Player Matchup

Nike
Nike
 
Nike
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
K1TSUN3TSUK1
Loki
Level 18
God Stats
3W - 1L
1,737 SR
Queue Stats
33W - 24L
1,393 Elo+
Solo
Neith
Neith
Sbgulhan
Neith
Level 7
God Stats
1W - 0L
1,699 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
marska27
Nu Wa
Level 26
God Stats
4W - 3L
1,699 SR
Queue Stats
61W - 81L
1,340 Elo+
Solo
Sylvanus
Sylvanus
zxXRafikiXxz
Sylvanus
Level 15
God Stats
4W - 2L
1,500 SR
Queue Stats
177W - 180L
1,400 Elo+
Solo
Team Averages
Level 18
1,627 SR
1,427 Elo+

VS

Team Averages
Level 12
1,514 SR
1,277 Elo+
Fenrir
Fenrir
ElRakaa
Fenrir
Level 14
God Stats
23W - 22L
1,585 SR
Queue Stats
52W - 89L
1,366 Elo+
Party 1
Chernobog
Chernobog
ZerayUchiha
Chernobog
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,134 Elo+
Party 2
Cernunnos
Cernunnos
enzodmnguezz
Cernunnos
Level 14
God Stats
2W - 4L
1,486 SR
Queue Stats
51W - 71L
1,358 Elo+
Party 1
Aphrodite
Aphrodite
lwindswaai
Aphrodite
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 138L
1,318 Elo+
Solo
Bakasura
Bakasura
raews
Bakasura
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,210 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
10
4 / 0 / 3
6,098
610
3,126
3,366
2,095
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
3 / 1 / 3
5,843
584
4,317
5,644
1,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Sbgulhan
Neith
9
3 / 1 / 4
5,208
521
4,528
4,754
1,176
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

Nu Wa
marska27
Nu Wa
11
6 / 1 / 4
6,783
678
7,648
3,771
771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
zxXRafikiXxz
Sylvanus
9
2 / 1 / 5
5,802
580
2,414
7,081
2,905
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ElRakaa
Fenrir
5
0 / 3 / 0
4,104
410
1,181
6,091
1,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chernobog
ZerayUchiha
Chernobog
8
1 / 5 / 0
4,724
472
3,260
6,429
1,654
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cernunnos
enzodmnguezz
Cernunnos
8
2 / 3 / 0
4,873
487
4,493
6,361
2,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
lwindswaai
Aphrodite
7
0 / 2 / 2
5,049
505
1,368
5,945
1,713
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bakasura
raews
Bakasura
6
1 / 5 / 0
4,435
444
2,070
5,661
1,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
18
Kills
4
4
Deaths
18
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
4
0
3
5.5
L
Fenrir
ElRakaa
Fenrir
0
3
0
0
W
3
1
3
4.5
W
Neith
Sbgulhan
Neith
3
1
4
5
L
Chernobog
ZerayUchiha
Chernobog
1
5
0
0.2
L
Cernunnos
enzodmnguezz
Cernunnos
2
3
0
0.67
L
Aphrodite
lwindswaai
Aphrodite
0
2
2
0.5
W
Nu Wa
marska27
Nu Wa
6
1
4
8
L
Bakasura
raews
Bakasura
1
5
0
0.2
W
Sylvanus
zxXRafikiXxz
Sylvanus
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,033
Damage
12,372
24,616
Taken
30,487
8,211
Mitigated
8,744
8,873
Healing
7,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
3,126
457
0
1,085
3,366
2,095
442
0
3,296
3,171
23,707
L
Fenrir
ElRakaa
Fenrir
1,181
166
0
1,559
6,091
1,445
0
1,577
4,328
0
12,872
W
4,317
1,327
0
2,319
5,644
1,264
0
0
5,581
0
29,749
W
Neith
Sbgulhan
Neith
4,528
1,607
0
477
4,754
1,176
0
509
4,245
0
19,357
L
Chernobog
ZerayUchiha
Chernobog
3,260
2,529
0
686
6,429
1,654
115
3,031
3,097
0
18,831
L
Cernunnos
enzodmnguezz
Cernunnos
4,493
2,161
0
877
6,361
2,182
23
1,890
4,251
0
26,466
L
Aphrodite
lwindswaai
Aphrodite
1,368
244
1,314
2,738
5,945
1,713
42
1,690
4,167
15,917
0
W
Nu Wa
marska27
Nu Wa
7,648
1,450
0
620
3,771
771
644
0
3,771
28,620
0
L
Bakasura
raews
Bakasura
2,070
1,543
0
492
5,661
1,750
0
1,225
4,310
0
12,706
W
Sylvanus
zxXRafikiXxz
Sylvanus
2,414
1,308
1,537
2,835
7,081
2,905
0
859
6,182
16,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,734
Gold Earned
23,185
253
Minions Killed
171
0
Camps Cleared
0
870,023
Distance Traveled
857,900
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,098
610
68
7
0
176,027
0
L
Fenrir
4,104
410
31
3
0
195,709
0
W
Loki
5,843
584
62
6
0
177,473
0
W
Neith
5,208
521
32
3
0
177,450
0
L
Chernobog
4,724
472
27
3
0
166,420
1
L
Cernunnos
4,873
487
50
5
0
158,087
0
L
Aphrodite
5,049
505
30
3
0
179,191
3
W
Nu Wa
6,783
678
60
6
0
178,975
3
L
Bakasura
4,435
444
33
3
0
158,493
0
W
Sylvanus
5,802
580
31
3
0
160,098
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role