Player Matchup

Aphrodite
Aphrodite
Bon2B
Aphrodite
Level 53
God Stats
2W - 0L
1,580 SR
Queue Stats
33W - 36L
1,394 Elo+
Party 2
Cthulhu
Cthulhu
MechantCorbac
Cthulhu
Level 28
God Stats
12W - 6L
1,829 SR
Queue Stats
64W - 71L
1,401 Elo+
Party 2
Tsukuyomi
Tsukuyomi
MedokinPL
Tsukuyomi
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 17L
1,313 Elo+
Solo
Team Averages
Level 37
1,636 SR
1,369 Elo+

VS

Team Averages
Level 24
1,510 SR
1,403 Elo+
Scylla
Scylla
KEKC771
Scylla
Level 7
God Stats
8W - 12L
1,476 SR
Queue Stats
39W - 30L
1,436 Elo+
Party 1
Hercules
Hercules
MartiParti9797
Hercules
Level 27
God Stats
1W - 3L
1,327 SR
Queue Stats
167W - 284L
1,342 Elo+
Solo
Anhur
Anhur
ammamm
Anhur
Level 38
God Stats
1W - 2L
1,728 SR
Queue Stats
65W - 54L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Bon2B
Aphrodite
15
2 / 3 / 9
11,594
682
9,323
15,613
6,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
16
6 / 4 / 4
11,838
696
15,374
21,416
22,001
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tsukuyomi
MedokinPL
Tsukuyomi
15
4 / 8 / 3
11,165
657
12,324
19,303
6,743
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
KEKC771
Scylla
14
4 / 3 / 6
10,638
626
11,491
11,489
4,119
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
14
1 / 6 / 11
10,251
603
10,494
19,741
9,884
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anhur
ammamm
Anhur
16
10 / 3 / 5
11,930
702
15,708
15,192
5,949
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
37
12
Kills
15
15
Deaths
12
16
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Bon2B
Aphrodite
2
3
9
2.17
L
Scylla
KEKC771
Scylla
4
3
6
2.33
L
Hercules
1
6
11
1.08
W
Cthulhu
6
4
4
2
W
Tsukuyomi
MedokinPL
Tsukuyomi
4
8
3
0.69
L
Anhur
ammamm
Anhur
10
3
5
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,021
Damage
37,693
56,332
Taken
46,422
35,236
Mitigated
19,952
21,468
Healing
10,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Bon2B
Aphrodite
9,323
1,841
8,684
9,394
15,613
6,492
638
2,705
12,908
31,557
0
L
Scylla
KEKC771
Scylla
11,491
1,028
0
985
11,489
4,119
740
5,536
5,953
35,668
0
L
Hercules
10,494
1,942
321
4,989
19,741
9,884
0
11,788
7,953
0
26,363
W
Cthulhu
15,374
1,263
527
1,975
21,416
22,001
410
4,667
16,749
47,655
0
W
Tsukuyomi
MedokinPL
Tsukuyomi
12,324
2,486
0
888
19,303
6,743
728
4,119
15,184
0
45,977
L
Anhur
ammamm
Anhur
15,708
7,351
0
4,471
15,192
5,949
1,799
7,373
7,819
0
43,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,597
Gold Earned
32,819
170
Minions Killed
154
0
Camps Cleared
0
947,907
Distance Traveled
825,180
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,594
682
46
3
0
314,846
0
L
Scylla
10,638
626
54
3
0
272,250
0
L
Hercules
10,251
603
47
3
0
277,939
2
W
Cthulhu
11,838
696
61
4
0
310,935
2
W
Tsukuyomi
11,165
657
63
4
0
322,126
1
L
Anhur
11,930
702
53
3
0
274,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role