Player Matchup

Mercury
Mercury
 
Mercury
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Oracoo1
Nemesis
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 73L
1,472 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
headrusher00
Ah Muzen Cab
Level 120
God Stats
7W - 3L
1,833 SR
Queue Stats
290W - 315L
1,425 Elo+
Solo
Tyr
Tyr
lewie179
Tyr
Level 89
God Stats
1W - 1L
1,504 SR
Queue Stats
2W - 2L
1,764 Elo+
Solo
Team Averages
Level 104
1,567 SR
1,532 Elo+

VS

Team Averages
Level 82
1,599 SR
1,494 Elo+
Tiamat
Tiamat
Chavakhi
Tiamat
Level 61
God Stats
5W - 2L
1,751 SR
Queue Stats
552W - 509L
1,529 Elo+
Party 1
Hun Batz
Hun Batz
Garouk-SG14
Hun Batz
Level 102
God Stats
10W - 8L
1,555 SR
Queue Stats
631W - 651L
1,458 Elo+
Solo
Khepri
Khepri
Jackixx
Khepri
Level 78
God Stats
3W - 1L
1,604 SR
Queue Stats
52W - 49L
1,481 Elo+
Party 1
Mulan
Mulan
NoctisAventura
Mulan
Level 143
God Stats
3W - 5L
1,429 SR
Queue Stats
522W - 477L
1,521 Elo+
Party 1
Hachiman
Hachiman
Zaryusu
Hachiman
Level 27
God Stats
5W - 8L
1,655 SR
Queue Stats
381W - 341L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
0 / 7 / 11
9,008
643
4,348
14,087
14,704
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

He Bo
 
He Bo
15
1 / 8 / 5
8,859
633
9,686
13,850
4,698
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
Oracoo1
Nemesis
18
5 / 6 / 3
10,072
719
10,785
16,838
10,211
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
headrusher00
Ah Muzen Cab
19
6 / 4 / 5
10,421
744
21,986
10,244
5,111
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
4 / 6 / 7
10,298
736
11,519
22,193
19,077
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Chavakhi
Tiamat
15
2 / 4 / 17
9,958
711
11,255
11,545
7,606
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
Garouk-SG14
Hun Batz
18
4 / 6 / 17
11,066
790
13,259
12,358
6,310
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Khepri
Jackixx
Khepri
18
1 / 1 / 26
10,517
751
10,438
16,894
14,686
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
11 / 3 / 15
11,868
848
18,977
24,888
42,049
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Zaryusu
Hachiman
20
13 / 4 / 14
12,927
923
16,044
11,202
5,432
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
120
16
Kills
31
31
Deaths
18
31
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
7
11
0.79
L
He Bo
 
He Bo
1
8
5
0.44
W
Tiamat
Chavakhi
Tiamat
2
4
17
2.63
W
Hun Batz
Garouk-SG14
Hun Batz
4
6
17
2.08
W
Khepri
Jackixx
Khepri
1
1
26
14
W
11
3
15
6.17
L
Nemesis
Oracoo1
Nemesis
5
6
3
1.08
W
Hachiman
Zaryusu
Hachiman
13
4
14
5
L
Ah Muzen Cab
headrusher00
Ah Muzen Cab
6
4
5
2.13
L
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,324
Damage
69,973
77,212
Taken
76,887
53,801
Mitigated
76,083
23,151
Healing
31,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,348
353
906
2,528
14,087
14,704
0
3,946
9,886
0
7,015
L
He Bo
 
He Bo
9,686
148
2,838
2,078
13,850
4,698
0
5,364
8,153
21,347
0
W
Tiamat
Chavakhi
Tiamat
11,255
2,283
2,439
3,172
11,545
7,606
0
1,096
10,449
22,158
0
W
Hun Batz
Garouk-SG14
Hun Batz
13,259
2,487
1,558
1,462
12,358
6,310
2,151
1,094
11,264
113
38,424
W
Khepri
Jackixx
Khepri
10,438
231
525
6,970
16,894
14,686
344
2,829
14,065
15,822
0
W
18,977
3,370
1,154
9,851
24,888
42,049
337
3,259
21,629
0
29,964
L
Nemesis
Oracoo1
Nemesis
10,785
3,188
1,542
3,969
16,838
10,211
0
5,255
11,079
0
13,642
W
Hachiman
Zaryusu
Hachiman
16,044
12,701
3,299
1,437
11,202
5,432
1,865
1,408
9,794
0
33,573
L
Ah Muzen Cab
headrusher00
Ah Muzen Cab
21,986
5,724
1,884
2,084
10,244
5,111
291
2,969
6,975
0
47,100
L
11,519
731
0
5,322
22,193
19,077
0
4,254
17,458
0
24,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,658
Gold Earned
56,336
123
Minions Killed
160
0
Camps Cleared
0
1,240,339
Distance Traveled
1,270,630
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,008
643
9
1
0
283,893
1
L
He Bo
8,859
633
21
2
0
215,140
1
W
Tiamat
9,958
711
19
1
0
226,099
0
W
Hun Batz
11,066
790
46
3
0
262,658
0
W
Khepri
10,517
751
10
1
0
278,244
0
W
Mulan
11,868
848
34
2
0
262,573
0
L
Nemesis
10,072
719
13
1
0
273,023
1
W
Hachiman
12,927
923
51
4
0
241,056
0
L
Ah Muzen Cab
10,421
744
53
4
0
214,461
0
L
Tyr
10,298
736
27
2
0
253,822
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role