Player Matchup

Izanami
Izanami
 
Izanami
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Itss_Swammy
Bellona
Level 68
God Stats
2W - 3L
1,209 SR
Queue Stats
58W - 56L
1,530 Elo+
Solo
Kumbhakarna
Kumbhakarna
RanWukong
Kumbhakarna
Level 156
God Stats
3W - 2L
1,845 SR
Queue Stats
177W - 186L
1,493 Elo+
Solo
Loki
Loki
VillainOfTheDay
Loki
Level 83
God Stats
1W - 3L
1,358 SR
Queue Stats
117W - 148L
1,440 Elo+
Solo
Team Averages
Level 121
1,482 SR
1,493 Elo+

VS

Team Averages
Level 108
1,635 SR
1,520 Elo+
Bastet
Bastet
JaE AtLaS
Bastet
Level 88
God Stats
2W - 1L
1,791 SR
Queue Stats
317W - 334L
1,459 Elo+
Solo
Bellona
Bellona
MONOVIUDO
Bellona
Level 119
God Stats
7W - 4L
1,783 SR
Queue Stats
66W - 60L
1,511 Elo+
Party 1
Agni
Agni
RoboticOrganism
Agni
Level 106
God Stats
9W - 11L
1,429 SR
Queue Stats
291W - 325L
1,471 Elo+
Solo
Sylvanus
Sylvanus
crisdragonrider
Sylvanus
Level 125
God Stats
8W - 1L
1,678 SR
Queue Stats
269W - 231L
1,646 Elo+
Party 1
Apollo
Apollo
jellojoestar
Apollo
Level 104
God Stats
46W - 42L
1,492 SR
Queue Stats
138W - 133L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 2 / 1
6,957
1,160
4,428
4,608
1,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Merlin
 
Merlin
12
0 / 1 / 3
6,663
1,111
8,803
3,021
901
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Itss_Swammy
Bellona
11
0 / 1 / 0
5,742
957
1,640
2,639
1,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kumbhakarna
RanWukong
Kumbhakarna
12
0 / 1 / 3
6,662
1,110
2,546
7,992
6,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 4 / 1
6,376
1,063
3,364
6,280
1,939
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

320

VS

Team 2 Tickets

343

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
JaE AtLaS
Bastet
12
1 / 0 / 5
6,281
1,047
3,140
3,466
1,141
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
MONOVIUDO
Bellona
12
3 / 1 / 5
7,155
1,193
4,567
8,527
5,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
4 / 0 / 3
7,432
1,239
3,857
3,294
1,333
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
13
0 / 0 / 8
7,338
1,223
3,766
6,294
5,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apollo
12
1 / 2 / 8
6,978
1,163
5,551
5,045
1,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
3
Kills
9
9
Deaths
3
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
2
1
1.25
L
Merlin
 
Merlin
0
1
3
1.5
L
Bellona
Itss_Swammy
Bellona
0
1
0
0
W
Bastet
JaE AtLaS
Bastet
1
0
5
3.5
W
Bellona
MONOVIUDO
Bellona
3
1
5
5.5
L
Kumbhakarna
RanWukong
Kumbhakarna
0
1
3
1.5
W
4
0
3
5.5
L
1
4
1
0.38
W
Sylvanus
0
0
8
4
W
Apollo
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,781
Damage
20,881
24,540
Taken
26,626
12,948
Mitigated
15,145
2,738
Healing
6,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
4,428
2,681
0
114
4,608
1,982
0
1,098
3,510
0
17,921
L
Merlin
 
Merlin
8,803
787
0
0
3,021
901
0
1,079
1,942
31,776
0
L
Bellona
Itss_Swammy
Bellona
1,640
209
0
845
2,639
1,305
0
821
1,818
0
5,257
W
Bastet
JaE AtLaS
Bastet
3,140
961
0
0
3,466
1,141
0
1,183
2,283
0
4,961
W
Bellona
MONOVIUDO
Bellona
4,567
698
0
66
8,527
5,355
0
3,426
5,101
0
11,358
L
Kumbhakarna
RanWukong
Kumbhakarna
2,546
70
0
1,779
7,992
6,821
0
2,670
5,322
5,875
0
W
3,857
276
0
394
3,294
1,333
0
1,401
1,893
15,387
0
L
3,364
706
0
0
6,280
1,939
0
1,955
4,325
0
11,479
W
Sylvanus
3,766
484
2,293
2,963
6,294
5,453
0
3,256
3,038
13,742
0
W
Apollo
5,551
2,459
0
913
5,045
1,863
0
2,083
2,962
0
25,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,400
Gold Earned
35,184
133
Minions Killed
125
6
Camps Cleared
5
538,537
Distance Traveled
586,462
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,957
1,160
39
7
3
112,826
3
L
Merlin
6,663
1,111
60
10
0
126,208
2
L
Bellona
5,742
957
10
2
1
63,724
2
W
Bastet
6,281
1,047
5
1
0
92,749
0
W
Bellona
7,155
1,193
18
3
0
130,178
0
L
Kumbhakarna
6,662
1,110
10
2
0
128,030
0
W
Agni
7,432
1,239
27
5
1
130,673
0
L
Loki
6,376
1,063
14
2
2
107,749
0
W
Sylvanus
7,338
1,223
22
4
2
111,974
0
W
Apollo
6,978
1,163
53
9
2
120,888
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role