Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chang'e
Chang'e
Andriu-san_28
Chang'e
Level 87
God Stats
4W - 11L
1,545 SR
Queue Stats
149W - 183L
1,455 Elo+
Party 2
Bakasura
Bakasura
Treat Man3858
Bakasura
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 66
1,515 SR
1,485 Elo+

VS

Team Averages
Level 65
1,680 SR
1,519 Elo+
Artemis
Artemis
MattyHJ
Artemis
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,219 Elo+
Solo
Cabrakan
Cabrakan
general128
Cabrakan
Level 149
God Stats
10W - 5L
1,720 SR
Queue Stats
872W - 340L
1,748 Elo+
Party 1
Ah Puch
Ah Puch
yesnt-T_T-
Ah Puch
Level 25
God Stats
19W - 6L
1,821 SR
Queue Stats
388W - 203L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
1 / 6 / 2
7,041
704
4,074
14,574
7,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
10
2 / 5 / 1
6,943
694
4,666
10,363
4,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Treat Man3858
Bakasura
8
0 / 9 / 2
6,089
609
2,508
12,101
4,233
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
MattyHJ
Artemis
11
5 / 2 / 11
8,609
861
10,123
6,953
2,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cabrakan
general128
Cabrakan
12
5 / 1 / 14
8,647
865
8,889
11,949
10,009
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ah Puch
yesnt-T_T-
Ah Puch
13
10 / 0 / 9
9,051
905
11,335
4,876
4,429
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
54
3
Kills
20
20
Deaths
3
5
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
6
2
0.33
L
Chang'e
2
5
1
0.5
W
Artemis
MattyHJ
Artemis
5
2
11
5.25
L
Bakasura
Treat Man3858
Bakasura
0
9
2
0.11
W
Cabrakan
general128
Cabrakan
5
1
14
12
W
Ah Puch
yesnt-T_T-
Ah Puch
10
0
9
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,248
Damage
30,347
37,038
Taken
23,778
16,214
Mitigated
16,860
6,497
Healing
8,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,074
1,001
89
1,479
14,574
7,819
0
7,493
7,081
0
17,861
L
Chang'e
4,666
314
1,466
2,299
10,363
4,162
0
6,650
3,713
20,887
0
W
Artemis
MattyHJ
Artemis
10,123
4,555
0
1,250
6,953
2,422
1,712
1,103
5,557
0
31,832
L
Bakasura
Treat Man3858
Bakasura
2,508
1,646
0
1,164
12,101
4,233
0
6,081
6,020
0
8,229
W
Cabrakan
general128
Cabrakan
8,889
1,129
328
4,673
11,949
10,009
205
3,042
8,612
23,372
0
W
Ah Puch
yesnt-T_T-
Ah Puch
11,335
248
0
2,678
4,876
4,429
477
521
4,300
33,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,073
Gold Earned
26,307
99
Minions Killed
111
0
Camps Cleared
0
481,622
Distance Traveled
547,782
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,041
704
36
4
0
167,743
0
L
Chang'e
6,943
694
43
4
0
155,250
0
W
Artemis
8,609
861
39
4
0
177,289
0
L
Bakasura
6,089
609
20
2
0
158,629
0
W
Cabrakan
8,647
865
26
3
0
187,740
3
W
Ah Puch
9,051
905
46
5
0
182,753
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role