Player Matchup

Ares
Ares
PARTIZANIUS
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Fenrir
Fenrir
Tsujji
Fenrir
Level 14
God Stats
10W - 17L
1,313 SR
Queue Stats
16W - 32L
1,217 Elo+
Solo
Sol
Sol
Tyraliii
Sol
Level 28
God Stats
16W - 11L
1,500 SR
Queue Stats
233W - 222L
1,399 Elo+
Solo
Artemis
Artemis
ZMITHAJ
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Hachiman
Hachiman
cexfhf
Hachiman
Level 25
God Stats
30W - 36L
1,471 SR
Queue Stats
88W - 147L
1,265 Elo+
Solo
Team Averages
Level 14
1,457 SR
1,376 Elo+

VS

Team Averages
Level 10
1,534 SR
1,364 Elo+
Jormungandr
Jormungandr
ManiAlien
Jormungandr
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,064 Elo+
Party 1
Chronos
Chronos
Mitofug4s_god
Chronos
Level 27
God Stats
3W - 0L
1,672 SR
Queue Stats
31W - 43L
1,257 Elo+
Party 1
Loki
Loki
SalihSmg
Loki
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Neith
Neith
SlagterLund
Neith
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 7L
1,500 Elo+
Solo
Ra
Ra
xSawyerZ
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 10 / 4
6,781
484
1,893
14,777
10,186
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
Tsujji
Fenrir
1
0 / 0 / 0
4,264
305
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

11
4 / 2 / 1
6,898
493
7,904
6,255
2,175
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
ZMITHAJ
Artemis
9
1 / 4 / 3
5,999
429
6,117
7,080
2,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
cexfhf
Hachiman
11
3 / 4 / 3
6,675
477
4,890
8,145
4,520
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ManiAlien
Jormungandr
10
2 / 1 / 9
7,110
508
2,425
5,782
3,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chronos
11
3 / 0 / 5
7,149
511
4,007
5,827
3,776
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
11
2 / 3 / 3
6,857
490
3,923
8,149
2,460
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
10 / 1 / 4
8,152
582
9,448
6,461
2,354
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

11
3 / 4 / 9
7,075
505
7,737
6,749
2,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
50
9
Kills
20
20
Deaths
9
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
ManiAlien
Jormungandr
2
1
9
6.5
W
Chronos
3
0
5
5.5
L
1
10
4
0.3
W
Loki
2
3
3
1.17
W
10
1
4
12
L
Fenrir
Tsujji
Fenrir
0
0
0
0
L
4
2
1
2.25
L
Artemis
ZMITHAJ
Artemis
1
4
3
0.63
L
Hachiman
cexfhf
Hachiman
3
4
3
1.13
W
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,804
Damage
27,540
36,257
Taken
32,968
18,928
Mitigated
14,427
4,273
Healing
3,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
ManiAlien
Jormungandr
2,425
788
0
40
5,782
3,546
238
1,980
3,802
10,717
0
W
Chronos
4,007
1,906
0
193
5,827
3,776
1,270
2,417
3,410
24,566
0
L
1,893
403
0
1,069
14,777
10,186
49
6,634
7,851
5,324
0
W
Loki
3,923
717
0
845
8,149
2,460
0
1,196
6,953
0
40,787
W
9,448
5,022
0
1,123
6,461
2,354
1,705
1,887
4,574
0
42,682
L
Fenrir
Tsujji
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
7,904
1,305
0
1,089
6,255
2,175
636
1,505
4,686
37,692
0
L
Artemis
ZMITHAJ
Artemis
6,117
2,965
0
692
7,080
2,047
0
2,311
4,611
0
18,074
L
Hachiman
cexfhf
Hachiman
4,890
2,267
0
1,423
8,145
4,520
266
3,149
4,940
0
24,084
W
7,737
1,749
725
422
6,749
2,291
0
2,317
4,432
29,049
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,617
Gold Earned
36,343
136
Minions Killed
266
0
Camps Cleared
0
1,014,700
Distance Traveled
1,206,319
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,110
508
18
1
0
228,386
0
W
Chronos
7,149
511
51
4
0
267,745
0
L
Ares
6,781
484
10
1
0
249,040
2
W
Loki
6,857
490
71
5
0
236,634
0
W
Neith
8,152
582
75
5
0
227,894
1
L
Fenrir
4,264
305
0
0
0
3,957
0
L
Sol
6,898
493
59
4
0
260,853
0
L
Artemis
5,999
429
38
3
0
250,904
0
L
Hachiman
6,675
477
29
2
0
249,946
0
W
Ra
7,075
505
51
4
0
245,660
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role