Player Matchup

Ganesha
Ganesha
CitrusMocha
Ganesha
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 24L
1,356 Elo+
Party 2
Amaterasu
Amaterasu
GoldMemphis22
Amaterasu
Level 100
God Stats
6W - 2L
1,719 SR
Queue Stats
322W - 304L
1,540 Elo+
Party 2
Olorun
Olorun
Jack107
Olorun
Level 129
God Stats
3W - 1L
1,601 SR
Queue Stats
155W - 143L
1,567 Elo+
Party 2
Artemis
Artemis
MxExM
Artemis
Level 158
God Stats
9W - 10L
1,512 SR
Queue Stats
336W - 327L
1,616 Elo+
Party 2
Athena
Athena
ZergiNate
Athena
Level 152
God Stats
19W - 18L
1,663 SR
Queue Stats
923W - 863L
1,535 Elo+
Party 2
Team Averages
Level 113
1,599 SR
1,523 Elo+

VS

Team Averages
Level 54
1,393 SR
1,414 Elo+
Mercury
Mercury
 
Mercury
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
CanadiensFan263
Odin
Level 46
God Stats
2W - 3L
1,594 SR
Queue Stats
158W - 183L
1,378 Elo+
Solo
Jormungandr
Jormungandr
CasualSweat6838
Jormungandr
Level 48
God Stats
0W - 3L
1,228 SR
Queue Stats
70W - 70L
1,450 Elo+
Solo
Cthulhu
Cthulhu
NinjaJake2015
Cthulhu
Level 16
God Stats
2W - 5L
1,189 SR
Queue Stats
11W - 23L
1,399 Elo+
Party 1
Cupid
Cupid
Suffokate_1
Cupid
Level 50
God Stats
22W - 40L
1,452 SR
Queue Stats
119W - 150L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CitrusMocha
Ganesha
13
0 / 2 / 7
9,618
566
3,722
9,916
8,603
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Amaterasu
GoldMemphis22
Amaterasu
18
1 / 0 / 4
11,014
648
5,506
9,835
9,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Talisman

Talisman

+75
Health
+15
Magical Protection

Olorun
Jack107
Olorun
15
9 / 1 / 4
10,530
619
8,445
8,457
3,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
MxExM
Artemis
18
5 / 2 / 8
11,355
668
9,940
9,065
3,420
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Athena
ZergiNate
Athena
17
8 / 2 / 10
11,478
675
11,677
10,329
5,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
16
3 / 1 / 3
9,483
558
5,563
9,239
3,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 4 / 1
8,347
491
4,416
13,248
6,170
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Jormungandr
CasualSweat6838
Jormungandr
11
2 / 8 / 1
7,357
433
6,307
13,100
3,938
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
10
0 / 4 / 1
7,242
426
1,926
8,607
4,554
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 6 / 1
8,027
472
3,774
9,192
1,901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
14
23
Kills
7
7
Deaths
23
33
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
1
3
4.5
L
0
4
1
0.13
L
Jormungandr
CasualSweat6838
Jormungandr
2
8
1
0.31
W
Ganesha
CitrusMocha
Ganesha
0
2
7
1.75
W
Amaterasu
GoldMemphis22
Amaterasu
1
0
4
3
W
Olorun
Jack107
Olorun
9
1
4
11
W
Artemis
MxExM
Artemis
5
2
8
4.5
L
Cthulhu
0
4
1
0.13
L
2
6
1
0.42
W
Athena
ZergiNate
Athena
8
2
10
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,290
Damage
21,986
47,602
Taken
53,386
30,486
Mitigated
19,901
21,221
Healing
5,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
5,563
2,374
0
0
9,239
3,338
0
2,210
7,029
0
71,935
L
4,416
784
0
1,630
13,248
6,170
0
5,486
7,762
6,882
25,276
L
Jormungandr
CasualSweat6838
Jormungandr
6,307
1,437
0
1,065
13,100
3,938
171
9,666
3,434
35,090
0
W
Ganesha
CitrusMocha
Ganesha
3,722
539
0
863
9,916
8,603
409
2,717
7,199
24,001
0
W
Amaterasu
GoldMemphis22
Amaterasu
5,506
2,518
0
6,909
9,835
9,252
1,801
657
9,178
0
77,652
W
Olorun
Jack107
Olorun
8,445
4,996
710
3,143
8,457
3,289
591
3,973
4,484
59,917
0
W
Artemis
MxExM
Artemis
9,940
5,904
0
4,814
9,065
3,420
2,235
2,154
6,911
0
91,114
L
Cthulhu
1,926
357
0
0
8,607
4,554
377
3,540
5,067
14,171
0
L
3,774
1,884
476
2,297
9,192
1,901
937
2,494
6,698
0
39,739
W
Athena
ZergiNate
Athena
11,677
3,335
413
4,369
10,329
5,922
0
2,899
7,430
65,997
8,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,995
Gold Earned
40,456
532
Minions Killed
359
0
Camps Cleared
0
1,678,262
Distance Traveled
1,525,706
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,483
558
132
8
0
374,577
0
L
Odin
8,347
491
66
4
0
309,050
5
L
Jormungandr
7,357
433
58
3
0
296,385
2
W
Ganesha
9,618
566
15
1
0
268,902
0
W
Amaterasu
11,014
648
142
8
0
349,797
5
W
Olorun
10,530
619
101
6
0
360,108
2
W
Artemis
11,355
668
146
9
0
313,952
6
L
Cthulhu
7,242
426
21
1
0
297,446
0
L
Cupid
8,027
472
82
5
0
248,248
2
W
Athena
11,478
675
128
8
0
385,503
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role