Player Matchup

Set
Set
Bronze IV
CthulhuNudes
Set
Bronze IV
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 17L
973 MMR
Solo
Amaterasu
Amaterasu
Silver III
KiIIerB
Amaterasu
Silver III
Level 44
God Stats
2W - 5L
1,611 SR
Queue Stats
81W - 99L
1,038 MMR
Solo
Izanami
Izanami
Gold IV
RenegadeAngel45
Izanami
Gold IV
Level 129
God Stats
12W - 9L
1,769 SR
Queue Stats
582W - 598L
1,317 MMR
Solo
Sol
Sol
Gold III
iObliviate
Sol
Gold III
Level 151
God Stats
12W - 7L
1,500 SR
Queue Stats
122W - 123L
1,456 MMR
Solo
Bacchus
Bacchus
Silver II
南京富商重金求子
Bacchus
Silver II
Level 146
God Stats
3W - 4L
1,508 SR
Queue Stats
296W - 303L
981 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 112
1,578 SR
1,153 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 99
1,568 SR
1,161 MMR
Odin
Odin
Silver III
Christmahs
Odin
Silver III
Level 88
God Stats
0W - 1L
1,844 SR
Queue Stats
8W - 13L
1,335 MMR
Party 1
Skadi
Skadi
Silver III
Rickyd2G
Skadi
Silver III
Level 50
God Stats
1W - 1L
1,340 SR
Queue Stats
10W - 15L
1,425 MMR
Party 1
Chronos
Chronos
Silver II
RlsNatsu
Chronos
Silver II
Level 145
God Stats
0W - 1L
1,698 SR
Queue Stats
236W - 233L
929 MMR
Solo
Loki
Loki
Silver I
ScalaAdCaelum
Loki
Silver I
Level 108
God Stats
2W - 7L
1,452 SR
Queue Stats
141W - 138L
1,163 MMR
Solo
Cthulhu
Cthulhu
Silver III
VampireSally
Cthulhu
Silver III
Level 103
God Stats
0W - 2L
1,504 SR
Queue Stats
557W - 580L
954 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 3
6,938
578
4,711
6,596
2,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Amaterasu
KiIIerB
Amaterasu
11
2 / 1 / 3
6,713
559
5,078
5,348
3,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
1 / 0 / 2
5,935
495
3,712
3,364
707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
5 / 0 / 2
7,688
641
4,264
4,151
1,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
1 / 1 / 7
6,048
504
4,241
8,544
6,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
GilgameshYmirTiamatMorgan Le FayAthena

VS

Bans
CerberusKing ArthurTsukuyomiEsetSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,183
432
1,553
7,985
4,990
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
Rickyd2G
Skadi
10
0 / 2 / 0
5,776
481
2,130
4,762
1,275
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
RlsNatsu
Chronos
11
1 / 3 / 1
6,078
507
3,936
7,650
2,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 1 / 2
5,891
491
3,161
6,699
2,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
VampireSally
Cthulhu
8
1 / 3 / 0
5,478
457
3,213
9,818
3,795
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
13
Kills
2
2
Deaths
13
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
4
0
3
5.5
W
Amaterasu
KiIIerB
Amaterasu
2
1
3
3.5
W
1
0
2
2
L
Skadi
Rickyd2G
Skadi
0
2
0
0
L
Chronos
RlsNatsu
Chronos
1
3
1
0.5
L
0
1
2
1
L
Cthulhu
VampireSally
Cthulhu
1
3
0
0.33
W
5
0
2
6
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,006
Damage
13,993
28,003
Taken
36,914
14,223
Mitigated
15,048
9,109
Healing
7,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,553
147
0
1,661
7,985
4,990
0
1,225
6,760
0
21,563
W
4,711
2,512
0
700
6,596
2,055
0
1,519
5,077
0
41,163
W
Amaterasu
KiIIerB
Amaterasu
5,078
2,450
0
2,031
5,348
3,692
515
794
4,554
0
33,661
W
3,712
2,753
0
1,250
3,364
707
0
804
2,560
0
30,049
L
Skadi
Rickyd2G
Skadi
2,130
1,016
0
1,651
4,762
1,275
52
393
4,369
0
35,111
L
Chronos
RlsNatsu
Chronos
3,936
822
0
950
7,650
2,476
0
3,911
3,739
38,399
0
L
3,161
878
0
2,454
6,699
2,512
0
918
5,781
0
40,463
L
Cthulhu
VampireSally
Cthulhu
3,213
343
0
500
9,818
3,795
0
1,804
8,014
13,300
0
W
4,264
1,188
0
2,389
4,151
1,547
2,496
663
3,488
44,641
4,440
W
4,241
549
0
2,739
8,544
6,222
268
3,369
5,175
13,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,322
Gold Earned
28,406
326
Minions Killed
301
0
Camps Cleared
0
1,088,384
Distance Traveled
1,148,698
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,183
432
50
4
0
187,715
3
W
Set
6,938
578
71
6
0
255,361
4
W
Amaterasu
6,713
559
68
6
0
225,198
4
W
Izanami
5,935
495
63
5
0
132,447
1
L
Skadi
5,776
481
75
6
0
231,495
3
L
Chronos
6,078
507
81
7
0
237,635
1
L
Loki
5,891
491
73
6
0
259,323
6
L
Cthulhu
5,478
457
22
2
0
232,530
4
W
Sol
7,688
641
109
9
0
237,579
1
W
Bacchus
6,048
504
15
1
0
237,799
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role