Player Matchup

Agni
Agni
Jyre
Agni
Level 85
God Stats
1W - 1L
1,277 SR
Queue Stats
23W - 23L
1,507 Elo+
Party 1
Yemoja
Yemoja
Publicenemy02
Yemoja
Level 104
God Stats
4W - 6L
1,393 SR
Queue Stats
563W - 640L
1,432 Elo+
Solo
Arachne
Arachne
RidiculouslyFly
Arachne
Level 126
God Stats
8W - 4L
1,768 SR
Queue Stats
153W - 179L
1,489 Elo+
Party 1
Medusa
Medusa
mslzm
Medusa
Level 139
God Stats
39W - 41L
1,484 SR
Queue Stats
281W - 310L
1,398 Elo+
Solo
Sol
Sol
xQzmeHD
Sol
Level 76
God Stats
27W - 13L
1,622 SR
Queue Stats
231W - 241L
1,533 Elo+
Party 1
Team Averages
Level 106
1,509 SR
1,472 Elo+

VS

Team Averages
Level 90
1,453 SR
1,478 Elo+
Freya
Freya
Chratrix
Freya
Level 66
God Stats
4W - 7L
1,228 SR
Queue Stats
448W - 488L
1,457 Elo+
Solo
Chang'e
Chang'e
ImperatorUN
Chang'e
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 149L
1,497 Elo+
Solo
King Arthur
King Arthur
LazyBuumMan
King Arthur
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Tregias
Sun Wukong
Level 122
God Stats
5W - 9L
1,466 SR
Queue Stats
180W - 186L
1,493 Elo+
Solo
Hera
Hera
xxxMR47xxx
Hera
Level 71
God Stats
22W - 18L
1,572 SR
Queue Stats
74W - 84L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Jyre
Agni
15
1 / 6 / 2
9,214
576
6,938
10,276
3,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 3 / 5
7,539
471
2,943
9,731
7,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
6 / 1 / 2
10,235
640
5,339
12,322
5,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Medusa
mslzm
Medusa
13
2 / 2 / 1
7,969
498
5,194
9,282
3,038
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
17
10 / 2 / 0
11,110
694
15,973
10,826
4,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Chratrix
Freya
13
3 / 4 / 1
7,594
475
3,313
8,945
2,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chang'e
ImperatorUN
Chang'e
12
1 / 6 / 1
7,246
453
2,659
11,506
4,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
LazyBuumMan
King Arthur
10
1 / 8 / 1
6,482
405
3,793
17,544
6,881
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
Tregias
Sun Wukong
11
1 / 1 / 4
7,217
451
4,004
9,029
5,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
8 / 1 / 0
9,807
613
10,185
8,115
2,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
21
19
Kills
14
14
Deaths
20
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Freya
Chratrix
Freya
3
4
1
0.88
L
Chang'e
ImperatorUN
Chang'e
1
6
1
0.25
W
Agni
Jyre
Agni
1
6
2
0.33
L
King Arthur
LazyBuumMan
King Arthur
1
8
1
0.19
W
0
3
5
0.83
W
6
1
2
7
L
Sun Wukong
Tregias
Sun Wukong
1
1
4
3
W
Medusa
mslzm
Medusa
2
2
1
1.25
W
Sol
10
2
0
5
L
8
1
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,387
Damage
23,954
52,437
Taken
55,139
24,119
Mitigated
22,482
18,258
Healing
13,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
Chratrix
Freya
3,313
1,342
0
2,130
8,945
2,707
388
1,681
7,075
43,684
0
L
Chang'e
ImperatorUN
Chang'e
2,659
294
133
2,909
11,506
4,056
0
5,043
6,401
34,576
5,599
W
Agni
Jyre
Agni
6,938
380
0
1,929
10,276
3,176
1,122
6,079
3,951
62,419
0
L
King Arthur
LazyBuumMan
King Arthur
3,793
733
0
3,994
17,544
6,881
17
10,489
6,891
0
25,712
W
2,943
530
522
2,483
9,731
7,199
123
3,918
5,686
11,835
0
W
5,339
3,153
0
6,393
12,322
5,893
719
1,808
10,474
0
73,949
L
Sun Wukong
Tregias
Sun Wukong
4,004
861
0
2,266
9,029
5,975
0
2,634
6,280
0
28,612
W
Medusa
mslzm
Medusa
5,194
2,505
0
2,768
9,282
3,038
571
1,786
7,496
0
43,185
W
Sol
15,973
6,236
0
4,163
10,826
4,813
2,649
2,239
8,549
81,615
8,412
L
10,185
2,639
0
2,204
8,115
2,863
0
4,075
3,832
59,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,067
Gold Earned
38,346
459
Minions Killed
342
0
Camps Cleared
0
1,495,522
Distance Traveled
1,445,541
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,594
475
82
5
0
265,662
1
L
Chang'e
7,246
453
73
5
0
293,527
4
W
Agni
9,214
576
113
7
0
271,107
3
L
King Arthur
6,482
405
43
3
0
271,198
0
W
Yemoja
7,539
471
10
1
0
222,899
3
W
Arachne
10,235
640
123
8
0
411,956
1
L
Sun Wukong
7,217
451
34
2
0
301,121
7
W
Medusa
7,969
498
59
4
0
275,915
2
W
Sol
11,110
694
154
10
0
313,645
3
L
Hera
9,807
613
110
7
0
314,033
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role