Player Matchup

Fenrir
Fenrir
AVD77
Fenrir
Level 11
God Stats
2W - 3L
1,585 SR
Queue Stats
29W - 38L
1,308 Elo+
Solo
Vamana
Vamana
ActixnJacksxn
Vamana
Level 17
God Stats
3W - 8L
1,434 SR
Queue Stats
75W - 111L
1,373 Elo+
Solo
Olorun
Olorun
Jelieee
Olorun
Level 5
God Stats
1W - 1L
1,666 SR
Queue Stats
28W - 49L
1,468 Elo+
Party 1
Izanami
Izanami
cyberXMTFX69
Izanami
Level 9
God Stats
15W - 14L
1,987 SR
Queue Stats
77W - 100L
1,387 Elo+
Solo
Scylla
Scylla
vQ Kumaicita
Scylla
Level 28
God Stats
85W - 98L
1,494 SR
Queue Stats
128W - 155L
1,448 Elo+
Party 1
Team Averages
Level 14
1,633 SR
1,397 Elo+

VS

Team Averages
Level 18
1,586 SR
1,461 Elo+
Ares
Ares
ChatterBeast90
Ares
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 12L
1,178 Elo+
Solo
Cernunnos
Cernunnos
Cleuveslol
Cernunnos
Level 12
God Stats
19W - 15L
1,500 SR
Queue Stats
131W - 130L
1,744 Elo+
Solo
He Bo
He Bo
Kidz Bop Vol 69
He Bo
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 61L
1,238 Elo+
Solo
Baron Samedi
Baron Samedi
SoloFallenAngel
Baron Samedi
Level 24
God Stats
19W - 9L
1,784 SR
Queue Stats
49W - 37L
1,597 Elo+
Party 2
Tiamat
Tiamat
spacekamiii
Tiamat
Level 27
God Stats
9W - 4L
1,647 SR
Queue Stats
109W - 105L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AVD77
Fenrir
20
20 / 11 / 5
15,980
1,332
28,398
27,871
13,549
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
2 / 8 / 17
12,245
1,020
10,769
26,006
12,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
Jelieee
Olorun
20
3 / 13 / 17
12,455
1,038
14,544
22,979
6,657
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
cyberXMTFX69
Izanami
19
2 / 8 / 12
11,483
957
11,498
15,913
4,332
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
20
5 / 5 / 19
14,045
1,170
18,485
20,171
5,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

0

VS

Team 2 Tickets

89

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 10 / 21
13,256
1,105
7,914
23,272
28,152
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
Cleuveslol
Cernunnos
20
14 / 8 / 20
15,897
1,325
38,164
22,402
9,131
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
4 / 11 / 18
12,599
1,050
15,541
16,859
5,104
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
SoloFallenAngel
Baron Samedi
20
11 / 2 / 17
14,892
1,241
25,063
14,825
6,294
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tiamat
20
14 / 1 / 17
15,431
1,286
21,406
15,371
12,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
138
32
Kills
45
45
Deaths
32
70
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AVD77
Fenrir
20
11
5
2.05
L
2
8
17
1.31
W
2
10
21
1.25
W
Cernunnos
Cleuveslol
Cernunnos
14
8
20
3
L
Olorun
Jelieee
Olorun
3
13
17
0.88
W
4
11
18
1.18
W
Baron Samedi
SoloFallenAngel
Baron Samedi
11
2
17
9.75
L
Izanami
cyberXMTFX69
Izanami
2
8
12
1
W
Tiamat
14
1
17
22.5
L
Scylla
5
5
19
2.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,694
Damage
108,088
112,940
Taken
92,729
42,707
Mitigated
60,719
8,166
Healing
16,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AVD77
Fenrir
28,398
4,965
0
1,157
27,871
13,549
0
15,980
11,891
0
37,654
L
10,769
3,732
50
3,542
26,006
12,668
0
19,553
6,453
208
26,064
W
7,914
1,349
0
0
23,272
28,152
0
6,038
16,088
35,180
0
W
Cernunnos
Cleuveslol
Cernunnos
38,164
27,736
0
3,025
22,402
9,131
0
10,441
11,961
0
67,269
L
Olorun
Jelieee
Olorun
14,544
10,682
664
2,753
22,979
6,657
0
12,623
10,356
39,344
0
W
15,541
2,565
0
0
16,859
5,104
0
3,327
13,532
23,607
0
W
Baron Samedi
SoloFallenAngel
Baron Samedi
25,063
3,126
4,680
3,863
14,825
6,294
0
7,330
7,495
44,149
0
L
Izanami
cyberXMTFX69
Izanami
11,498
7,744
0
0
15,913
4,332
0
10,896
5,017
0
27,209
W
Tiamat
21,406
3,240
0
4,931
15,371
12,038
0
6,101
9,270
43,536
0
L
Scylla
18,485
1,653
0
0
20,171
5,501
0
10,872
9,299
54,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,208
Gold Earned
72,075
227
Minions Killed
221
3
Camps Cleared
9
1,062,518
Distance Traveled
1,116,852
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
15,980
1,332
26
2
1
266,484
0
L
Vamana
12,245
1,020
29
2
1
227,939
0
W
Ares
13,256
1,105
35
3
7
200,814
0
W
Cernunnos
15,897
1,325
65
5
0
212,558
1
L
Olorun
12,455
1,038
35
3
1
192,053
3
W
He Bo
12,599
1,050
17
1
0
220,039
0
W
Baron Samedi
14,892
1,241
45
4
0
232,957
0
L
Izanami
11,483
957
42
4
0
146,240
0
W
Tiamat
15,431
1,286
59
5
2
250,484
0
L
Scylla
14,045
1,170
95
8
0
229,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role