Player Matchup

Zhong Kui
Zhong Kui
Archon_Pharaoh
Zhong Kui
Level 124
God Stats
2W - 1L
1,639 SR
Queue Stats
110W - 104L
1,428 Elo+
Party 3
Bacchus
Bacchus
Le-mot-dis
Bacchus
Level 6
God Stats
4W - 4L
1,500 SR
Queue Stats
122W - 135L
1,548 Elo+
Party 2
Danzaburou
Danzaburou
Magma_Archon
Danzaburou
Level 81
God Stats
1W - 4L
1,295 SR
Queue Stats
79W - 95L
1,467 Elo+
Party 3
Thanatos
Thanatos
NeoAntics
Thanatos
Level 79
God Stats
63W - 66L
1,373 SR
Queue Stats
214W - 218L
1,363 Elo+
Party 2
Nox
Nox
Zepodanslebendo
Nox
Level 111
God Stats
36W - 35L
1,557 SR
Queue Stats
647W - 671L
1,433 Elo+
Party 2
Team Averages
Level 80
1,473 SR
1,448 Elo+

VS

Team Averages
Level 68
1,494 SR
1,431 Elo+
Ymir
Ymir
Tonileah95
Ymir
Level 23
God Stats
126W - 110L
1,509 SR
Queue Stats
267W - 362L
1,340 Elo+
Party 1
Merlin
Merlin
Tr867ip
Merlin
Level 27
God Stats
23W - 20L
1,422 SR
Queue Stats
105W - 114L
1,368 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
ZzCroniCzZ
Morgan Le Fay
Level 54
God Stats
79W - 95L
1,451 SR
Queue Stats
521W - 611L
1,419 Elo+
Party 1
Artio
Artio
nikolaija
Artio
Level 148
God Stats
3W - 1L
1,687 SR
Queue Stats
485W - 433L
1,588 Elo+
Party 4
Kukulkan
Kukulkan
pigeonsneedlove
Kukulkan
Level 88
God Stats
5W - 8L
1,402 SR
Queue Stats
381W - 346L
1,442 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Archon_Pharaoh
Zhong Kui
19
5 / 2 / 8
13,204
550
22,965
21,704
19,144
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Le-mot-dis
Bacchus
15
4 / 0 / 9
11,113
463
9,500
19,382
20,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
Magma_Archon
Danzaburou
18
9 / 3 / 11
12,225
509
13,946
19,526
7,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
NeoAntics
Thanatos
18
6 / 4 / 8
12,090
504
11,982
20,208
7,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
6 / 3 / 4
12,168
507
11,641
11,305
4,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 6
8,336
347
5,276
17,552
15,600
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
Tr867ip
Merlin
13
1 / 8 / 2
8,470
353
11,071
13,293
3,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
ZzCroniCzZ
Morgan Le Fay
17
5 / 8 / 1
11,401
475
13,609
17,968
7,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Artio
nikolaija
Artio
17
2 / 3 / 4
10,567
440
14,129
22,511
21,917
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kukulkan
16
4 / 5 / 3
10,745
448
14,018
18,018
6,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
28
30
Kills
12
12
Deaths
30
40
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Archon_Pharaoh
Zhong Kui
5
2
8
4.5
W
Bacchus
Le-mot-dis
Bacchus
4
0
9
8.5
W
Danzaburou
Magma_Archon
Danzaburou
9
3
11
4.83
W
Thanatos
NeoAntics
Thanatos
6
4
8
2.5
L
0
6
6
0.5
L
Merlin
Tr867ip
Merlin
1
8
2
0.25
W
6
3
4
2.67
L
Morgan Le Fay
ZzCroniCzZ
Morgan Le Fay
5
8
1
0.69
L
Artio
nikolaija
Artio
2
3
4
1.33
L
Kukulkan
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,034
Damage
58,103
92,125
Taken
89,342
58,556
Mitigated
55,157
47,651
Healing
21,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Archon_Pharaoh
Zhong Kui
22,965
3,667
415
10,505
21,704
19,144
3,518
16,937
4,767
96,673
0
W
Bacchus
Le-mot-dis
Bacchus
9,500
1,221
1,477
8,213
19,382
20,231
392
10,125
9,257
26,148
0
W
Danzaburou
Magma_Archon
Danzaburou
13,946
6,049
1,319
8,407
19,526
7,413
928
12,618
6,908
0
81,494
W
Thanatos
NeoAntics
Thanatos
11,982
2,707
0
15,014
20,208
7,728
1,342
10,095
10,113
0
68,542
L
5,276
468
0
386
17,552
15,600
52
8,006
9,444
23,464
0
L
Merlin
Tr867ip
Merlin
11,071
465
594
2,353
13,293
3,678
0
5,420
7,828
42,496
0
W
11,641
716
0
2,301
11,305
4,040
2,877
8,328
2,977
71,516
0
L
Morgan Le Fay
ZzCroniCzZ
Morgan Le Fay
13,609
114
52
2,947
17,968
7,550
0
9,459
8,147
65,226
0
L
Artio
nikolaija
Artio
14,129
1,920
602
10,223
22,511
21,917
0
12,583
9,764
64,413
0
L
Kukulkan
14,018
619
212
4,321
18,018
6,412
0
7,923
10,053
65,211
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,800
Gold Earned
49,519
591
Minions Killed
424
0
Camps Cleared
0
2,186,162
Distance Traveled
2,048,728
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
13,204
550
185
8
0
392,141
2
W
Bacchus
11,113
463
30
1
0
468,917
1
W
Danzaburou
12,225
509
124
5
0
402,284
0
W
Thanatos
12,090
504
105
4
0
475,804
1
L
Ymir
8,336
347
28
1
0
442,211
5
L
Merlin
8,470
353
51
2
0
385,181
1
W
Nox
12,168
507
147
6
0
447,016
5
L
Morgan Le Fay
11,401
475
114
5
0
375,177
1
L
Artio
10,567
440
120
5
0
428,252
3
L
Kukulkan
10,745
448
111
5
0
417,907
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role