Player Matchup

Chang'e
Chang'e
Silver III
LucasRick_PZ
Chang'e
Silver III
Level 69
God Stats
6W - 7L
1,413 SR
Queue Stats
36W - 52L
1,138 MMR
Solo
Artemis
Artemis
Gold IV
SpenceThePimp10
Artemis
Gold IV
Level 62
God Stats
7W - 9L
1,098 SR
Queue Stats
39W - 34L
1,617 MMR
Party 1
Horus
Horus
Silver I
WarMaker49
Horus
Silver I
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 122L
1,093 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 64
1,337 SR
1,283 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 82
1,653 SR
1,291 MMR
Kukulkan
Kukulkan
Silver III
RedSoloGam3r
Kukulkan
Silver III
Level 102
God Stats
7W - 9L
1,663 SR
Queue Stats
40W - 36L
1,431 MMR
Solo
Xing Tian
Xing Tian
Silver V
YNW_jj
Xing Tian
Silver V
Level 48
God Stats
1W - 2L
1,631 SR
Queue Stats
17W - 37L
1,076 MMR
Solo
Rama
Rama
Silver III
scamjesus
Rama
Silver III
Level 96
God Stats
5W - 8L
1,665 SR
Queue Stats
113W - 142L
1,367 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
LucasRick_PZ
Chang'e
15
5 / 0 / 5
9,725
748
10,604
12,626
4,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

13
3 / 2 / 7
8,912
686
10,563
8,200
3,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
13
3 / 2 / 8
9,616
740
4,800
14,177
12,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
HeraMorgan Le FayAthenaGilgameshSol

VS

Bans
AphroditeYmirCabrakanSobekChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
RedSoloGam3r
Kukulkan
13
1 / 2 / 2
8,051
619
13,497
7,658
2,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xing Tian
YNW_jj
Xing Tian
10
0 / 5 / 1
7,065
543
5,067
15,329
12,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Rama
12
3 / 4 / 0
8,123
625
5,607
9,305
3,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
11
Kills
4
4
Deaths
11
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chang'e
LucasRick_PZ
Chang'e
5
0
5
7.5
L
Kukulkan
RedSoloGam3r
Kukulkan
1
2
2
1
W
3
2
7
3.25
W
Horus
3
2
8
3.5
L
Xing Tian
YNW_jj
Xing Tian
0
5
1
0.1
L
Rama
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,967
Damage
24,171
35,003
Taken
32,292
19,891
Mitigated
18,968
16,490
Healing
6,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
LucasRick_PZ
Chang'e
10,604
359
3,684
8,331
12,626
4,334
767
6,193
6,107
46,385
0
L
Kukulkan
RedSoloGam3r
Kukulkan
13,497
980
0
1,850
7,658
2,878
0
2,780
4,758
54,948
0
W
10,563
3,871
0
275
8,200
3,081
1,182
4,925
3,234
0
34,825
W
Horus
4,800
2,195
908
3,292
14,177
12,476
357
6,750
7,098
0
13,043
L
Xing Tian
YNW_jj
Xing Tian
5,067
217
919
3,168
15,329
12,954
138
3,604
11,387
7,251
0
L
Rama
5,607
4,369
0
230
9,305
3,136
360
3,496
5,543
0
19,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,253
Gold Earned
23,239
158
Minions Killed
127
0
Camps Cleared
0
701,033
Distance Traveled
643,422
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,725
748
88
7
0
243,931
3
L
Kukulkan
8,051
619
82
6
0
220,798
4
W
Artemis
8,912
686
56
4
0
212,368
1
W
Horus
9,616
740
14
1
0
244,734
0
L
Xing Tian
7,065
543
7
1
0
232,212
1
L
Rama
8,123
625
38
3
0
190,412
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role