Player Matchup

Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Awake The Sheep
Thanatos
Level 160
God Stats
52W - 36L
1,643 SR
Queue Stats
375W - 325L
1,521 Elo+
Solo
Sylvanus
Sylvanus
BrianMcM70
Sylvanus
Level 129
God Stats
4W - 1L
1,710 SR
Queue Stats
144W - 117L
1,531 Elo+
Solo
Thor
Thor
LindsTheGoat
Thor
Level 105
God Stats
28W - 22L
1,592 SR
Queue Stats
583W - 550L
1,558 Elo+
Solo
Rama
Rama
RockYourSocks8
Rama
Level 128
God Stats
2W - 2L
1,652 SR
Queue Stats
55W - 39L
1,615 Elo+
Solo
Team Averages
Level 134
1,620 SR
1,545 Elo+

VS

Team Averages
Level 129
1,499 SR
1,562 Elo+
Hun Batz
Hun Batz
DJtheHuman44
Hun Batz
Level 109
God Stats
2W - 2L
1,489 SR
Queue Stats
442W - 396L
1,513 Elo+
Solo
Izanami
Izanami
FelXIV
Izanami
Level 155
God Stats
2W - 2L
1,560 SR
Queue Stats
87W - 87L
1,585 Elo+
Party 1
Sol
Sol
Tibulis
Sol
Level 154
God Stats
26W - 12L
1,730 SR
Queue Stats
80W - 55L
1,573 Elo+
Party 1
Jormungandr
Jormungandr
libra_947
Jormungandr
Level 126
God Stats
0W - 3L
1,279 SR
Queue Stats
1,049W - 929L
1,592 Elo+
Party 1
Ymir
Ymir
mohammed_buffon
Ymir
Level 100
God Stats
12W - 17L
1,439 SR
Queue Stats
240W - 223L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 0 / 2
6,975
634
4,706
5,486
1,788
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
11
7 / 0 / 2
6,998
636
7,031
8,306
2,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
BrianMcM70
Sylvanus
13
2 / 0 / 0
7,536
685
5,694
7,993
3,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 0 / 6
6,515
592
3,446
5,825
1,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 2 / 4
6,766
615
5,048
6,697
1,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DJtheHuman44
Hun Batz
8
0 / 2 / 1
4,940
449
1,715
6,323
1,276
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Izanami
FelXIV
Izanami
9
1 / 4 / 1
5,448
495
3,928
7,027
1,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sol
10
0 / 2 / 0
5,485
499
3,446
7,296
2,612
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
libra_947
Jormungandr
10
0 / 2 / 0
5,315
483
3,980
7,913
3,976
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
1 / 3 / 1
5,366
488
1,589
7,742
4,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
13
Kills
2
2
Deaths
13
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
2
2
W
Thanatos
7
0
2
8
W
Sylvanus
BrianMcM70
Sylvanus
2
0
0
2
L
Hun Batz
DJtheHuman44
Hun Batz
0
2
1
0.25
L
Izanami
FelXIV
Izanami
1
4
1
0.38
W
1
0
6
4
W
2
2
4
2
L
Sol
0
2
0
0
L
Jormungandr
libra_947
Jormungandr
0
2
0
0
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,925
Damage
14,658
34,307
Taken
36,301
11,346
Mitigated
14,190
19,841
Healing
8,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,706
1,494
0
3,622
5,486
1,788
1,979
2,509
2,977
39,366
1,121
W
Thanatos
7,031
1,872
0
8,059
8,306
2,274
0
1,305
7,001
0
30,608
W
Sylvanus
BrianMcM70
Sylvanus
5,694
2,006
0
4,675
7,993
3,972
1,148
3,980
4,013
38,115
9,145
L
Hun Batz
DJtheHuman44
Hun Batz
1,715
341
0
1,356
6,323
1,276
0
388
5,935
0
20,170
L
Izanami
FelXIV
Izanami
3,928
2,662
0
1,658
7,027
1,558
510
0
7,027
0
39,203
W
3,446
1,031
0
1,040
5,825
1,622
0
435
5,390
0
32,227
W
5,048
4,355
0
2,445
6,697
1,690
177
934
5,763
0
39,630
L
Sol
3,446
835
0
2,380
7,296
2,612
0
4,177
3,119
32,568
0
L
Jormungandr
libra_947
Jormungandr
3,980
1,604
0
1,000
7,913
3,976
0
4,638
3,076
30,601
0
L
1,589
693
0
1,608
7,742
4,768
0
0
7,742
10,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,790
Gold Earned
26,554
383
Minions Killed
287
0
Camps Cleared
0
1,007,490
Distance Traveled
977,960
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,975
634
95
9
0
206,071
1
W
Thanatos
6,998
636
57
5
0
225,223
3
W
Sylvanus
7,536
685
111
10
0
161,753
1
L
Hun Batz
4,940
449
47
4
0
216,468
1
L
Izanami
5,448
495
84
8
0
183,500
2
W
Thor
6,515
592
56
5
0
234,300
3
W
Rama
6,766
615
64
6
0
180,143
1
L
Sol
5,485
499
72
7
0
221,792
4
L
Jormungandr
5,315
483
68
6
0
158,666
1
L
Ymir
5,366
488
16
1
0
197,534
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role