Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Rex9182
Gilgamesh
Level 69
God Stats
1W - 3L
1,392 SR
Queue Stats
79W - 90L
1,351 Elo+
Party 1
Fenrir
Fenrir
UndeadRat10
Fenrir
Level 32
God Stats
1W - 1L
1,699 SR
Queue Stats
50W - 63L
1,367 Elo+
Party 1
Eset
Eset
ZombieFlesh12
Eset
Level 54
God Stats
17W - 14L
1,541 SR
Queue Stats
48W - 60L
1,375 Elo+
Party 1
Ymir
Ymir
v JohanJoku
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,310 Elo+
Party 1
Team Averages
Level 40
1,526 SR
1,381 Elo+

VS

Team Averages
Level 69
1,586 SR
1,494 Elo+
He Bo
He Bo
 
He Bo
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
G7PINHEIRO
Hades
Level 28
God Stats
29W - 32L
1,520 SR
Queue Stats
178W - 191L
1,448 Elo+
Party 2
Loki
Loki
Ganjhaboy22
Loki
Level 36
God Stats
1W - 5L
1,287 SR
Queue Stats
42W - 36L
1,334 Elo+
Solo
Gilgamesh
Gilgamesh
MBU Alpha
Gilgamesh
Level 29
God Stats
9W - 4L
1,747 SR
Queue Stats
12W - 6L
1,558 Elo+
Party 3
Sol
Sol
T44BUG
Sol
Level 137
God Stats
4W - 0L
1,875 SR
Queue Stats
24W - 12L
1,632 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
0 / 6 / 1
4,582
458
4,626
9,510
2,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
Rex9182
Gilgamesh
11
2 / 0 / 0
6,202
620
2,820
4,998
2,568
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
6
0 / 3 / 0
4,446
445
931
4,403
1,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
0 / 2 / 1
5,539
554
3,337
6,264
2,397
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

6
0 / 8 / 0
4,181
418
576
11,677
6,779
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
3 / 1 / 0
6,149
615
3,736
5,709
1,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hades
10
0 / 0 / 3
6,008
601
1,473
4,130
2,094
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 1 / 2
5,478
548
1,396
4,573
1,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
MBU Alpha
Gilgamesh
10
3 / 1 / 12
6,501
650
4,817
6,196
3,464
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sol
T44BUG
Sol
11
12 / 0 / 3
7,471
747
13,554
5,898
1,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
2
Kills
18
19
Deaths
3
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
6
1
0.08
W
He Bo
 
He Bo
3
1
0
3
W
Hades
0
0
3
1.5
W
0
1
2
1
W
Gilgamesh
MBU Alpha
Gilgamesh
3
1
12
9
L
Gilgamesh
Rex9182
Gilgamesh
2
0
0
2
W
Sol
T44BUG
Sol
12
0
3
13.5
L
Fenrir
0
3
0
0
L
0
2
1
0.25
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,290
Damage
24,976
36,852
Taken
26,506
15,732
Mitigated
10,124
5,167
Healing
8,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,626
1,887
0
1,108
9,510
2,804
0
5,924
3,586
0
20,386
W
He Bo
 
He Bo
3,736
496
42
1,802
5,709
1,559
0
919
4,790
32,686
0
W
Hades
1,473
303
227
1,680
4,130
2,094
468
1,795
2,335
28,218
0
W
1,396
50
0
0
4,573
1,287
785
0
4,573
0
18,229
W
Gilgamesh
MBU Alpha
Gilgamesh
4,817
1,169
0
1,029
6,196
3,464
518
766
5,430
0
12,518
L
Gilgamesh
Rex9182
Gilgamesh
2,820
478
0
1,052
4,998
2,568
0
633
4,365
0
32,256
W
Sol
T44BUG
Sol
13,554
7,860
0
4,067
5,898
1,720
5,654
433
5,465
50,321
0
L
Fenrir
931
0
0
1,061
4,403
1,184
0
1,016
3,387
0
13,299
L
3,337
561
0
1,946
6,264
2,397
0
3,790
2,474
31,622
0
L
576
576
0
0
11,677
6,779
0
7,400
4,277
2,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,950
Gold Earned
31,607
196
Minions Killed
275
0
Camps Cleared
0
868,312
Distance Traveled
958,521
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,582
458
32
3
0
161,302
1
W
He Bo
6,149
615
61
6
0
198,291
2
W
Hades
6,008
601
71
7
0
179,308
2
W
Loki
5,478
548
30
3
0
215,873
0
W
Gilgamesh
6,501
650
24
2
0
207,467
2
L
Gilgamesh
6,202
620
73
7
0
203,633
2
W
Sol
7,471
747
89
9
0
157,582
4
L
Fenrir
4,446
445
29
3
0
172,612
1
L
Eset
5,539
554
58
6
0
175,246
2
L
Ymir
4,181
418
4
0
0
155,519
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role