Player Matchup

Raijin
Raijin
Budavid
Raijin
Level 84
God Stats
1W - 2L
1,487 SR
Queue Stats
81W - 76L
1,516 Elo+
Party 1
Sobek
Sobek
DragonsLord2
Sobek
Level 119
God Stats
0W - 1L
1,530 SR
Queue Stats
53W - 50L
1,511 Elo+
Solo
Arachne
Arachne
Emortex
Arachne
Level 88
God Stats
23W - 18L
1,561 SR
Queue Stats
210W - 200L
1,476 Elo+
Party 1
Hachiman
Hachiman
Failchawii
Hachiman
Level 2
God Stats
0W - 2L
1,255 SR
Queue Stats
18W - 20L
1,250 Elo+
Party 1
Cupid
Cupid
Royq8
Cupid
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,372 Elo+
Party 1
Team Averages
Level 64
1,467 SR
1,425 Elo+

VS

Team Averages
Level 104
1,456 SR
1,501 Elo+
Raijin
Raijin
IsaacAnto
Raijin
Level 102
God Stats
5W - 6L
1,333 SR
Queue Stats
109W - 127L
1,522 Elo+
Party 2
Sylvanus
Sylvanus
Monkey47
Sylvanus
Level 159
God Stats
25W - 23L
1,484 SR
Queue Stats
663W - 714L
1,409 Elo+
Solo
Izanami
Izanami
Smonkyy
Izanami
Level 138
God Stats
18W - 9L
1,783 SR
Queue Stats
282W - 296L
1,470 Elo+
Party 2
Set
Set
danno765
Set
Level 106
God Stats
5W - 14L
1,182 SR
Queue Stats
130W - 159L
1,455 Elo+
Party 2
Agni
Agni
lukeprince123
Agni
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 13L
1,650 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Budavid
Raijin
14
5 / 6 / 5
8,783
517
9,627
9,752
2,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 10 / 8
8,314
489
7,421
19,942
17,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
Emortex
Arachne
15
5 / 7 / 4
9,594
564
12,250
19,302
6,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
Failchawii
Hachiman
12
2 / 10 / 4
7,547
444
4,095
11,960
2,881
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cupid
Royq8
Cupid
12
0 / 7 / 5
6,993
411
2,197
10,780
2,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
IsaacAnto
Raijin
17
6 / 1 / 5
11,358
668
7,543
11,428
4,458
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
Monkey47
Sylvanus
18
6 / 2 / 6
11,794
694
8,302
11,056
12,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
Smonkyy
Izanami
18
16 / 2 / 9
13,020
766
19,958
18,088
7,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
7 / 4 / 5
10,594
623
8,621
14,760
7,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
5 / 7 / 14
10,111
595
11,456
9,122
2,755
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
79
14
Kills
40
40
Deaths
16
26
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Raijin
Budavid
Raijin
5
6
5
1.25
L
2
10
8
0.6
L
Arachne
Emortex
Arachne
5
7
4
1
L
Hachiman
Failchawii
Hachiman
2
10
4
0.4
W
Raijin
IsaacAnto
Raijin
6
1
5
8.5
W
Sylvanus
Monkey47
Sylvanus
6
2
6
4.5
L
Cupid
Royq8
Cupid
0
7
5
0.36
W
Izanami
Smonkyy
Izanami
16
2
9
10.25
W
7
4
5
2.38
W
5
7
14
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,590
Damage
55,880
71,736
Taken
64,454
32,759
Mitigated
34,693
13,609
Healing
29,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Budavid
Raijin
9,627
1,042
0
1,033
9,752
2,836
0
4,207
5,545
40,921
0
L
7,421
521
0
4,814
19,942
17,381
0
8,953
10,989
19,179
0
L
Arachne
Emortex
Arachne
12,250
9,090
0
3,669
19,302
6,805
0
4,587
14,715
0
55,719
L
Hachiman
Failchawii
Hachiman
4,095
3,458
0
1,539
11,960
2,881
0
3,750
8,210
0
23,816
W
Raijin
IsaacAnto
Raijin
7,543
569
0
6,866
11,428
4,458
1,275
6,830
3,999
62,076
0
W
Sylvanus
Monkey47
Sylvanus
8,302
3,169
760
5,136
11,056
12,758
2,140
2,022
8,782
54,981
11,669
L
Cupid
Royq8
Cupid
2,197
1,288
126
2,428
10,780
2,856
0
4,910
5,870
0
23,792
W
Izanami
Smonkyy
Izanami
19,958
14,449
0
10,370
18,088
7,501
5,329
3,566
14,009
0
121,809
W
8,621
3,550
0
4,591
14,760
7,221
774
2,949
11,546
0
57,024
W
11,456
1,022
496
1,086
9,122
2,755
360
2,418
6,426
34,148
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,231
Gold Earned
56,877
271
Minions Killed
559
0
Camps Cleared
0
1,430,740
Distance Traveled
1,512,212
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,783
517
83
5
0
274,628
1
L
Sobek
8,314
489
16
1
0
301,988
1
L
Arachne
9,594
564
84
5
0
346,641
6
L
Hachiman
7,547
444
41
2
0
250,873
0
W
Raijin
11,358
668
122
7
0
327,138
7
W
Sylvanus
11,794
694
130
8
0
245,517
5
L
Cupid
6,993
411
47
3
0
256,610
3
W
Izanami
13,020
766
167
10
0
299,433
0
W
Set
10,594
623
93
5
0
332,832
2
W
Agni
10,111
595
47
3
0
307,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role