Player Matchup

Morgan Le Fay
Morgan Le Fay
ItsXuma
Morgan Le Fay
Level 57
God Stats
7W - 4L
1,447 SR
Queue Stats
48W - 77L
1,357 Elo+
Party 1
Neith
Neith
NERVEDEEP
Neith
Level 93
God Stats
0W - 4L
1,146 SR
Queue Stats
21W - 43L
1,403 Elo+
Party 1
Cthulhu
Cthulhu
bloodyskull32
Cthulhu
Level 62
God Stats
0W - 1L
1,563 SR
Queue Stats
9W - 20L
1,308 Elo+
Party 1
Team Averages
Level 71
1,385 SR
1,356 Elo+

VS

Team Averages
Level 93
1,387 SR
1,382 Elo+
Gilgamesh
Gilgamesh
DjSaulTNuts
Gilgamesh
Level 85
God Stats
9W - 11L
1,379 SR
Queue Stats
306W - 428L
1,370 Elo+
Solo
Hera
Hera
LunaOfNekosi
Hera
Level 86
God Stats
1W - 0L
1,283 SR
Queue Stats
2W - 2L
1,303 Elo+
Party 2
Fenrir
Fenrir
TerranSynn
Fenrir
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ItsXuma
Morgan Le Fay
15
6 / 6 / 4
11,650
777
9,936
11,509
3,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Neith
NERVEDEEP
Neith
15
3 / 5 / 6
10,536
702
7,040
9,346
2,768
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
14
2 / 4 / 6
9,744
650
9,499
15,263
12,488
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DjSaulTNuts
Gilgamesh
13
3 / 4 / 7
9,665
644
8,181
15,018
6,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 2 / 8
11,037
736
10,651
7,467
2,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
TerranSynn
Fenrir
15
7 / 5 / 6
11,204
747
11,214
13,397
6,376
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
36
11
Kills
15
15
Deaths
11
16
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
DjSaulTNuts
Gilgamesh
3
4
7
1.63
L
Morgan Le Fay
ItsXuma
Morgan Le Fay
6
6
4
1.33
W
5
2
8
4.5
L
Neith
NERVEDEEP
Neith
3
5
6
1.2
W
Fenrir
TerranSynn
Fenrir
7
5
6
2
L
Cthulhu
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,475
Damage
30,046
36,118
Taken
35,882
18,763
Mitigated
15,233
5,210
Healing
4,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
DjSaulTNuts
Gilgamesh
8,181
1,873
0
1,035
15,018
6,195
758
8,085
6,629
0
24,495
L
Morgan Le Fay
ItsXuma
Morgan Le Fay
9,936
114
0
646
11,509
3,507
118
1,865
9,644
37,571
0
W
10,651
2,758
0
2,540
7,467
2,662
1,895
4,553
2,758
59,903
0
L
Neith
NERVEDEEP
Neith
7,040
2,169
0
1,500
9,346
2,768
1,520
2,258
7,088
0
38,742
W
Fenrir
TerranSynn
Fenrir
11,214
3,261
0
868
13,397
6,376
371
6,067
7,060
0
29,118
L
Cthulhu
9,499
518
143
2,921
15,263
12,488
323
6,528
8,735
35,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,930
Gold Earned
31,906
175
Minions Killed
160
0
Camps Cleared
0
824,760
Distance Traveled
834,063
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,665
644
24
2
0
290,612
2
L
Morgan Le Fay
11,650
777
63
4
0
279,069
7
W
Hera
11,037
736
113
8
0
270,873
2
L
Neith
10,536
702
57
4
0
256,309
0
W
Fenrir
11,204
747
23
2
0
272,578
4
L
Cthulhu
9,744
650
55
4
0
289,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role