Player Matchup

Geb
Geb
 
Geb
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
DirtyJohnStamos7
Artio
Level 146
God Stats
1W - 2L
1,285 SR
Queue Stats
510W - 492L
1,526 Elo+
Party 1
Erlang Shen
Erlang Shen
Jumbotron420
Erlang Shen
Level 148
God Stats
4W - 1L
1,501 SR
Queue Stats
71W - 58L
1,504 Elo+
Solo
Hou Yi
Hou Yi
NaiNaeChi
Hou Yi
Level 66
God Stats
8W - 5L
1,563 SR
Queue Stats
314W - 295L
1,521 Elo+
Solo
Hel
Hel
Xero14
Hel
Level 112
God Stats
3W - 3L
1,500 SR
Queue Stats
265W - 264L
1,503 Elo+
Solo
Team Averages
Level 119
1,470 SR
1,511 Elo+

VS

Team Averages
Level 116
1,496 SR
1,464 Elo+
Hercules
Hercules
 
Hercules
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
NOVOJ
Cthulhu
Level 156
God Stats
7W - 3L
1,438 SR
Queue Stats
128W - 130L
1,451 Elo+
Solo
Sol
Sol
VoguishBee43317
Sol
Level 105
God Stats
1W - 2L
1,503 SR
Queue Stats
138W - 139L
1,488 Elo+
Solo
Artemis
Artemis
darkrising171
Artemis
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 29L
1,397 Elo+
Party 2
Hera
Hera
pv-soldier89
Hera
Level 127
God Stats
5W - 5L
1,540 SR
Queue Stats
213W - 219L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
0 / 1 / 12
8,890
808
4,917
15,431
15,625
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 3 / 10
9,120
829
8,108
21,066
17,363
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Erlang Shen
Jumbotron420
Erlang Shen
15
5 / 3 / 7
9,124
829
6,554
17,057
17,311
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hou Yi
NaiNaeChi
Hou Yi
15
10 / 4 / 4
9,593
872
13,277
9,155
5,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hel
Xero14
Hel
15
1 / 1 / 8
8,181
744
9,956
14,101
8,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
0 / 4 / 8
7,206
655
6,660
12,909
15,104
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
NOVOJ
Cthulhu
15
3 / 4 / 6
8,238
749
18,207
9,055
7,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
3 / 1 / 6
8,221
747
11,232
8,129
3,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
14
3 / 5 / 2
7,571
688
10,119
8,120
3,187
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
3 / 4 / 5
8,000
727
9,529
7,709
2,996
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
39
18
Kills
12
12
Deaths
18
41
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
1
12
6
L
Hercules
 
Hercules
0
4
8
1
W
2
3
10
2.33
W
Erlang Shen
Jumbotron420
Erlang Shen
5
3
7
2.83
L
Cthulhu
NOVOJ
Cthulhu
3
4
6
1.5
W
Hou Yi
NaiNaeChi
Hou Yi
10
4
4
3
L
3
1
6
6
W
Hel
Xero14
Hel
1
1
8
5
L
Artemis
3
5
2
0.8
L
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,812
Damage
55,747
76,810
Taken
45,922
63,772
Mitigated
32,030
40,880
Healing
13,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
4,917
411
1,325
2,306
15,431
15,625
196
7,882
7,549
15,900
0
L
Hercules
 
Hercules
6,660
1,770
1,330
2,616
12,909
15,104
0
6,478
6,431
0
12,207
W
8,108
793
3,350
5,141
21,066
17,363
23
8,492
12,574
15,641
0
W
Erlang Shen
Jumbotron420
Erlang Shen
6,554
2,017
1,619
3,642
17,057
17,311
175
8,918
8,139
0
14,213
L
Cthulhu
NOVOJ
Cthulhu
18,207
1,081
1,324
219
9,055
7,701
0
4,453
4,602
31,257
0
W
Hou Yi
NaiNaeChi
Hou Yi
13,277
5,549
590
534
9,155
5,127
891
5,397
3,758
0
23,272
L
11,232
1,779
729
3,307
8,129
3,042
0
3,589
4,540
22,898
0
W
Hel
Xero14
Hel
9,956
561
14,070
8,303
14,101
8,346
56
8,279
5,822
24,252
0
L
Artemis
10,119
5,906
727
638
8,120
3,187
0
4,539
3,581
0
14,065
L
9,529
3,346
1,339
1,275
7,709
2,996
0
3,922
3,787
16,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,908
Gold Earned
39,236
100
Minions Killed
96
0
Camps Cleared
0
1,062,636
Distance Traveled
971,537
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,890
808
24
2
0
230,450
0
L
Hercules
7,206
655
14
1
0
184,678
0
W
Artio
9,120
829
9
1
0
228,386
1
W
Erlang Shen
9,124
829
11
1
0
215,006
1
L
Cthulhu
8,238
749
38
3
0
208,013
4
W
Hou Yi
9,593
872
27
2
0
163,734
0
L
Sol
8,221
747
24
2
0
213,634
3
W
Hel
8,181
744
29
3
0
225,060
0
L
Artemis
7,571
688
8
1
0
181,238
0
L
Hera
8,000
727
12
1
0
183,974
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role