90
6
0
338,267
3
W
Merlin
8,020
573
102
7
0
267,694
5
L
Hel
6,875
491
104
7
0
279,553
1
L
Rama
7,325
523
98
7
0
245,936
2
W
Guan Yu
6,775
484
68
5
0
283,639
4
W
Horus
7,493
535
17
1
0
286,951
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role