Player Matchup

King Arthur
King Arthur
NaYami1337
King Arthur
Level 29
God Stats
2W - 2L
1,549 SR
Queue Stats
74W - 100L
1,456 Elo+
Solo
Medusa
Medusa
Shakolatie
Medusa
Level 28
God Stats
17W - 23L
1,271 SR
Queue Stats
144W - 192L
1,403 Elo+
Solo
Arachne
Arachne
TrefiFi
Arachne
Level 28
God Stats
48W - 21L
1,748 SR
Queue Stats
127W - 106L
1,481 Elo+
Solo
Ares
Ares
YARiiK
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,424 Elo+
Solo
Ra
Ra
llagu66
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,204 Elo+
Solo
Team Averages
Level 19
1,514 SR
1,394 Elo+

VS

Team Averages
Level 11
1,479 SR
1,378 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
KLOPIK85
Artemis
Level 8
God Stats
6W - 9L
1,421 SR
Queue Stats
26W - 44L
1,169 Elo+
Solo
Bacchus
Bacchus
W0nde4
Bacchus
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 20L
1,341 Elo+
Party 1
Scylla
Scylla
ahmedzt2
Scylla
Level 20
God Stats
4W - 4L
1,498 SR
Queue Stats
51W - 45L
1,438 Elo+
Solo
Ra
Ra
waywing
Ra
Level 11
God Stats
8W - 11L
1,475 SR
Queue Stats
16W - 19L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
NaYami1337
King Arthur
10
5 / 3 / 2
6,749
675
6,498
7,451
4,177
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Shakolatie
Medusa
9
4 / 3 / 4
6,021
602
6,176
5,288
1,608
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Arachne
TrefiFi
Arachne
10
5 / 3 / 4
6,587
659
5,058
7,291
2,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
YARiiK
Ares
9
1 / 3 / 6
5,276
528
2,604
6,131
3,812
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

11
9 / 0 / 2
6,778
678
8,170
3,724
1,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
7
1 / 5 / 3
4,835
484
2,648
10,223
4,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
KLOPIK85
Artemis
7
2 / 7 / 3
4,886
489
3,461
7,616
2,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
W0nde4
Bacchus
8
2 / 0 / 5
5,647
565
2,939
7,992
5,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
ahmedzt2
Scylla
9
5 / 5 / 1
6,022
602
3,771
5,760
1,543
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
2 / 7 / 2
5,026
503
3,475
8,576
4,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
26
24
Kills
12
12
Deaths
24
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
5
3
0.5
L
Artemis
KLOPIK85
Artemis
2
7
3
0.5
W
King Arthur
NaYami1337
King Arthur
5
3
2
2
W
Medusa
Shakolatie
Medusa
4
3
4
2
W
Arachne
TrefiFi
Arachne
5
3
4
2.33
L
Bacchus
W0nde4
Bacchus
2
0
5
4.5
W
Ares
YARiiK
Ares
1
3
6
1.33
L
Scylla
ahmedzt2
Scylla
5
5
1
1.1
W
9
0
2
10
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,506
Damage
16,294
29,885
Taken
40,167
13,550
Mitigated
17,377
6,716
Healing
8,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
2,648
679
0
2,060
10,223
4,001
62
3,033
7,190
15,493
0
L
Artemis
KLOPIK85
Artemis
3,461
2,141
0
526
7,616
2,027
555
1,258
6,358
0
13,048
W
King Arthur
NaYami1337
King Arthur
6,498
700
0
210
7,451
4,177
0
3,596
3,795
7,258
24,023
W
Medusa
Shakolatie
Medusa
6,176
1,940
0
1,005
5,288
1,608
2,155
1,971
3,297
0
32,600
W
Arachne
TrefiFi
Arachne
5,058
3,298
0
3,422
7,291
2,633
0
3,018
4,155
0
32,958
L
Bacchus
W0nde4
Bacchus
2,939
414
0
2,943
7,992
5,758
0
2,950
5,042
9,238
0
W
Ares
YARiiK
Ares
2,604
472
0
460
6,131
3,812
987
1,470
4,643
6,490
0
L
Scylla
ahmedzt2
Scylla
3,771
406
0
1,095
5,760
1,543
29
936
4,824
23,170
0
W
8,170
1,619
350
1,269
3,724
1,320
635
2,368
1,162
32,620
0
L
3,475
767
347
1,518
8,576
4,048
394
3,994
4,582
17,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,411
Gold Earned
26,416
235
Minions Killed
147
0
Camps Cleared
0
951,789
Distance Traveled
905,493
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
4,835
484
29
3
0
170,694
1
L
Artemis
4,886
489
22
2
0
174,605
0
W
King Arthur
6,749
675
66
7
0
198,343
1
W
Medusa
6,021
602
56
6
0
172,678
2
W
Arachne
6,587
659
61
6
0
232,996
2
L
Bacchus
5,647
565
16
2
0
209,103
1
W
Ares
5,276
528
6
1
0
181,305
0
L
Scylla
6,022
602
51
5
0
172,766
0
W
Ra
6,778
678
46
5
0
166,467
4
L
Ra
5,026
503
29
3
0
178,325
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role