Player Matchup

Izanami
Izanami
Deathstroke543
Izanami
Level 14
God Stats
0W - 4L
1,276 SR
Queue Stats
4W - 17L
1,204 Elo+
Party 3
Bacchus
Bacchus
EZ2PZ
Bacchus
Level 3
God Stats
0W - 2L
1,313 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 3
Ra
Ra
PowerpoinT98
Ra
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 10L
1,384 Elo+
Party 3
Guan Yu
Guan Yu
Warhammer464
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 3
Tiamat
Tiamat
Yungshimada23
Tiamat
Level 7
God Stats
2W - 6L
1,216 SR
Queue Stats
3W - 10L
1,303 Elo+
Party 3
Team Averages
Level 6
1,361 SR
1,378 Elo+

VS

Team Averages
Level 10
1,408 SR
1,250 Elo+
Ymir
Ymir
BarbaroTrans
Ymir
Level 28
God Stats
7W - 9L
1,436 SR
Queue Stats
101W - 126L
1,309 Elo+
Solo
Loki
Loki
MoesewichTTT
Loki
Level 6
God Stats
3W - 2L
1,463 SR
Queue Stats
11W - 7L
1,374 Elo+
Party 1
Cthulhu
Cthulhu
ZerayUchiha
Cthulhu
Level 5
God Stats
1W - 0L
1,268 SR
Queue Stats
5W - 7L
1,077 Elo+
Party 2
Jing Wei
Jing Wei
kkyy5000
Jing Wei
Level 7
God Stats
1W - 1L
1,372 SR
Queue Stats
2W - 4L
1,374 Elo+
Party 1
Tsukuyomi
Tsukuyomi
raews
Tsukuyomi
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,116 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 7 / 6
9,990
434
12,729
21,913
7,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
EZ2PZ
Bacchus
16
5 / 3 / 8
11,288
491
7,896
22,641
32,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 11 / 7
9,756
424
9,580
14,355
5,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
Warhammer464
Guan Yu
13
1 / 7 / 4
8,450
367
3,357
15,118
12,848
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 8 / 2
9,381
408
8,168
14,621
8,627
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 16
12,133
528
10,765
12,773
14,697
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
12 / 3 / 4
12,776
555
12,654
16,782
6,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
ZerayUchiha
Cthulhu
16
7 / 4 / 9
11,595
504
12,488
12,340
12,269
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
kkyy5000
Jing Wei
19
10 / 2 / 11
13,052
567
25,164
15,676
5,857
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
raews
Tsukuyomi
17
3 / 10 / 6
11,719
510
12,474
18,304
7,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
82
17
Kills
36
36
Deaths
20
27
Assists
46
Player
Kills
Deaths
Assists
KDA
W
4
1
16
12
L
6
7
6
1.29
L
Bacchus
EZ2PZ
Bacchus
5
3
8
3
W
12
3
4
4.67
L
3
11
7
0.59
L
Guan Yu
Warhammer464
Guan Yu
1
7
4
0.43
L
2
8
2
0.38
W
Cthulhu
ZerayUchiha
Cthulhu
7
4
9
2.88
W
Jing Wei
kkyy5000
Jing Wei
10
2
11
7.75
W
Tsukuyomi
raews
Tsukuyomi
3
10
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,730
Damage
73,545
88,648
Taken
75,875
66,907
Mitigated
47,658
11,740
Healing
12,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,765
2,626
330
964
12,773
14,697
1,391
4,366
8,310
49,723
0
L
12,729
6,649
0
3,143
21,913
7,657
619
3,177
18,736
0
71,133
L
Bacchus
EZ2PZ
Bacchus
7,896
1,620
0
2,845
22,641
32,368
64
6,881
15,760
25,957
0
W
12,654
2,773
0
3,139
16,782
6,972
1,331
3,477
13,212
0
71,516
L
9,580
1,385
1,388
727
14,355
5,407
115
4,284
10,071
38,485
0
L
Guan Yu
Warhammer464
Guan Yu
3,357
622
626
1,304
15,118
12,848
35
5,353
9,765
0
18,903
L
8,168
1,043
75
1,632
14,621
8,627
0
3,558
11,063
42,973
0
W
Cthulhu
ZerayUchiha
Cthulhu
12,488
650
872
196
12,340
12,269
399
4,784
7,417
38,836
0
W
Jing Wei
kkyy5000
Jing Wei
25,164
21,418
0
3,535
15,676
5,857
8,152
6,555
8,952
0
77,399
W
Tsukuyomi
raews
Tsukuyomi
12,474
3,658
0
3,000
18,304
7,863
884
5,854
12,340
0
69,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,865
Gold Earned
61,275
303
Minions Killed
478
0
Camps Cleared
0
1,987,465
Distance Traveled
2,133,945
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
12,133
528
73
3
0
416,989
0
L
Izanami
9,990
434
93
4
0
374,065
1
L
Bacchus
11,288
491
32
1
0
423,978
1
W
Loki
12,776
555
113
5
0
473,319
1
L
Ra
9,756
424
81
4
0
364,814
4
L
Guan Yu
8,450
367
29
1
0
432,718
0
L
Tiamat
9,381
408
68
3
0
391,890
2
W
Cthulhu
11,595
504
61
3
0
420,981
2
W
Jing Wei
13,052
567
121
5
0
429,118
5
W
Tsukuyomi
11,719
510
110
5
0
393,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role