Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Anestis101
King Arthur
Level 81
God Stats
5W - 10L
1,303 SR
Queue Stats
170W - 163L
1,442 Elo+
Solo
Hera
Hera
YellowSnowman11
Hera
Level 71
God Stats
3W - 0L
1,167 SR
Queue Stats
27W - 34L
1,381 Elo+
Solo
Team Averages
Level 92
1,394 SR
1,465 Elo+

VS

Team Averages
Level 71
1,599 SR
1,435 Elo+
Cthulhu
Cthulhu
GeldAutomobil89
Cthulhu
Level 92
God Stats
13W - 13L
1,542 SR
Queue Stats
160W - 169L
1,399 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Mikezer21
Ah Muzen Cab
Level 57
God Stats
0W - 3L
1,500 SR
Queue Stats
147W - 187L
1,421 Elo+
Solo
Amaterasu
Amaterasu
NCKBL
Amaterasu
Level 61
God Stats
12W - 13L
1,473 SR
Queue Stats
144W - 134L
1,418 Elo+
Party 1
Raijin
Raijin
TiesIsDeMan2
Raijin
Level 79
God Stats
5W - 1L
1,766 SR
Queue Stats
43W - 48L
1,436 Elo+
Solo
Fenrir
Fenrir
warlezz
Fenrir
Level 65
God Stats
0W - 1L
1,714 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
7 / 0 / 1
6,527
653
2,442
4,180
1,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
 
Neith
10
6 / 1 / 4
6,163
616
5,617
6,276
2,183
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
 
Ares
9
2 / 1 / 8
5,795
580
4,272
6,635
4,197
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
Anestis101
King Arthur
11
2 / 0 / 2
6,126
613
4,889
4,785
2,312
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
1 / 3 / 2
5,793
579
3,003
3,907
1,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 5 / 0
4,031
403
1,271
6,399
1,360
Ah Muzen Cab
Mikezer21
Ah Muzen Cab
8
1 / 5 / 1
5,046
505
3,460
6,361
1,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Amaterasu
NCKBL
Amaterasu
8
0 / 3 / 0
5,079
508
1,172
6,370
3,192
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Raijin
9
4 / 3 / 0
5,904
590
3,983
4,968
1,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
warlezz
Fenrir
5
0 / 3 / 0
4,177
418
482
5,654
2,439
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
18
Kills
5
5
Deaths
19
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
7
0
1
7.5
W
Neith
 
Neith
6
1
4
8
W
Ares
 
Ares
2
1
8
6
W
King Arthur
Anestis101
King Arthur
2
0
2
3
L
0
5
0
0
L
Ah Muzen Cab
Mikezer21
Ah Muzen Cab
1
5
1
0.3
L
Amaterasu
NCKBL
Amaterasu
0
3
0
0
L
Raijin
4
3
0
1.33
W
1
3
2
0.67
L
Fenrir
warlezz
Fenrir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,223
Damage
10,368
25,783
Taken
29,752
11,202
Mitigated
9,741
6,255
Healing
3,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
2,442
601
0
300
4,180
1,358
524
278
3,902
0
28,455
W
Neith
 
Neith
5,617
2,454
438
2,312
6,276
2,183
1,232
2,300
3,960
0
34,625
W
Ares
 
Ares
4,272
925
480
802
6,635
4,197
283
1,071
5,522
13,166
0
W
King Arthur
Anestis101
King Arthur
4,889
1,159
0
1,301
4,785
2,312
162
0
4,785
52
31,574
L
1,271
408
0
50
6,399
1,360
0
1,602
4,797
4,267
0
L
Ah Muzen Cab
Mikezer21
Ah Muzen Cab
3,460
1,566
0
1,148
6,361
1,414
0
2,772
3,533
0
16,791
L
Amaterasu
NCKBL
Amaterasu
1,172
642
0
1,599
6,370
3,192
0
52
6,318
0
24,503
L
Raijin
3,983
314
0
250
4,968
1,336
728
1,966
2,768
25,777
0
W
3,003
512
0
622
3,907
1,152
1,187
1,547
2,360
29,611
0
L
Fenrir
warlezz
Fenrir
482
285
0
742
5,654
2,439
0
574
5,009
0
16,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,404
Gold Earned
24,237
269
Minions Killed
185
0
Camps Cleared
0
933,916
Distance Traveled
824,890
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,527
653
60
6
0
204,308
4
W
Neith
6,163
616
66
7
0
171,273
4
W
Ares
5,795
580
18
2
0
190,405
1
W
King Arthur
6,126
613
65
7
0
181,528
0
L
Cthulhu
4,031
403
6
1
0
147,595
1
L
Ah Muzen Cab
5,046
505
27
3
0
163,279
2
L
Amaterasu
5,079
508
68
7
0
184,721
1
L
Raijin
5,904
590
53
5
0
157,098
0
W
Hera
5,793
579
60
6
0
186,402
2
L
Fenrir
4,177
418
31
3
0
172,197
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role