Player Matchup

Olorun
Olorun
lucastraumen
Olorun
Level 16
God Stats
7W - 8L
1,471 SR
Queue Stats
31W - 34L
1,322 Elo+
Party 1
Set
Set
tofubeatsX
Set
Level 21
God Stats
7W - 8L
1,485 SR
Queue Stats
38W - 46L
1,342 Elo+
Party 1
Gilgamesh
Gilgamesh
vanilla2ice
Gilgamesh
Level 16
God Stats
8W - 4L
1,311 SR
Queue Stats
32W - 27L
1,264 Elo+
Party 2
Izanami
Izanami
vpplesauce
Izanami
Level 23
God Stats
8W - 2L
1,491 SR
Queue Stats
34W - 33L
1,339 Elo+
Party 1
Aphrodite
Aphrodite
wcliff
Aphrodite
Level 27
God Stats
8W - 5L
1,472 SR
Queue Stats
47W - 44L
1,359 Elo+
Party 2
Team Averages
Level 21
1,446 SR
1,325 Elo+

VS

Team Averages
Level 19
1,420 SR
1,392 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
AKP_Gaming
Horus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 100L
1,377 Elo+
Solo
Loki
Loki
Darielito01
Loki
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,432 Elo+
Solo
Izanami
Izanami
Streigm
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,260 Elo+
Solo
Bakasura
Bakasura
chamy470
Bakasura
Level 27
God Stats
0W - 3L
1,100 SR
Queue Stats
213W - 233L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
16
8 / 8 / 22
12,338
494
24,600
16,923
8,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

20
18 / 2 / 10
13,799
552
22,227
15,772
8,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Gilgamesh
vanilla2ice
Gilgamesh
16
11 / 2 / 16
12,301
492
19,472
17,563
20,387
Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
vpplesauce
Izanami
20
5 / 3 / 13
13,490
540
16,733
16,406
7,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
wcliff
Aphrodite
10
1 / 1 / 1
9,397
376
1,786
4,537
3,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
5 / 14 / 3
11,009
440
12,440
32,469
27,079
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
17
4 / 6 / 5
11,527
461
9,494
25,035
27,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
1 / 12 / 2
8,452
338
5,709
19,361
7,689
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
Streigm
Izanami
8
3 / 0 / 0
8,171
327
3,251
2,581
619
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bakasura
chamy470
Bakasura
17
3 / 12 / 3
11,264
451
13,907
23,763
9,619
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
29
43
Kills
16
16
Deaths
44
62
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
5
14
3
0.46
L
Horus
4
6
5
1.08
L
1
12
2
0.17
L
Izanami
Streigm
Izanami
3
0
0
3
L
Bakasura
chamy470
Bakasura
3
12
3
0.38
W
Olorun
8
8
22
2.38
W
18
2
10
11.5
W
Gilgamesh
vanilla2ice
Gilgamesh
11
2
16
9.5
W
Izanami
vpplesauce
Izanami
5
3
13
3.83
W
Aphrodite
wcliff
Aphrodite
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,818
Damage
44,801
71,201
Taken
103,209
48,251
Mitigated
72,736
19,009
Healing
13,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
12,440
3,260
0
3,628
32,469
27,079
762
8,094
24,375
0
42,363
L
Horus
9,494
4,584
417
2,498
25,035
27,730
327
7,628
17,407
0
42,445
L
5,709
997
0
253
19,361
7,689
1,231
3,136
16,225
0
24,535
L
Izanami
Streigm
Izanami
3,251
2,172
0
619
2,581
619
0
391
2,190
0
23,590
L
Bakasura
chamy470
Bakasura
13,907
11,600
164
5,959
23,763
9,619
204
5,025
18,738
0
54,871
W
Olorun
24,600
13,371
564
3,843
16,923
8,696
5,056
0
16,690
58,436
4,536
W
22,227
10,844
0
3,667
15,772
8,423
2,820
0
15,722
0
83,444
W
Gilgamesh
vanilla2ice
Gilgamesh
19,472
7,011
0
826
17,563
20,387
1,386
0
17,253
0
49,490
W
Izanami
vpplesauce
Izanami
16,733
11,592
0
7,733
16,406
7,012
8,610
0
16,378
0
114,435
W
Aphrodite
wcliff
Aphrodite
1,786
193
540
1,836
4,537
3,733
878
0
4,462
15,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,325
Gold Earned
50,423
498
Minions Killed
311
0
Camps Cleared
0
1,952,657
Distance Traveled
1,727,058
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,009
440
53
2
0
442,591
0
L
Horus
11,527
461
73
3
0
405,921
1
L
Loki
8,452
338
32
1
0
349,784
1
L
Izanami
8,171
327
55
2
0
130,883
1
L
Bakasura
11,264
451
98
4
0
397,879
0
W
Olorun
12,338
494
83
3
0
342,989
0
W
Set
13,799
552
124
5
0
499,888
0
W
Gilgamesh
12,301
492
55
2
0
486,192
1
W
Izanami
13,490
540
213
9
0
441,619
4
W
Aphrodite
9,397
376
23
1
0
181,969
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role