Player Matchup

Thor
Thor
Axeinfidel1488
Thor
Level 6
God Stats
1W - 2L
1,379 SR
Queue Stats
1W - 3L
1,274 Elo+
Solo
Vamana
Vamana
Billnithe7873
Vamana
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,477 Elo+
Party 1
Ares
Ares
DemurerSatyr217
Ares
Level 16
God Stats
19W - 30L
1,417 SR
Queue Stats
22W - 38L
1,260 Elo+
Party 1
Da Ji
Da Ji
Jaayy TR
Da Ji
Level 24
God Stats
5W - 5L
1,547 SR
Queue Stats
60W - 61L
1,395 Elo+
Solo
Chiron
Chiron
moneyhunterpapi
Chiron
Level 13
God Stats
35W - 35L
1,224 SR
Queue Stats
138W - 145L
1,429 Elo+
Solo
Team Averages
Level 12
1,413 SR
1,367 Elo+

VS

Team Averages
Level 34
1,414 SR
1,269 Elo+
Erlang Shen
Erlang Shen
Desteriaa
Erlang Shen
Level 116
God Stats
18W - 11L
1,591 SR
Queue Stats
544W - 551L
1,454 Elo+
Party 2
Neith
Neith
GRM EREBUS
Neith
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 12L
1,115 Elo+
Party 2
Freya
Freya
JesterJoker14
Freya
Level 15
God Stats
1W - 2L
1,624 SR
Queue Stats
5W - 5L
1,361 Elo+
Party 2
Anhur
Anhur
Ooklydoo
Anhur
Level 16
God Stats
1W - 1L
1,120 SR
Queue Stats
15W - 21L
1,411 Elo+
Party 2
Sol
Sol
SLE Reign
Sol
Level 5
God Stats
3W - 4L
1,237 SR
Queue Stats
19W - 21L
1,003 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 3
7,866
375
5,052
11,085
3,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

4
0 / 3 / 0
6,333
302
0
4,720
2,838
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

10
0 / 7 / 2
7,067
337
1,967
13,096
9,857
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Da Ji
Jaayy TR
Da Ji
19
12 / 9 / 1
11,606
553
16,591
22,161
8,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
14 / 6 / 2
11,525
549
17,323
16,979
5,724
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Desteriaa
Erlang Shen
20
19 / 0 / 3
14,648
698
22,922
16,239
13,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Neith
15
3 / 6 / 5
10,205
486
7,463
12,394
3,260
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

15
2 / 7 / 2
10,933
521
3,558
13,449
5,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
Ooklydoo
Anhur
14
0 / 9 / 4
9,621
458
4,390
14,066
3,470
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 5 / 2
11,318
539
9,373
13,186
3,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
45
27
Kills
29
31
Deaths
27
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
L
0
3
0
0
L
0
7
2
0.14
W
Erlang Shen
Desteriaa
Erlang Shen
19
0
3
20.5
W
Neith
3
6
5
0.92
L
Da Ji
Jaayy TR
Da Ji
12
9
1
1.39
W
2
7
2
0.43
W
Anhur
Ooklydoo
Anhur
0
9
4
0.22
W
5
5
2
1.2
L
14
6
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,933
Damage
47,706
68,041
Taken
69,334
30,773
Mitigated
28,817
9,107
Healing
18,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,052
535
0
567
11,085
3,455
351
1,342
9,733
0
17,166
L
0
0
0
0
4,720
2,838
0
228
4,478
0
8,670
L
1,967
135
0
1,417
13,096
9,857
0
4,789
8,073
20,651
0
W
Erlang Shen
Desteriaa
Erlang Shen
22,922
12,794
0
8,500
16,239
13,475
3,152
26
16,213
0
104,426
W
Neith
7,463
5,022
74
1,161
12,394
3,260
4,037
868
11,526
0
43,606
L
Da Ji
Jaayy TR
Da Ji
16,591
4,756
0
3,696
22,161
8,899
319
3,073
18,990
0
77,890
W
3,558
1,582
0
1,665
13,449
5,539
3,515
0
13,410
41,222
3,517
W
Anhur
Ooklydoo
Anhur
4,390
2,237
0
2,755
14,066
3,470
2,761
0
14,066
0
39,531
W
9,373
3,978
0
4,718
13,186
3,073
4,553
1,073
12,113
57,151
0
L
17,323
5,307
0
3,427
16,979
5,724
703
2,528
14,285
0
53,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,397
Gold Earned
56,725
305
Minions Killed
512
0
Camps Cleared
0
1,357,826
Distance Traveled
1,850,931
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,866
375
25
1
0
302,269
3
L
Vamana
6,333
302
6
0
0
101,534
0
L
Ares
7,067
337
33
2
0
322,927
0
W
Erlang Shen
14,648
698
160
8
0
469,322
1
W
Neith
10,205
486
70
3
0
353,092
0
L
Da Ji
11,606
553
144
7
0
310,001
2
W
Freya
10,933
521
88
4
0
328,096
1
W
Anhur
9,621
458
71
3
0
346,187
2
W
Sol
11,318
539
123
6
0
354,234
0
L
Chiron
11,525
549
97
5
0
321,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role